Pixelicious 11 years ago

This is pretty amazing. Nice way to test out the capabilities of a new graphics library.

Do you have any takeaways from the experience you'd like to share? Famo.us seems like a wild, strange beast to me.

aymeric 11 years ago

Anything you have learned while using famo.us that you could share with us?

The interest of this post is the fact that you are using famo.us but without a complementary explanation of the project you created, it just looks like another 2048 clone with less colors.

The interest is in the fact it is written using this new library... please tell us more about it.

nobodysfool 11 years ago

When you are going fast, it is confusing when the squares move and then pop back into place. I think if just the numbers moved it would look a lot nicer.

niix 11 years ago

Very interesting, although seems a bit much. I'm excited to go to the Famous class at the HTML5 dev conf next month.

jwkjng 11 years ago

I noticed edge tile problems. How the tile hits the end and pushes it back when it shouldn't.

atoponce 11 years ago

Who knew making such a simple game could be so annoying? Needs more lensflare.

espressoAndCode 11 years ago

I think that this will make or break Famo.us.

caruana 11 years ago

i like the original. Keep it simple

  • bsilvereagle 11 years ago

    I agree, the original is easier to play since each numerical value has a different background color.

    • kwyn 11 years ago

      Agreed. This was an academic pursuit to use famo.us to do animations between motions. Not changing color.

lramsey 11 years ago

i like how the tiles fall apart when you lose. cool animations.

joshgman 11 years ago

Incredible!

  • aymeric 11 years ago

    What do you find incredible?