I couldn't imagine in my wildest dreams how many clones of this game are in store. Is it possible that every developer with any amount of skill just went to make their own version of clone?
After having played the original 2048 on my laptop, I wanted to play it on my Android phone as well. There was no official app, so a quick search led me to purchase the slightly different but decent "Fives".
Then I realized the original 2048 was actually playable on my phone's browser.
Good job but it feels slow on my (quite fast) HTC One. It's also a bit different from the web version in that you can keep playing even after getting the 2048 block, which I like.
Which with the framework, compiles to more than 7 megs of code. Which is a lot to download for a mobile phone on an overloaded 3g network in many parts of the world. It is better than a cross-platform framework like regal though, which is probably triple the size.
Pandora, Pinterest, Yahoo Mail, Tumblr etc. are all smaller sized apps. Because small on mobile is currently important. Cross-platform frameworks which handle OpenGL ES tend to be bulky.
man, the hacker scene is so petty. ripping each other off just to show they can (or worse, to profit). sure imitation is flattering, but where's the dignity?
There is no ads, donations goes to Gabriel, i thank him in everyway i can when publishing. He said he wont do an ios/android App. There is nothing petty.
Somebody on reddit said it was using ART and crash. Without it it work. Try without it maybe? I didn't got a chance to test a Kivy application with ART yet.
Ah yeah I'm using ART. It takes 30 min to rebuild everything for Dalvik, bit too much effort when I'm out and about. Unlucky! Usually most apps work fine under ART.
There is an official version of this game by the game creator:
https://play.google.com/store/apps/details?id=gabriele.cirul...
It is very smooth to play and it does have a leaderboard.
There is no official version, as the author said: https://twitter.com/gabrielecirulli/status/44449813553323212...
The link your sent is by the way slower than the gl version :)
Not sure why you're being downvoted, there is no official version at the moment and that is an impersonator.
Wow, fooled me too.
I couldn't imagine in my wildest dreams how many clones of this game are in store. Is it possible that every developer with any amount of skill just went to make their own version of clone?
Yes.
The 1024/2048 games are themselves clones of Threes: http://asherv.com/threes/
Threes is doing really well in the app stores right now.
After having played the original 2048 on my laptop, I wanted to play it on my Android phone as well. There was no official app, so a quick search led me to purchase the slightly different but decent "Fives".
Then I realized the original 2048 was actually playable on my phone's browser.
I haven't played "Fives" since.
Good job but it feels slow on my (quite fast) HTC One. It's also a bit different from the web version in that you can keep playing even after getting the 2048 block, which I like.
You can keep playing on the "official" one too. (Recent update.)
There are at least 4 versions of 2048 on the play store already.
I saw at least 10. I had to scroll quite always to find this one.
You mean 20.
pretty sweet that this is done in less than 300 loc of python! https://github.com/tito/2048
Which with the framework, compiles to more than 7 megs of code. Which is a lot to download for a mobile phone on an overloaded 3g network in many parts of the world. It is better than a cross-platform framework like regal though, which is probably triple the size.
Pandora, Pinterest, Yahoo Mail, Tumblr etc. are all smaller sized apps. Because small on mobile is currently important. Cross-platform frameworks which handle OpenGL ES tend to be bulky.
man, the hacker scene is so petty. ripping each other off just to show they can (or worse, to profit). sure imitation is flattering, but where's the dignity?
There is no ads, donations goes to Gabriel, i thank him in everyway i can when publishing. He said he wont do an ios/android App. There is nothing petty.
Silently quits on Nexus 4 :(
Even after a restart? Would you have a chance to share the log (if you know how to do it)
weirdly, if I show the open apps, it's there, but if I try to switch to it it just jumps back to the 'desktop'.
Yeah, tried multiple times, even killed the app and retried. Same result.
Somebody on reddit said it was using ART and crash. Without it it work. Try without it maybe? I didn't got a chance to test a Kivy application with ART yet.
Ah yeah I'm using ART. It takes 30 min to rebuild everything for Dalvik, bit too much effort when I'm out and about. Unlucky! Usually most apps work fine under ART.
Crashes on a 4096.
Fixed in 1.2.0, should be up on Google Play soon. I've added it as a achievement by the way, You're a real master.