terabytest 12 years ago

Hey, author here! I'm pretty overwhelmed that this made it to the top of HN without me even thinking of posting it here :)

I made this game as a fun weekend project, inspired by another game called 1024 (https://itunes.apple.com/us/app/1024!/id823499224) and a spinoff called 2048 (http://saming.fr/p/2048/). I did mine to add animations to the latter, which was a bit hard to play without them.

I discovered Threes only today, and I had no idea it looked so similar. I searched a bit and it appears as if 1024 is also inspired by Threes, so my game is probably the last of a long chain of clones :P

The code is also open-source. You can find it here: https://github.com/gabrielecirulli/2048

Feel free to ask me anything, and thanks to everyone for the attention! :)

By the way, my highscore is somewhere around 6000. Admittedly, I'm quite bad at playing my own game :P

EDIT: Make sure not to get addicted!

EDIT 2: The game now has swipe gestures and vim keys support (added by @rayhaanj)!

  • iamdanfox 12 years ago

    Out of curiosity, I'd love to hear what your Google Analytics graphs look like! How long to people spend playing it?

    • terabytest 12 years ago

      Right now there are around 2100 people on the site and an average visit duration of around 4 minutes :)

      • deletes 12 years ago

        How many reached 2048?

        • terabytest 12 years ago

          The latest stats show no "game-win" events :P It might just be a matter of time though.

          EDIT: oops, there was a bug in the win/lose tracking so I probably missed out on a few wins. I fixed it now, so it should hopefully track it if someone else wins!

          • yeldarb 12 years ago

            I just beat it! First try.. but I've been addicted to Threes for the past week or so.

            http://i.imgur.com/nf25AVZ.png

            • deletes 12 years ago

              I'm gonna call fake on this one.

              • anon4 12 years ago

                With enough tries anything is possible. There is probably even a person who ascended nethack on his first try (using the wiki of course, we're still talking things with p > 0) and didn't play it again because it's too easy and boring.

                • eru 12 years ago

                  I've seen that. Wiki, #nethack, valkyrie, and some decent but not extraordinary luck.

              • araes 12 years ago

                There's actually a semi-optimal strategy that nearly guarantees winning if you're diligent about it. Just build a stairstep pattern with the highest numbers in the bottom corner of the stairs. Then basically combine sideways and downward and "always" resist the temptation to push up. Its kind of how some tri-diagonal matrix algorithms work. The only problem is you have to be fastidious about never using the one direction you've reserved as your excluded case (Up in my example) as that can screw your staircase by putting a [2] right underneath your wonderful [1024]. Just move blocks back and forth, waiting for the right blocks to create combo patterns, while generally storing lower cost blocks on the outside of the stairs, and then snake them through the stairs when you get a chain set up.

                Ex:

                x x x 2

                x x 2 4

                x 2 4 8

                2 4 8 16

                • kyle_t 12 years ago

                  I was surprised at how well that worked. I was basically blindly cycling between left,down,right (with one accidental up) and got to 1024 on my first try.

                  • varyform 12 years ago

                    function press(key) { var eventObj = document.createEvent("Events"); eventObj.initEvent("keydown", true, true); eventObj.which = key; document.dispatchEvent(eventObj); }

                    for (y=0; y<=1000; y++) { press(39); //right press(40); //down press(37); //left press(40); //down }

                    this gave me 1024 in couple of tries :D http://i58.tinypic.com/am9sh4.png

                    • wmblaettler 12 years ago

                      Here's a random key press loop: function press(key) { var eventObj = document.createEvent("Events"); eventObj.initEvent("keydown", true, true); eventObj.which = key; document.dispatchEvent(eventObj); } for (y=0; y<=1000; y++) { press(Math.floor(Math.random() * 4) + 37); }

                • omegant 12 years ago

                  After half an hour playing blindly I realized this, but even using this it´s hard to go beyond 500

                • keehun 12 years ago

                  Yes, I also discovered this after 20ish minutes of playing. If you're not diligent about it, it's very hard to recover.

                  • kaybe 12 years ago

                    However, I've locked myself a few times so it was impossible to go on without using 'up' (or whatever):

                    x x x x

                    x x x x

                    o o o o

                    o o o o

                    where at no point the same numbers next to each other allow collapsing. Maybe it's the problem not growing from the corner.. hm.

                • rasur 12 years ago

                  I found one not-completely-horrible strategy was just blindly running round the curser keys.. eg. up - right - down - left, repeatedly. Got near 4000 points with that..

                  Great game though - wasted waaay too much time last night playing.

                • daleco 12 years ago

                  It's a good start but you will get stuck at higher level. in your case focus on increasing the value on the bottom left. When possible, shift the last line to the right. Never go up.

            • terabytest 12 years ago

              If that's real, congrats! I had started doubting that anybody would ever win the game :P

              • samstave 12 years ago

                Can you add in how many moves!!?

                • birdmanjeremy 12 years ago

                  This would be cool. I think winning in the fewest moves would be the most impressive. i.e. how few tiles you 'waste'. Though winning with the lowest score may approximate this.

                • duskwuff 12 years ago

                  Each turn, one 2 tile is added, and other tiles may be combined. So you can derive the move count by adding together the numbers on all the visible tiles and dividing by 2.

                  • jsmthrowaway 12 years ago

                    This is inaccurate, because you have a 10% chance of getting a 4 tile added instead of a 2. That part makes the game tricky, because otherwise you could optimize every solution like an algorithm without ever losing.

                        var value = Math.random() < 0.9 ? 2 : 4;
                    

                    https://github.com/gabrielecirulli/2048/blob/master/js/game_...

                    • duskwuff 12 years ago

                      Oh, huh, I didn't even realize it was doing that. Even so, the move count will still be roughly proportional to the sum of the board (plus or minus some random variation), won't it?

                  • samstave 12 years ago

                    Thanks Neckbeard,

                    I refuse to do these calculations in my head...

                    The author should do this, and create a counter of moves within the app.

                    • samstave 12 years ago

                      eh... Sorry - I was tipsy when I posted that...

              • birdmanjeremy 12 years ago

                It took me a few tries, but it's definitely winnable.

              • kaybe 12 years ago

                Do you have new numbers? I got a bunch of people addicted and I assume I'm not the only one.

          • cousin_it 12 years ago

            I'd be interested in seeing the lowest winning score, highest winning score, and lowest losing score (!)

            • rsvidal 12 years ago

              Managed to purposefully lose with 627 points. Lowest I've managed to lose by. :)

  • rayanm 12 years ago

    I've started playing threes a week ago. Both threes and 2048 are fun to play. Except that I think in threes the challenge starts earlier in the game and every step counts and you can easily get into a deadlock. Can't wait to see the source code and analytics. Maybe you want to add on the page the highest score :)

  • blueblob 12 years ago

    This is very fun and addicting, now I just have to get some work done.

  • phillmv 12 years ago

    Holy shit I just lost like 45 minutes to this.

    • wiredfool 12 years ago

      Evil evil game.

      • wiredfool 12 years ago

        And to quantify the evilness -- 1024 and exactly 12000 points.

        • wiredfool 12 years ago

          Ha. 2048 and 20000+. Now I can put it in my /etc/hosts.

    • terabytest 12 years ago

      I've been playing this all day today. I basically created my own demise.

      • eru 12 years ago

        Just be glad you are already immune to Tetris.

        • awjr 12 years ago

          Best strategy (for me) seems to be to play it like tetris. Never ever use the up key and create a row at the bottom where everything collapses into it.

          This sort of clicked towards, oooh I don't know about 1:30am this morning.

          • lugg 12 years ago

            That sort of works, I've been using a similar strategy but switching what I call "bottom" whenever the moment suits.

            • awjr 12 years ago

              I'll have to look into that way of playing.

          • lsdafjklsd 12 years ago

            Yes, I won twice yesterday with this strategy.

          • ashmud 12 years ago

            Empirically, this got me much further than the corner (stair-stepped) approach.

      • prasio 12 years ago

        I launched a very similar called Even last week on Android -- http://bit.ly/even-game -- have fun!

        • snuffmeister 12 years ago

          Downloaded and installed. Can you please remove the almost mandatory google games sign in, or make it optional. I tries to connect every time I move between the game and the menu, and I don't want it to connect...

      • nevvvermind 12 years ago

        I was reading all your "I wasted x hours on this" and I rolled my eyes - "My god, these guys fall for everything". Then I tried it. Couldn't sleep. Damn it!

      • andrey-p 12 years ago

        Creating a game that you, the creator, can't stop playing is the sign of a pretty good game. It's like "eat your own dog food", but with crack.

        • dwd 12 years ago

          Too damn addictive.

          Won a few times and still keep picking it up. Now the Tetris dreams are starting; must stop.

    • vjdhama 12 years ago

      I lost my whole damn day.

      • georgeg 12 years ago

        lost precious time for thesis writing! evil game!

    • Trufa 12 years ago

      Two hours straight and managed to get once to 1024.

    • gotts 12 years ago

      just spent a few hours on this. I'm in love-hate relationships with the author now

  • RealCasually 12 years ago

    Very fun game! Love the dynamic, couldn't get higher than 256 though. Also check out Fives for Android--somewhat similar: https://play.google.com/store/apps/details?id=com.rcg.fives

    • jackmaney 12 years ago

      Likewise. I had one game where I had a 256 block and two 128 blocks, but I ran out of room to maneuver before I could combine the 128s to another 256 and then combine the 256s to a 512.

      • ilovecookies 12 years ago

        by pressing up-right-down-left, then repeat, I managed to get to 512 two times...

        • anon4 12 years ago

          I did it by pressing up-left-down-right, repeating each direction as many times as possible. That's the worst part - knowing that your carefully calculated playthrough is actually no better than someone just pressing the keys in a set order.

          • 0-o 12 years ago

            Ran your strategy 162 times with autoit of which the following blocks came by: [128]: 150 times, [256]: 36 times, [512]: 13 times, [1024]: 0 times. Anyone else a good suggestion for an optimal "blind" strategy?

            • ilovecookies 12 years ago

              Perhaps I had a little bit of luck. But this shows you can easily get to 256 with little dedication. After which you can start to puzzle things together.

              Also about your autoit "analysis" 36 + 150 + 13 != 162

              • 0-o 12 years ago

                Well, when it reaches a 256 block, it also reached a 128 block, so some games count for 2 or 3 blocks.

                • ilovecookies 12 years ago

                  That's true. :)

                  Anyway managed to get to 1024 + 512 + 256 after that without random button mashing.

  • ctdonath 12 years ago

    Make sure not to get addicted!

    Hah. It's binary crack.

  • seventytwo 12 years ago

    You definitely need to have some kind of counter for how many times someone has reached 2048, and out of how many games played.

    • gridspy 12 years ago

      Or an expansion on that. Keep track of how many 128s, 256s etc you've ever formed. Show them as big counters directly under the game with an animation when you create any of them.

      • benjamincburns 12 years ago

        Log scale histogram?

        Edit:

        Actually all you need to store is the highest block achieved, and the number of times it's been hit. For instance, if you've only ever generated 2 8's, then you know that you've had 4 4's, and 8 2's...

        Edit 2: Does the game allow four 2's to cascade into an 8? If so, maybe you could also store combo stats. It'd be way cooler to smash together four 256's than to smash together two 256's two times.

        Not sure how that plays into the histogram.

        • IanCal 12 years ago

          > For instance, if you've only ever generated 2 8's, then you know that you've had 4 4's

          You know you've had at least 4 4's, but you could have had more.

          • benjamincburns 12 years ago

            Ah. Lower bounds... they get me every time!

  • primitivesuave 12 years ago

    I haven't been this addicted to a game since Drop7.

    • pavel_lishin 12 years ago

      I was so addicted to Drop7, and so annoyed at the crappy Android version, I made my own HTML/JS version with appcache, so I could play it in chrome offline: https://github.com/pavellishin/drop7

      • primitivesuave 12 years ago

        This is fantastic! Thanks so much for sharing, I learned so much from reading your very elegant and well-commented code.

        Just in case anyone is looking at this and wants a direct link to play pavel_lishin's version, here's the raw github version: https://rawgithub.com/pavellishin/drop7/master/drop7.html

        Side note: I got hooked on Drop7 during my first semester in college. I was fascinated by the game and wrote a simulator to pick the optimal move: https://github.com/keshavsaharia/Drop7Simulator

        • pavel_lishin 12 years ago

          Ooh, nice! I thought about writing some sort of AI to play for me, but never got around to it. (Plus, it felt weirdly oroborous-like.)

      • ToastyMallows 12 years ago

        Awesome work, thanks for posting. I too was annoyed at Android support. It could be one of their more popular games if it was just updated a little.

  • a13xnet 12 years ago

    Great "time waster" - just got 5752 score from first try! Very well executed, who cares if its a clone! :) Great job!

  • pje 12 years ago

    Please allow me to throw money at you somehow

    • jf 12 years ago

      Yes! At the very least put up a BTC or Dogecoin address we can send donations to!

      • greggman 12 years ago

        Or maybe go buy Threes which this is a descendant of?

        http://asherv.com/threes/

        Nice clone but it's definitely a clone and so should be treated as such.

        • eps 12 years ago

          I have Threes and they way way over-designed it. Also it's rubbery interface is really quite annoying. This one however is a perfection - simpler idea, pure gameplay, subtle animations and UI mechanics. It really beats Threes hands down even if it's a "clone".

          • kibibu 12 years ago

            Yep, and if you have a spare couple of minutes to play a game, the first minute is spent loading it.

      • terabytest 12 years ago

        Not sure if I can do that. Wouldn't it be unethical and unfair to the other developers?

        • reeses 12 years ago

          You can always pay some sort of % as tribute, but you've created something that we all find a horrendous waste of time :-) so a way of remunerating you to some degree is not in the least bit unethical.

          It's good to get paid for your work, even if it was fun.

  • mantrax 12 years ago

    "EDIT: Make sure not to get addicted!"

    Oh, no we have another Flappy Story in the making here!

  • gopalv 12 years ago

    Programmer Step #2 - write an automated solver :)

    • siddboots 12 years ago

      I thought about this for 5 minutes and really got nowhere. Can anyone come up with a nice analytic way to think about an algorithm?

      There are a couple of brute force approaches: a) always pick the direction that will result in the most blocks to combine, b) always pick the direction that will result in the largest score.

  • kaybe 12 years ago

    Two hours lost at uni today and checking hn first thing back home... nooooooo! I will now proceed to waste time. Good job! :)

    edit: Ok, some random friend just emailed me and told me to check out your game. This friend does not hang out at the online places I do. It seems to be on fire!

  • karangoeluw 12 years ago

    Shit I just spent like 4 hours. I have final exams next week. You are evil!

  • vorg 12 years ago

    > this made it to the top of HN without me even thinking of posting it here

    Good for beta testing it.

    Unlike with Threes, there's no real reason to use numbers since they're all powers of 2. If you used letters (A, B, C, ...) you could market it to non-HN sorts, and have a version of the game in a 5x5 grid, or, more to the point, in a 6x6 grid with letters A to Z. Most people in the world know the order of letters in English.

    • eru 12 years ago

      Good idea with the letters, but perhaps not necessary. People are happy with simple numbers. Just look at Sudoku which doesn't use A to I.

      • vorg 12 years ago

        I'm certain letters are necessary for a 5x5 or 6x6 board. M is better than 16,384, and Z far better than 67,108,864.

        • eru 12 years ago

          Why? Instead of A, B, C, you can go with 1, 2, 3. Ie use the binary logarithm of the numbers.

          • vorg 12 years ago

            Good idea with the simple numbers, and certainly necessary to use some tokens other than what this 2048 app uses so we can have a version of it in a 5x5 or 6x6 grid.

            When you wrote "Good idea with the letters, but perhaps not necessary. People are happy with simple numbers. Just look at Sudoku which doesn't use A to I", I thought you hadn't noticed my mention of the larger grid, which was really the main point of my comment and maybe I should've worded it differently. Though if you'd begun your comment differently, i.e. "Good idea with the larger grid, but perhaps the letters aren't necessary. People are happy with simple numbers. Just look at Sudoku which doesn't use A to I", I wouldn't have felt the need to reply to correct a perceived communication mistake.

            • eru 12 years ago

              Oh, for a larger grid, you might want to have letters anyway, because your point still applies.

              It's interesting that log_2 2028 is just above what you can represent in a single digit. That's very close to merging two 9s.

              I'd like to actually see someone pit x, log_2 x, and letter(log_2 x) against each other in an A/B test of the game. The latter two are simpler, but the former might be more exciting, because of bigger numbers.

  • jonalmeida 12 years ago

    I can't tell if I despise you or admire you, all I know is that there was light outside my window when I first began playing this, and now it's pitch dark.

    Upvoted you to show my anger! :)

  • loahou04 12 years ago

    Thanks a lot jerk...now ive lost 2 hours of sleep because of this game! Keep up the good work!

  • prasio 12 years ago

    It's very coincidental that my game called Even, based on very similar gameplay was launched this past Friday -- http://bit.ly/even-game

    (in case folks on Android want to play it)

  • SnaKeZ 12 years ago

    Congratulazioni Gabriele ;-)

  • kngspook 12 years ago

    Oh, _now_ you tell me not to get addicted! >:( You should've made that a splash page to the site, not an edit to a comment on the submission link.

    But seriously, well done. :) Completely destroyed my productivity.

  • elleferrer 12 years ago

    Ah! This game IS addicting! My highest so far is around 3500.

  • filipm 12 years ago

    Hi Gabriele, I created a mirror of your project with an easier memorable name at

    http://2048.mx/

    :-) Hope that's fine. It might take an hour or so for the domain to be accessible for everyone due to DNS cache.

  • SonicSoul 12 years ago

    awesome game. I love the math

      2 * 1024 = 2048
      4 * 512  = 2048
      8 * 256  = 2048
      ..
      1024 * 2 = 2048
                20480 <-- minimum points
    

    is there a elegant formula to get to the minimum required points?

    • dbaupp 12 years ago

      That's not quite the minimum points, since occasionally (10% of the time) a 4 spawns, instead of a 2.

      • SonicSoul 12 years ago

        that's incorrect.

        just because a 4 gets spawned 10% of the time, doesn't mean that there couldn't be a game where 4 does not get spawned

        • dbaupp 12 years ago

          4s reduce the total score. (E.g. I won with a score of about 20200 once.)

  • esalman 12 years ago

    Thanks for the swipe gesture support, had fun playing it on the way home.

  • infinity 12 years ago

    Finally, at 2:26 a.m. I was successful with a score of 21000 ... that was fun, thank you!

  • AJ72 12 years ago

    Totally cool, and addictive. Not exactly news, but at another level, completely HN worthy

  • crag 12 years ago

    I just wasted 60 mins playing this game. And I think I'm hooked.

    I hate you. ;)

  • kartikkumar 12 years ago

    Extremely addictive and awesome patterns! Well done!

  • mzs 12 years ago

    Just wanted to let you know (but wanted to wait before somebody would down vote such a comment here) that I really enjoyed your game, thanks and cheers!

wmeredith 12 years ago

No one has mentioned it yet, but this is an in browser version of the excellent iOS app Threes: http://www.joystiq.com/2014/01/30/addictive-ios-puzzling-com... (no affiliation, just a fan)

  • kylec 12 years ago

    It's similar, but different. With Threes you combine 1s and 2s to make 3s, then similar numbers to double them. Also, the tiles in Threes only shift at most one spot at a time - with this game, everything's flung to the other side of the board.

  • Too 12 years ago

    Quite similar to Tripple Town also.

  • willtheperson 12 years ago

    I had more fun with this than Threes. I think it's how the tiles slide all the way over.

    • Yhippa 12 years ago

      I agree, there's something satisfying about sliding all the things with just one keystroke. I wonder if it's like that desire to chuck things in parabolic arcs that made Angry Birds so popular? I actually bought Threes from the iOS App Store but I've spent much more time on this game for whatever reason.

  • smikhanov 12 years ago

    It's much better than Threes because there's not a single reason why Threes should take almost 1 min to start on iPhone 4S.

    • psykovsky 12 years ago

      Stealing all your contacts takes time, you know?...

      • steveklabnik 12 years ago

        While this is often true with games, given that Threes doesn't use your contacts, I would be quite surprised if this was the reason.

      • eps 12 years ago

        In-app anayltics initialization is a bitch too. So many motherships to talk too, so little time.

    • prezjordan 12 years ago

      It is very strange. Is the app not written with native code?

      • tpl 12 years ago

        Threes uses Unity. I would guess that contributes to the performance issues its been having.

chavesn 12 years ago

Not many posting winning scores, so here's mine: 2048 and 20368 points

http://imgur.com/c3aHuT4

I'm not going to claim it was first try. Probably my tenth. However, I got much better at avoiding the key mistakes:

- Always keep your highest number in a corner

- Use the rest of that edge as a "staging area" for the components that can next double the highest tile. Work the other tiles toward the opposite corner on that side and then double them upward into the highest corner.

- When you double the highest corner, you'll expose the "staging area" side. During this time, quickly work number back to fill that side so you avoid being forced to move the highest number out.

- NEVER let yourself fill a 3x4 grid. This will force you to move the highest column away from the edge and will probably end the game in a handful of turns.

  • dwd 12 years ago

    20484 after about two hours. A few close calls and at times I felt like I was playing Tower of Hanoi leveling up areas. Only pushed up twice.

    Final part was fast as all you need is two 128 blocks, one 256, a 512 and the 1024.

  • cousin_it 12 years ago

    Yeah, good advice. Took me about a day of playing, finally won with 21276 points.

  • reeses 12 years ago

    With this technique, the lowest I've scored is in the 6,000s, and that was when I veered from the protocol. (That bloody 3×4)

  • lilsunnybee 12 years ago

    Won with a score of 20252 thanks to your tips. And 3x4 grid isn't impossible to get out of, but you need some luck and a plan (like your staging area)

  • binaryqueen 12 years ago

    These are some great tips. By keeping the highest number in corner and making sure I am not forced to move it, I have been able to get till (~20000 score) 1024, 512, 256 etc and then game over :( Going to try again.

    LOVE the game. Who knew I could single-mindedly focus on one task for hours and not get distracted.

jader201 12 years ago

First of all, kudos on a well designed game. It's obvious you've made something pretty addictive, as evident by the place on HN and the responses you're getting here.

One thing I've found out is that you can pretty easily get to at least 512 or higher just by repeating the following pattern:

  right + down + left + down

Try it out and you'll quickly see how it works. Any other similar pattern would also work:

  right + down + right + up
  up + right + up + left
  left + down + left + up

I will also sometimes break the pattern to consolidate some of the larger numbers when opportunities present themselves. But other than that, I usually stick to the pattern.

Of course, it will only get you so far, because you will eventually run out of space to keep the pattern working. But it will get you past the first few thousand points (512 or higher).

  • Pxtl 12 years ago

    Yeah, same here. As long as you keep your high numbers against once side and the low numbers against the other, it's not hard. Pick one direction that you never ever use and you do fine.

  • TheCapn 12 years ago

    I managed to beat it following a basic pattern similar to yours:

    1) Mash up-left (or towards any corner) until blocks stop moving

    2) Press right

    3) Start over

    The trick is to keep the high numbers in the top corner so the new numbers don't spawn behind it, you basically start building towards that corner and things start to work themselves out.

    Like you, I had to do a bit of actual logic near the end, you can see that I overshot by a small margin and ended up with a 128 block too....

    http://i.imgur.com/NA92d3G.png

    • lotharbot 12 years ago

      This works remarkably well. There are some spots where you have to apply logic -- in particular, I found that I progressed best when I built out the top row with my highest blocks (and then push/cascade my next highest block into the top when it got to be high enough) and I occasionally had to mash up-right rather than up-left to make that happen.

  • cclogg 12 years ago

    Lol I'm kind of sad that the right+down+left+down trick got me further than all of my previous actual attempts hahaha.

throwaway_yy2Di 12 years ago

For those "playing" in the javascript console, here's one way to get a handle on the (inaccessibly scoped) game objects:

    GameManager.prototype.__actuate = 
        GameManager.prototype.actuate;
    
    GameManager.prototype.actuate = function() { 
        window.gm = this; 
        this.__actuate();
    }

On the next move, the game object will exfiltrate itself into the global window namespace.

    gm.grid.eachCell(function(x,y,_) { 
        gm.grid.cells[x][y] = new Tile({x:x, y:y}, 1024); 
    });
    
    gm.actuate();
tbenst 12 years ago

Made it to 1024: http://imgur.com/QQUXzCN. Here's my routine:

1. "tumbler" until 128: up right down left, repeat

2. Get 128 on the top in the middle two slots. Really any edge works, but I'll say top for simplicity. Keep a semi-large value on the side with one open slot in top row to prevent sliding. The other side on top is used for staging

3. Only use left, right and up. Never let a smaller value get trapped. This rule can only be violated to avoid filling the top three rows with the fourth empty.

I lost this game because I mistakenly filled the top three rows, forcing me to use a down. I think this strategy is viable to win however

  • terabytest 12 years ago

    That's cool! My current strategy is just to keep going until I lose. Admittedly, I'm pretty bad at my own game :P

  • latortuga 12 years ago

    This strategy worked quite well for me up until right around where you got to, 11532. Certainly much more effective than just trying to wing it without a strategy.

  • jmagoon 12 years ago

    used the same strategy, lost at about 11.5K after I had to use a down after filling my top two rows. definitely works well.

  • quickpost 12 years ago

    Excellent strategy. Got painfully close to victory - 16,516 total.

  • tbenst 12 years ago

    Won on my first try after my original post! http://imgur.com/rnGYLY9

    Here's the new routine: 1. "tumbler" until 128 can move to the upper left corner.

    2. The highest number on the board is always in the upper left. Make the top row descend left to right.

    3. Before combining values on the top row, keep hitting up until one of the lower rows will not combine from a left.

    4. Often, the slot you are filling (eg, top right or one below top right) will have a two. Alternate pressing "left" and "right" until a two appears, allowing you to combine

    5. Keep the second row locked as soon as possible with unique values ASCENDING left to right. This way you can use up, left and right without moving the slot you are filling on the far left of the second row.

    There are a few other pattern recognition tricks that you'll pick up to aid in filling a slot for higher values. A few other misc tips:

    * try to keep high number squares close together, and merge up to the top row as soon as possible. Otherwise, they will just close off a slot

    * You may get a 2 trapped on the top row blocked by a higher value below it. Unfreeze the second row by combining squares & hope that a two appears in the new opening

    * only 2's or 4's will appear. They (always") appear in the space left behind by the previous movement

benesch 12 years ago

See also the original iPhone game: http://threesgame.com (Support the developers! It's a great game.)

Or a truer JS clone: http://threesjs.com

  • xutopia 12 years ago

    This game is not the same dynamic as Threes. Both are great games and worth checking out.

Ethan_Mick 12 years ago

Great game! Love the simplicity!

I played a round, and got to 512. But toward the end I wasn't sure if I was actually playing with a strategy, or just pressing buttons randomly with some thinking involved.

So I built a script to randomly press the arrow keys[0]! I let it play a few games, and the highest it got to was 128 before consistently losing. So I guess you'll need some decent strategy to get to 2048.

0 - https://gist.github.com/Wayfarer247/9469272

  • lifeformed 12 years ago

    > So I built a script to randomly press the arrow keys[0]! I let it play a few games, and the highest it got to was 128 before consistently losing. So I guess you'll need some decent strategy to get to 2048.

    That's a great idea for testing the depth of simple games. It's good to know a baseline score: players should be getting to the 128 tile or better, or else they're doing really bad.

    • thronoprocrast 12 years ago

      Losing that early could be almost as impressive as winning. Think about how hard it would be to miss every question on a multiple choice test.

  • BoppreH 12 years ago

    If you remove one key it'll get to 256. I removed the `down` key and larger blocks started gathering on top, which was advantageous.

Dave_Rosenthal 12 years ago

I wrote a version myself in python and have been playing with strategies. It seems fairly resistant to simple greedy strategies (maximize highest score/maximize empty squares/etc).

In terms of "blind" strategies [up, right, down, left]* works pretty well, but [up, right, up, left]* is by far the best I've found. It gets to 512 about 30% of the time (!), with about 0.2% hitting 1024. Still haven't seen a "win" using the blind strategy in several 10,000s of runs.

instakill 12 years ago

This simple game really shows how amazing the human mind is. I've never played any variant of this game before and when I first started I was blind to the mechanics of how this worked. I was moving so slowly and would fill up the board quite quickly.

After playing this game for 2 hours now my fingers are moving faster than my conscious mind can really follow. In my last game I was doing combo moves taking "2" blocks to "64" blocks in mere keystrokes. I've been surprised several times when things work out.

  • terabytest 12 years ago

    That's true! I noticed it as well, and it's pretty awesome.

xsace 12 years ago

So I'm playing this since 10 minutes now and I have no idea what so ever I'm doing but it makes me feel like I'm performing well.

  • PakG1 12 years ago

    10 minutes is farther than I got... I only now realize after the first run how to play the game. Dang, that can get addicting.

    • mcv 12 years ago

      I got the hang of it during my first play, and ended up with 512 with a 256. I suspect there may be a system that lets you clean up the mess without creating too much new mess.

tanushree 12 years ago

This game feels like life. I plan and make a move. Some pieces move exactly as I had wanted. A bunch of other pieces that I wasn’t looking at, also move. Some of these unexpected results surprise me and make me happy, I even subconsciously take credit for them. Some others, I don’t even notice. It’s okay, there is too much going on.

Sometimes it feels too hard and pointless to plan, so I am pressing the arrows almost randomly. Need a break from thinking and taking responsibility. I just hope that I am going in the “right” direction. Sometimes I do, sometimes I don’t. It’s also hard to tell. Ah well.

Now I’ve been doing pretty well at this for a while, I am getting pretty good I think, I have it all under control. A few moves later, before I even know it …. oops! suddenly it’s all a mess! :(

But there are miracles also. I’ve been in this mess for a bit now and it’s not much fun. It’s slowed down and my heart is not in the right place. Suddenly, a couple of moves later, I am totally back in the game! I don’t know if I know this, but it was barely my doing!

Of course, it’s this elusive goal (of 2048 or 42 or whatever else), it’s the reason why I keep going. I am pretty sure it’ll be really cool once I get there :)

themoonbus 12 years ago

This is one of those games that I do best on my first try when I have no idea what I'm doing, and then do worse and worse the more I think I have a strategy.

Fun though!

  • braum 12 years ago

    exactly. I got up to 256 first try and it took quite a while before I ran out of open tiles. 2nd try hit the wall shortly after 128... third time it went so quick and I only had a single 64. addictive and ridiculousness! :-)

dzink 12 years ago

The game is super addictive and I figured out a way to get to 11000 in the first hour. It's actually an excellent analogy for social network-type products and any business really. If your users belong to different clusters and similar clusters don't meet, there is little value and the network doesn't become more valuable for anyone. By focusing on the same corner scenario you help similar clusters find each-other consistently and thus amplify value to each-other. I took over one corner and keep stacking on to it with blocks of increasing value, essentially never moving out of it. If you move out of your corder, a different cluster takes hold in it and then everyone in that corner will hesitate to buy into you, even if the other cluster is small - it becomes a thorn in your butt. Great job! I learned something new today (Plague has also been very educational for me so far, but for viral dynamics.)

Link- 12 years ago

Quick and dirty 'dumb' solver (might require manual intervention sometimes):

		var manager = new GameManager(4, KeyboardInputManager, HTMLActuator);

		// Pattern definition (0: Up, 1: Right, 2: Down, 3: Left)
		var pattern = [1, 2, 3, 2];

		// Pattern Repeater
		var i = 0;

		// Interval
		var solverInterval = window.setInterval(function() {

			// Check if game is over
			if (manager.over)
				clearInterval(solverInterval);

			// Repeat pattern
			if (i % pattern.length == 0)
				i = 0;

			// Execute the move
			manager.move(pattern[i]);

			i++;

		}, 200);

Best pattern found so far is "var pattern = [1, 0, 3, 0];" I reached 1024 with it. https://dl.dropboxusercontent.com/u/21387598/1024-Best.png

JacksonGariety 12 years ago

I have some interesting results.

The first time I played the game I scored around 3000 points. After that, I tried to slow down and focus on keep the same kinds of numbers together, but after that, I couldn't get past 2250.

So I wrote a script that used Math.random() to hit the array keys continually, and the score was much lower: 1000.

Then I tried the sequence RIGHT UP LEFT DOWN over and over instead of Math.random() I scored significantly higher than all of them, in the 4000s.

Does anyone know why this might be?

  • lysium 12 years ago

    I don't know, but I can confirm.

  • valtron 12 years ago

    Tried 3 games, and the scores were 2700, 1200, 5000. So maybe. But then I wrote a function to play it for me:

        var manager = new GameManager(4, KeyboardInputManager, HTMLActuator);
        
        function play() {
          manager.restart();
          var m = 0;
          while (!manager.over) {
            manager.move(m);
            m = (m+1)%4;
          }
          return manager.score;
        }
    

    ... and that gets scores between 500 and 3000.

    (Edit) Histogram of 500 runs:

      0k: ***
      1k: *******************
      2k: ****************
      3k: *********
      4k: *
      5k: *
      6k: *
    • VMG 12 years ago

      Which is about the same score you get if you concentrate and really try hard to get a high score.

      I think this might be a "hacker" version of the slot machine - the player feels as if he's in control while in fact the outcome is pretty random.

      • cordite 12 years ago

        Yeah, when I tried a systematic approach, I was getting better results than when I tried thinking about it. Left Down Right Down repeat.

        • ronaldx 12 years ago

          This is actually a good method: by using this method (avoiding up and favouring down), you tend to cluster 2s and 4s towards the top while larger numbers percolate downwards (and towards the middle). If you encourage this natural tendency, you can do even better.

          When you're nearly stuck, you can often pick left or right so that a new tile can access both 2 and 4 and save yourself.

          I got comfortably to 1024 with one go of this method, scoring 16744.

      • mightybyte 12 years ago

        Hmmm, that wasn't my experience. I got a score of 7540 on my first try. Although I do suspect that the skill component might be less than we think.

      • recursive 12 years ago

        I don't buy it. I got monotonically increasing scores, with my last play around 10k.

      • db48x 12 years ago

        Nah, if I concentrate I can get to 14k. I haven't actually won yet, though; I keep making a mistake.

pedrocr 12 years ago

I think I have the beginning of a solution. The end result should be 2048 on the top-right corner (for the explanation). Always keep the highest value there. To do that never do a down without the right column filled and never do a left without the top row filled. Within those restrictions keep the top row in ascending order by building numbers on the left of the second row, so that they will match above and cascade right in powers of two.

I did this successfully for a while and then had no other option but a down without the rightmost column filled and lost my placement.

EDIT: A variation of this that works well is to only do up, left and right if at all possible. This keeps the highest values on top making it easier to match top-down. I've been stuck on 512 though.

  • chidevguy 12 years ago

    I was able to get 2048 building off of your solution. As you said, always keep your highest number in the top right corner. Try to build the next highest numbers up along the right edge, so that you have say, 256, 128, 64, 32 along the right edge. Always keep 4 numbers there, and only use up/down/right. Then just focus on building whatever number you need next to double the bottom right number, so that you can "chain up" numbers along the right edge and double your highest number in the top right.

    Kind of hard to explain in words, but hopefully that helps!

    • pedrocr 12 years ago

      Yep, this is pretty much the same solution with the right edge instead of the top edge. I got to 1024 and then blundered and couldn't get 2048. This thing is addictive though.

  • PeterisP 12 years ago

    The key is to have a well defined 'edge' between filled and empty areas - so that the high-valued tiles are on the corned away from the emptiness where 2s spawn; and low-value tiles are on/near the border.

    Note that you can't afford to keep much unconnected duplicates - near the win point, you need to have 1024+512+256+128+64+32+16+8+4+2 which is 9/16 tiles filled already, so a few extra mid-value tiles cut your 'operating space' to near zero; so you must keep the high-values mostly ordered and agressively eliminate unneeded duplicates.

PaulJulius 12 years ago

I managed to get 2048 on my first try. Different enough from Threes to stay interesting, but a lot of the same strategy applies. In Threes though, the number that appears has a higher chance of being a bigger number (24, 48, even higher later) the longer the game goes on. There were a few times I was almost stuck and was able to get out of it by continually moving in the same direction and sucking up 2s.

http://cl.ly/image/462B1P0Y250T

tptacek 12 years ago

Why do I feel like another good name for this game would be "8 years of running a startup"?

mightybyte 12 years ago

Finally won with a score of 20548. At first I was using a strategy of getting the biggest number into a corner. This follows a pattern of mostly up-right-up-right-... with an occasional left or down thrown in to get unstuck. This approach can pretty reliably get you to 512 in the corner without much trouble. But eventually this method saturates the available "storage" space with an inefficient pattern of tiles up to the diagonal. Then you have to start changing things up and continuing becomes tricky.

Then I tried the approach mentioned here of left-down-right-down-left... in a very mechanical fashion. I believe that this is very likely the optimal mindless strategy. It works amazingly well. As long as you never hit up, it fills things very efficiently and the biggest numbers percolate down towards the middle of the bottom row.

The way I finally won was to take this second approach and augment it with some periods of trying to get the biggest number in the corner. Start with ldrd until you get some 64s or 128s, then slow down and play catch-up with a corner. Then go back to ldrd. Occasionally stopping at strategic places to consolidate things also seems to help quite a bit.

All in all, a very fun game with some interesting properties.

JoshTriplett 12 years ago

Quite a lot of fun.

One minor nit: if the board is full, but you can make a move that will free up a space, you can make that move and the new tile will appear in the newly opened space, but then the game immediately ends afterward. EDIT: OK, apparently this only happens if there are actually no more moves; as long as moves remain the game continues.

Also, hitting "space" reset the entire game; I'd expected it to either do nothing or add a tile without moving.

  • andyhmltn 12 years ago

    That's intended. In 'Threes' for the iPhone you have to use that remaining block to solve more as you can see what's coming next.

granttimmerman 12 years ago

Hey guys! I made a multiplayer version of this game in about an hour or so. (Twitch plays pokemon style)

http://hnplays2048.herokuapp.com/

Check it out! Or clone it! https://github.com/grant/hnplays2048

  • BoppreH 12 years ago

    I got a 1024 and a 512 playing alone, then somebody appeared and screwed the game in 10 seconds. The "Twitch plays pokemon style" is an very apt.

  • terabytest 12 years ago

    That's pretty funny! Well done!

AshleysBrain 12 years ago

Very cool. Spent a while trying to get a high score by thinking about it, but in the end managed to beat it just by pressing the arrow keys anticlockwise one after the other!

grej 12 years ago

Love this! Just when you think that a genre like tile puzzle games has been completely done, something like this comes along and shows a new way of thinking about it.

The most amazing thing about this game is how it manages to be so creative and different while being so simple.

  • terabytest 12 years ago

    Thanks! I shouldn't take all the credit for it though. The game is basically a clone of the two games I've been inspired by, as an attempt to make my own version and learn new things along the way!

gyom 12 years ago

I never imagined that I would one day feel like I'm "downing in my own filth of useless powers of 2".

Guillaume86 12 years ago

Nice, only thing I don't like in the game is that I do better scores just doing (repeat((left or right once) + (up till it doesn't work anymore))) than when I think about my moves...

honksillet 12 years ago

While we are throwing around clones of threes, here is my SEXY clone of titled Menage a Threes. Heh. http://www.kongregate.com/games/honkskillet/menage-a-threes

Also, protip: to get high score choose one direction that you will never push towards. You'll end up with a gradient of high value tiles on one side, lower on the other, which desirable.

tillinghast 12 years ago

Maybe Monday morning is finding me too pedantic, but this is similar to Threes (http://threesgame.com), not just like Threes. There are some pretty obvious differences, from the movement of the tiles to the requirements for tile mergers (multiples of 2 rather than 3). The comments thus far do not make that distinction.

acjohnson55 12 years ago

I eventually won and went on to score 32420, eventually losing after getting a second 1024 on the board. I'm fairly certain a 4096 is achievable.

The cardinal rule, as many have said, is to keep one side filled, in descending order, with your largest piece in one corner. Once you have that side filled, you have to make sure that any time you have a duplicate on that row that you:

(1) only ever shift toward your largest number

(2) ideally have a parallel row that will not shift before you do (1)

Until you can refill your last row, circumstances may lead you to have to move in the forbidden direction, which could wreck the whole game. Point (2) ensures that you can fill your back row with another piece immediately, restoring 3 directions of moves as quickly as possible.

If you end up with any 2's on your back row, you must build them up to higher numbers ASAP. Last thing you want is buried 2's.

Once your numbers start getting high, I think it makes sense to use the front two rows exclusively for 2's, 4's, and the occasional 8, but to shift 8's to the third row as soon as possible.

I've found that to actually finish once you have all the pieces you need, it may make sense to break script, but if you want to go on to try to make 4096, you may want to carefully stay on script.

I've found that in tricky situations when I want to combine large value pieces that are just not in alignment, it makes sense to try to slide lower value pieces under one to "boost" one of the others into alignment. The ability to do this makes it valuable to keep your combining pieces in the middle of the board.

Lastly, when you have multiple possible moves, make the move that takes most advantage of the piece that's about to appear, either because you can quickly combine the new piece or because it can "boost" another piece into alignment.

Follow this advice, and you will be a star!

  • renang 12 years ago

    I believe the largest tile you manage to get is 65536, that is if every random number falls in the perfect place.

    And this would be the largest score you could get on the board:

          2      4      8    16
        256    128     64    32
        512   1024   2048  4096
      65536  32768  16384  8192
jozydapozy 12 years ago

This script will give you a keyboard-shortcut to skip the 'boring beginning' of the game. Run it a few times to get a nice starting point:

function arrows(key) { var eventObj = document.createEvent("Events"); eventObj.initEvent("keydown", true, true); eventObj.which = key; document.dispatchEvent(eventObj); }

document.onkeypress = function (e) { e = e || window.event; if (e.charCode = 122) { for (y=0; y<=100; y++) { arrows(39); arrows(38); arrows(37); arrows(38); } } };

var divje = document.createElement('div'); divje.innerHTML = "Press 'z' to fast forward ;)"; divje.style.position = 'fixed'; divje.style.padding = '10px'; divje.style.top = '10px'; divje.style.left = '10px'; document.body.appendChild(divje);

(some js based on script from varyform)

secondhandvape 12 years ago

My entire agile team is now impeded because of this game.

noonespecial 12 years ago

Oh! My productivity! It's like the "great sudoku disaster of '02" all over again!

kyberias 12 years ago

Simple and creative! I like it a lot.

selter01 12 years ago

I wonder if there's an optimal strategy. Hmm.

  • deletes 12 years ago

    I looks like the new block appears randomly. If the new block appeared even if you didn't move anything it would be easy, but they don't and that can ruin your strategy.

    I got to a 512 block in a corner and then got blocked by a new block in the same corner.

    I think the strategy is very simple. Pick a corner and mash keys that move into that corner. For example for bottom-right corner, just mash right and bottom. When you can't move anything anymore, move into the direction that keep your highest block in a corner and then continue to mash and hope that a new block doesn't appear anywhere close your highest block. I have gotten a 512 block in 2 minutes twice( score over 6000 ). It would only take time to reach more, and maybe actually look at the board instead of mashing; but that is problematic since the new block appears to be random.

    1024 could be reached in under an hour and 2048 in a day, i think.

    It would be better if you got the position of the new block. That way the game would be solvable in some normal time.

  • leobelle 12 years ago

    I seem to pretty much always get a higher score by button mashing, or going up down left right in rotation than by trying to figure it out. :(

  • seventytwo 12 years ago

    I tried a "tumbling" strategy, where I would press right, down, left, up, repeating. You'll see that the blocks end up tumbling around. I was able to get 256 several times.

    I also tried a very deliberate (and slow) strategy of actively trying to build up the necessary matching blocks and was able to get to 512 with a score of 5900.

  • Uhhrrr 12 years ago

    So far the best heuristic I've found is to not let smaller blocks get trapped behind bigger ones.

dubcanada 12 years ago

I found that smashing the arrow keys was the most effective way to play this game.

VonGuard 12 years ago

I've found simply pushing up, left, down, right, I can routinely outdo the score I can attain by actually playing with thought.... Kind of disappointing, but then I lost hours to this already. Fabulous game!

abiglan 12 years ago

Egads this is excellent! As others have mentioned, would love to see a 5x5 variation and also be allowed to "keep going" after getting to 2048 to see how far you can go. I was disappointed that it ended and I had about half the squares empty and -might- have been able to get a 512 on the board as well. But just fantastic. Perfect balance of "speed when I want to blast through the easy levels" and "I need to think about the best next move" as well as try to construct an algorithm that helps get me to the endgame!

ssully 12 years ago

Finally had a chance to play Three's since it came out on android today and it honestly just made me want to play this more. The games are very similar, but 2048 is just more enjoyable to me.

scoofy 12 years ago

I feel like a crazy person, but when i play this game for a while, screen text appears smaller. Like it's messing with my eyes or something. Does anyone else feel this happening?

  • chingjun 12 years ago

    You're not alone.

aeon10 12 years ago

Wrote a script which plays using a simple greedy approach. Chooses the current best option. Doesn't seem to get past 512 so far. It does however consistently get till 256. Just copy the code in the console and restart the game (space bar) to run.

Does anybody have a better approach? Other than randomize and trying your luck? Or maybe that is the best algorithm for this case..

https://gist.github.com/AeonAxan/9482114

pointernil 12 years ago

And now we start the social experiment:

"Will 2048 ever reach 2048 points on HN? And how long will it stay at exact that number of points?"

Good luck everyone! ;)

  • wiredfool 12 years ago

    Unfortunately, no. It hit 2089 Tues. morning PDT.

stanmancan 12 years ago

I just repeat Left => Up => Left => Up until I can't move any further, then "Right => Up => Left" before going back to the left up combo. Keeps the largest values top left and the values decrease towards the bottom right. Stacks the values well for combining and you can easily get 512 => 1024 without even looking.

rabino 12 years ago

Interesting (somewhat unrelated) question came up at work:

What's the theoretical max tile value you can get on Three.

just2n 12 years ago

A simple strategy of building along one side will get you to a 1024 tile every time, but getting to 2048 seems largely dependent on RNG. If you get tiles spawning where you want them, it's very easy. If not, it can actually be impossible.

It's unfortunate that RNG plays a significant role.

K0nserv 12 years ago

I was horrible at this so I tried randomizing it instead. So far I am still beating random at 256, the randomized script has reached 128 at most

https://gist.github.com/k0nserv/9472334

EDIT: Script reached my score of 256

EDIT2: Script reached 512

platypii 12 years ago

Totally nerd sniped on this one. Will never get those hours back :-)

Meta question: Would it be possible to get 4096?

Ellipsis753 12 years ago

I got a single square with 256 in it and a score of 2016 before I got bored. It's addictive and fun but a single game is much too long. I would like to lose a few times and improve but with a game this long I get bored before I've even lost the first time.

adnam 12 years ago

Welp, there goes the rest of my day

intull 12 years ago

Is this the most upvoted most in HN? Maybe HN wants the number of votes to be 2048 :)

littledot5566 12 years ago

Managers around the world grieve as they know millions of man hours will be lost.

  • camus2 12 years ago

    shhh... keep quiet or i'll get caught!

ISL 12 years ago

2048! Took ~4-5 hr. Thank you!

ddanielou 12 years ago

Won with 21056, after about one billion failed games. Man, that game is the ultimate procrastination machine: rids you of absolutely all of your time and gives you the feeling that you actually accomplished something.

thomasfoster96 12 years ago

The best thing about this game is that you can press the arrow keys randomly for about five minutes and anyone walking past thinks you're incredibly good at the game. Just make sure you lose after they walk past.

stefek99 12 years ago

After reading some comments I finally understood... It's not about creating [2] [_] [4] [8] line of tiles, but summing them so there is a tile of value '2048' (silly me)

dlhavema 12 years ago

Gotta give this another bump, the current XKCD comic is paying tribute to this game:

http://xkcd.com/1344/

it really is an amazing addictive game :)

thanks again!

jay-saint 12 years ago

A seriously great way to spend 30 minutes on hold with Verizon.

amyunus 12 years ago

Great! Now I can play it from my mobile browser. LOL. Anyway I could win twice in a day, by using the same algorithm. But still challenging and fun though.

MattBearman 12 years ago

What a fucking game! Seriously, best game I've played in ages, and I only made it to 512. I don't think I'm gonna get much done today...

josteink 12 years ago

Animation doesn't seem to work in Firefox. Does nobody test in Firefox anymore?

This WebKit monoculture is getting quite anything. It's msie all over again...

  • Joeri 12 years ago

    As a part-time msie user i can assure you the webkit monoculture has had the same negative consequence on that side of the scale, in fact, it's worse on msie than firefox. It seems like nobody does cross-browser testing anymore now that safari and chrome hit a critical marketshare treshold, a bit like how nobody cares about their yslow scores anymore now that browsers are fast at executing javascript.

  • darsham 12 years ago

    Working fine here with Firefox on Win7.

  • terabytest 12 years ago

    Are you sure you aren't using an outdated cache? I updated it to work with Firefox when I first saw the huge amounts of traffic coming in. Maybe try refreshing a few times.

  • megablast 12 years ago

    Worked for me in Firefox 27 on a Mac.

gavinpc 12 years ago

The first step is admitting that you have 2^N problems.

chanux 12 years ago

Addictive!

I have a suggestion that is different from the common. Other than taking this finely open game in to a walled garden, bring flattr or gittip there :).

arijitraja 12 years ago

I was searching on google and quora trying to know what are ideal posts for hackers on HN. Thanks - your post just just answered my question!

karangoeluw 12 years ago

Ok maybe I'm missing it, but why is this game huge? I like this game, but I fail to see why it is THE top post on HN ever!

xerophtye 12 years ago

Why isn't this working for me?

Screenshot: http://imgur.com/9QzI3Z2

  • flaxin 12 years ago

    what's the blue thing around the screen?

    am DEFINITELY sure it's not hardware because it's working on my SUPER FAST laptop (1.1 Dual Core, intel HD, Firefox 27.0.1)

    so am sure YOU did something

    • xerophtye 12 years ago

      the blue thing.... windows XP (it's my work PC, don't ask)

      Oh and browser is FireFox 27.0.1

      I suppose i'll have to just check this at home to figure out what the fuss is all about

mikemai2awesome 12 years ago

The first few times I tried to play, I kept thinking the objective was to get the number 2048 across the first row. Haha.

a5steve 12 years ago

argh- wish i never started playing... :) came close to the 8192 block, messed up near the end. points? not sure if it matters - 71,000+...

like lining up the blocks descending sequentially starting in the top left hand corner, and then creating s serpentine pattern. try to keep the big numbers in top left corner for as long as possible!

sekasi 12 years ago

A little bit too similar to 'threes' on the app store.. I like it, but again, it's too much of a ripoff.

GFunc 12 years ago

This is going to get me in trouble....thanks

frevd 12 years ago

Couldn't figure out how to play it at first - because in IE11 it doesn't work as intended - check your code.

PButcher93 12 years ago

Depressing that my highest block so far after ~1hr play time is less than the number of upvotes this HN post has.

Great game by the way!

veganarchocap 12 years ago

God damn that's addictive, final score: 3040 about an hour wasted at work :P Great concept though, love it.

hayksaakian 12 years ago

5000 pts just doing up, down, left, right

I scored worse by actually thinking and applying strategy. this IS a difficult game.

adamwong246 12 years ago

Monday's productivity: obliterated.

jballanc 12 years ago

I can't help but feel like there's a fairly simple heap invariant hiding in the solution here...

srahsrahyoung 12 years ago

By tapping the arrows in a clockwise pattern, left-up-right-down-left-etc I got 512 and a score of 6360.

jmnicolas 12 years ago

I don't know if I should thank you, curse you or burn my computer.

I will choose the lesser evil : burn the computer !

Thanks ;-)

jliptzin 12 years ago

This game is ridiculously addictive

jobigoud 12 years ago

Ok, I give up. I managed to get a 512 and a 256 but then there is so little place to build up…

fdej 12 years ago

I got a score of 12640, not far off...

Very simple strategy: propagate large values upwards (never press down).

tectonic 12 years ago

Score of 5756 by hitting [left, right, up] repeatedly. Is there a pattern that always wins?

apunic 12 years ago

'conceptually similar to Threes' should have been 'stolen from Threes'

Aardwolf 12 years ago

Brilliant game, such simple concept but very addictive. Never seen this before. I love it.

johncoltrane 12 years ago

Thank you, you effectively turned my 3 hours daily commute in instant teleportation.

Globz 12 years ago

Very fun and good looking game! Somehow I find it easier than Threes, awesome game!!

dblotsky 12 years ago

Correct me if I'm wrong, but it takes a minimum of 1024 turns to win the game.

gulbrandr 12 years ago

What an amazing game, I like it very much!

Kudos to the creator for the perfect execution and design.

Link- 12 years ago

Has this game beaten the record for HN front-page time? It's been 4 days now!

edwinyzh 12 years ago

Thanks to the author, I've decided it's a game for my 7-year old boy :)

robocaptain 12 years ago

Ugggg... why was this posted during the 7-Day Roguelike Competition week?? :)

jamesxwatkins 12 years ago

Everything I had planned today has been put on hold until further notice. :)

karanA 12 years ago

When does game get over? I mean is there some threshold number of moves?

breischl 12 years ago

Fun game! Now if only you can manage to get 2048 upvotes for it... :)

  • terabytest 12 years ago

    Done! Did I win HN?

    • breischl 12 years ago

      Looking at the amount of karma, I'd say yes. Yes, you did. Congratulations!

mavhc 12 years ago

I feel like this game is a metaphor for buying SD cards.

Finally beat it, 20588.

  • dwd 12 years ago

    If only you could morph those old 2Gbs into 4Gbs, into 8Gbs...

ekspreso 12 years ago

Wow, after nearly 5 hours I managed to win it. Great game. :)

daleco 12 years ago

I finally won! 2048 with a score of 20556. This game is evil!

  • daleco 12 years ago

    My strategy is to always try to keep the high number blocks on one edge of the square. The highest block should be in the corner, then the blocks should be sorted by decreasing. E.g : 512 256 128 64...

    http://imgur.com/PNRIfW6

giis 12 years ago

First try scored 2908 Its a very addictive game! Good work!

keren778 12 years ago

I wanna my productivity back for me paper!!!!!!!!!!!!!!!!!

beshrkayali 12 years ago

Just pure awesomeness! Been playing it for like an hour :)

bitswreck 12 years ago

2048! Took ~2 hours. One evil game! Great job Gabriel.

hkbarton 12 years ago

Stop me! I can't stop to play this! 45min passed!

Link- 12 years ago

This is so close to 2048 upvotes btw.. (1997 so far)

kaushikt 12 years ago

There are minor differences between this and threes

chaoskid 12 years ago

I didn't do anything at work today. Thanks.

bduerst 12 years ago

Edit: I have completely misunderstood this game.

Very fun though.

  • trendoid 12 years ago

    I think u misunderstood the game. u need to get the number 2048, not 2,0,4,8 in some order. Your score will be around 6k atleast if u win. Also, shit loads of time 'wasted'.

    • fredsted 12 years ago

      he got over 8000 points i think he's joing

sdegutis 12 years ago

Please add "undo" feature. Thank you.

palanic 12 years ago

Scored 21480 and won the game. It' nice.

deevus 12 years ago

2732 just by spamming keys for 10 seconds.

Morphling 12 years ago

Why is there no win state if you get 2048?

AnitoKid 12 years ago

Great game! Addicting! And I kid you not!

janson0 12 years ago

First Try: 2068 pts. 256 highest block...

Pxtl 12 years ago

Done it! I rule! And now my evening is wasted.

Good game.

taternuts 12 years ago

This thing is evil - stop killing my time!!!!

Great work!

brickcap 12 years ago

has anyone managed to beat it yet?

  • crusso 12 years ago

    I think I should consider the 256 tile that I got in the second game a moral victory and quit my browser before I seriously trash my schedule today. :)

summerdown2 12 years ago

Very addictive and lots of fun :)

jackgavigan 12 years ago

Productivity approaching zero...

vnagpal 12 years ago

i discovered it while in office ...and now half of my office is addicted to it.

mattholtom 12 years ago

Dude, what a mechanic that is! Just spent 1/2 hour in no time. Expand featureset, apply to PSN, profit.

DrBazza 12 years ago

This is annoyingly addictive.

seventytwo 12 years ago

Has anyone beaten this yet?

  • yeldarb 12 years ago
    • seventytwo 12 years ago

      Damn... Nice job. Did you use any particular strategy? Obviously the random "birth" of new tiles adds an element of luck to winning, but I'm sure you must have used some technique!

      • yeldarb 12 years ago

        I try to keep the highest numbers at the top row (ideally with the highest in a corner, next highest next to it, next highest next to that, etc).

        I'm pretty sure I never used the down arrow in this game (sometimes you have to). If your high numbers end up in the middle you're kind of screwed.

brickcap 12 years ago

Are there any cheat codes?

  • bhassel 12 years ago

    Right click -> Inspect element (in FF / Chrome)? All sorts of ways to "cheat" there, but not sure what that would accomplish.

    • brickcap 12 years ago

      nothing it was just a joke...

sebnukem2 12 years ago

I want my life back :(

_eqet 12 years ago

Complete time fuck

jfc 12 years ago

This is awesome.

kamweti 12 years ago

Don't play while cooking, I've learned my lesson

tracyma 12 years ago

what's the key to get high score?

insider03 12 years ago

awesome game! very addictive!

amjaeger 12 years ago

this is driving me crazy

richardlblair 12 years ago

Fuck you.

okay, awesome game.

Still, fuck you.

  • terabytest 12 years ago

    I kind of hate myself too, I haven't been able to do anything other than playing since I finished building the game :P

    • richardlblair 12 years ago

      I find it funny that you knew exactly what I meant by my comment, but HN decided to down vote me into oblivion.

      Whole well. That's HN for yea.

vrikis 12 years ago

I love this, fun to play :)

anjali16 12 years ago

Hi

I solved the puzzle

throwaway420 12 years ago

Last 3 hours nothing but this.

Fuck I think I'm addicted.

Congrats on the next flappy bird.