asim 11 hours ago

At this stage to me Go is the new C compiler. Quite honestly I spent 10 years or more writing Go code. At times 18 hours a day. And now with AI, I get models to write my Go code. I STILL want it to be Go code. Is that strange? No because I understand the performance and safety of Go. But I rarely write it directly anymore. Probably not at all in 6-9 months. Yet I still occasionally look at the code to see what the output looks like.

So yea hopefully a nice new addition but only my prompts now matter. So need to make sure they pickup on the new API.

  • dofm 11 hours ago

    This is mostly why I have come back to Go.

    I am using local LLMs and Go has a bunch of strengths where smaller contexts are concerned; less complicated flow of control being one of them.

    • calvinmorrison 10 hours ago

      not a lot of overloading complexity, very verbose with a small total language structure too helps.

      • dofm 10 hours ago

        Yes. It's that thing — the fact that a language helps you read what a single function does really easily, but in so doing makes the entire codebase quite dense, is not optimal for us, but is good for them.

        And the things that we do to manage this, that are symbolic or based on visceral real-world analogy, are good for us and bad for them.

        Go is kind of in the middle, in the way that many vaguely Wirth-like and CSP-like languages possibly are, I guess.

  • citizenpaul 10 hours ago

    People are sleeping on Go as a LLM language of choice. Everyone trying to rewrite in rust which is fine and rust is fine. However its compile times are several orders of magnitude greater than Go. You can have LLMs write and compile 20 apps in the time one rust app compiles. I've got a Go personal project that would take hours for rust to compile, I can't imagine making the same velocity in Rust. Though I do see the workplace appeal of bringing back the xkcd "compiling" meme.

    However it kind of makes me feel like my professional life was wasted and I don't really know what kind of future I have. One of Go's main points was you can pick it up in a weekend. What career moat do people like us have?

    • pjmlp 9 hours ago

      I would rather have LLM directly generate machine code, and best of all, macro Assemblers are blazing fast for decades.

      • bayindirh 9 hours ago

        You can't PGO that code, though. Also, I'm not sure it can generate architecture specific optimized (-march, -mtune) code as well.

        Considering it just pulls and remixes blocks, this is a very tall order for today's LLMs, and maybe a couple of generations as well.

        Calling GCC/clang at the back and emitting ASM is both cheating and has no advantages whatsoever as well.

        • pjmlp 9 hours ago

          That is fighting the last war on the early days of 5 GLs, and taken care by agentic runtimes.

          This isn't futurology, besides a few projects that already came up on Phoronix and around here, with Assembly generation, there are enough SIGPLAN papers on ML driven compilers already.

          • anthk 3 hours ago

            Like inform7 but irreproducible and shitter on every iteration.

            • pjmlp 58 minutes ago

              Like JIT and PGO machine learning optimizer passes more likely.

      • politician 4 hours ago

        Use a working Go program as the prompt+oracle for cross-language port or direct generation.

        • pjmlp 56 minutes ago

          I rather not, unless I have to.

          If 3 GL code has to be generated, my option list won't certainly have Go on it.

      • kibwen 4 hours ago

        This is like saying that a strong man would rather dig a hole with his bare hands than use a shovel. Structured programming languages are force multipliers, it makes absolutely zero sense to forego them just so you can vibe assembly directly.

        • pjmlp 57 minutes ago

          Optimizing compilers were faced with the same disbelief by Assembly developers.

          Enterprise applications are already being vibe coded in iPaaS platforms, and as mentioned in other comments with LLMs in the picture, that is what compiler research is switching to.

    • simlevesque 9 hours ago

      My only issue with it is that you can't ship a wasm go app in under 2mb. With rust you can make it under 100kb.

  • egnehots 9 hours ago

    Truly the argument can be made either way.

    If you code in Go, the code is more high level, prettier, simpler.

    If you code in Rust, the code is more robust, efficient, faster.

    Both are important for LLM, why can't we have a high level, simple language that is also robust, efficient and fast? =)

    • andriy_koval 9 hours ago

      > Both are important for LLM, why can't we have a high level, simple language that is also robust, efficient and fast? =)

      I think many variants from Rust can be stripped to make it simple, especially in type system, which is way more complicated than go.

      • nonethewiser 9 hours ago

        I dont think we need simpler types for agentic coding though. We need compiler speed. I guess those are probably related to some degree though.

        • andriy_koval 8 hours ago

          It depends if you are full vibe-coding mode or still try to understand your codebase.

          LLM can generate very cryptic rust code.

    • jimbob45 8 hours ago

      If I want simplicity and maintainability, I’d pick Kotlin over Go. If I want speed, I’m picking Rust over Go. Why would I ever pick Go? It’s the best at nothing.

      • procaryote 8 hours ago

        What if you want a single language that's pretty fast while simple and maintainable?

        • jimbob45 8 hours ago

          Then you pick C# which is both faster and simpler than Go.

          • metaltyphoon 6 hours ago

            I like C# but simpler? I don’t believe so.

        • alexfortin 5 hours ago

          Recently I stumbled upon https://crystal-lang.org/ and I love it!

          It's really great fun to build stuff in Crystal, I don't have anything prod-grade yet to say how it scores there but the community seems to be happy about that too.

          • ksec 4 hours ago

            Crystal is slow to compile. There is a variant of Crystal that compiles a lot faster. But I forgot its name. Need to dig it up when I get back home.

            • alexfortin 23 minutes ago

              I agree, the compiler is slow but I don't mind much, or better, the fact that I find building maintainable programs much easier outweights that downside massively in my case.

      • coldtea 5 hours ago

        It's surely better than Kotlin in simplicity and maintainability. It also doesn't tie you to the JVM.

    • satvikpendem 4 hours ago

      OCaml fits your bill. Super fast compile times and also very fast runtime.

      • jimbokun 2 hours ago

        It always feels like OCaml is on the verge of becoming the perfect language.

        Expressive and type safety of a functional language, without the odd semantics of Haskell, where laziness can make performance difficult to predict and purity can make simple things like IO difficult to understand.

        Does it still lack easy to use concurrency primitives?

    • Vaushite 2 hours ago

      Efficient code means code with a large amount of embedded assumptions. Code that's more generic is almost always less efficient.

      Go is about as far as you can "go" to the efficiency end without becoming Rust. It's a low-overhead language (like C) but with a GC that ensures memory safety. If you want to manage memory yourself and still prove safety it gets very complicated, as we see in Rust.

  • biztos 9 hours ago

    As I do more agentic coding, I am starting to feel strongly that I need to set aside a project -- and time -- for strictly hand-coding, using AI (if at all) only to explain things, never to write any code.

    First, I like programming and don't want to stop doing it just because a machine can do it too. Second, I'm pretty sure atrophied coding skills will make me worse at directing the machines, thus worse at what seems to be "the job" these days.

    • nonethewiser 9 hours ago

      >First, I like programming and don't want to stop doing it just because a machine can do it too. Second, I'm pretty sure atrophied coding skills will make me worse at directing the machines, thus worse at what seems to be "the job" these days.

      In theory wouldn’t atrophied coding skills not matter if models are sufficiently good at coding? I mean isn’t whats left just design and architecture and testing?

      Sure, if LLMs are producing shit code you need to have an understanding of what it should do instead. But I think that day is already gone.

      Its hard to think of a skill that you’d need to build with an LLM that requires writing meaningful amounts of code by oneself. From my end all the complexity is business logic and system design.

      • xgulfie 9 hours ago

        > In theory wouldn’t atrophied coding skills not matter if models are sufficiently good at coding?

        I am begging HN users to understand that some people enjoy writing software themselves

        • nonethewiser 8 hours ago

          Read my comment again. And the one I replied to. He claimed that his ability to code through LLMs has decreased as his coding ability atrophied. That is what im questioning. Im not questioning coding for the love of the game.

      • swatcoder 8 hours ago

        If it helps, imagine they were talking about something like drawing or painting or stitching or sculpting instead of coding.

        You don't expect everyone to stop wanting to do those just because they can be automated more or less effectively, right?

        • nonethewiser 8 hours ago

          > You don't expect everyone to stop wanting to do those just because they can be automated more or less effectively, right?

          Please reread my comment and the one im replying to. That’s not what I’m addressing.

      • cyphar 8 hours ago

        > In theory wouldn’t atrophied coding skills not matter if models are sufficiently good at coding? I mean isn’t whats left just design and architecture and testing?

        No, because good understanding of design comes from programming experience. Atrophied skills mean you lose touch with the actual nuts and bolts of what you are building.

        This is also the worst kind of lock-in you can imagine, by outsourcing all of your understanding of a codebase and your skills you are now completely at the mercy of LLM providers. Even if you switch to open weight models you're at the mercy of graphics cards producers and scalpers.

        > Sure, if LLMs are producing shit code you need to have an understanding of what it should do instead. But I think that day is already gone.

        Maybe your standards are too low. By my standard, they still produce shit code and require lots of iterations to get reasonable designs (I often end up just rewriting the bits that are obviously wrong rather than trying to figure out how to "prompt engineer" the right output).

        They do often produce passable code but my experience is the longer you spend reading the code the more things you find wrong with it, almost like an uncanny valley.

        At least that's my experience with Opus and Fable. Maybe it's too old-fashioned at this point to complain about code quality, but I find it very strange how many people have started proclaiming that their code quality is good.

        • nonethewiser 7 hours ago

          >No, because good understanding of design comes from programming experience.

          “Programming” is a bit loaded. Do you mean thinking through and typing everything out yourself?

          What design skills specifically can you only develop from continually programming in this way? I fully grant that you need to know how to code yourself to build things with models but what specific ability to use models atrophies alongside your no AI coding abilities?

          Personally I’ve found the opposite to be true. As writing out code myself has shrank to nearly 0, I now do way more designing. There is a much shorter feedback loop on design now. You get a lot better at design when thats basically all you are doing, and seeing feedback on your design in minutes rather than weeks or even months.

          • skydhash 4 hours ago

            > seeing feedback on your design in minutes rather than weeks or even months.

            Weeks and month for to wait for a feedback in developing software? Are you the sloth in zootopia?

            The longest cycle for feedback for me has only been hours. And that was about redesigning the core architecture of an app. Otherwise, it’s like 10 minutes cycle if it’s edit-compile-run, 5 minutes if it’s REPL (lisp, bash, python,…).

      • queenkjuul 3 hours ago

        I still catch Claude writing some shit code sometimes

      • nextaccountic 1 hour ago

        Only in the same sense that painting skills not matter

    • nilamo 9 hours ago

      I haven't actually tried it yet, but I think it'd be good to write a dsl for whatever you're doing. Then have ai make an interpreter to run it. Sort of as a way to stay... interested? Engaged?

    • queenkjuul 3 hours ago

      That's exactly how i do all my personal projects. No agents, AI just for planning/research/debugging and occasionally for small bits of code i am not super interested in. For example I'm currently working in Go, but need to use a C library, and don't know C much at all. So when i get stuck with the C interop parts, sometimes i let the AI write bits of C for me, or let it write scripts for cross-compiling or other stuff i just find to be a pain. But I'm doing all the writing and logic myself.

      Agents make it too easy to gloss over too much. They're great at work where i care about productivity but I've zero interest at home where the point is learning and having fun

    • lkirkwood 1 hour ago

      Do it! I have the same feeling and the hardest part is picking something that you are interested in. I have just kept the idea of "thinking of ideas" on my mind for a few days once I finish something. I usually come up with a few ideas if I'm always considering any little thing for a project. It has been fun and I have learned a few things along the way - more than I feel I do letting AI write most of the code.

  • jacobgold 9 hours ago

    I still prefer Go over the alternatives because I'm reviewing the code carefully and trying to make it all look as good as if I'd written it very carefully by hand.

    The few times I've needed a language without a GC and used Rust and C as target languages, I've reviewed the code less and enjoyed it less.

  • da02 7 hours ago

    Which are your favorite models for writing Go? Any models for editing/improving written documentation?

  • hoppp 6 hours ago

    Go is lovely. Best language to generate backend services with.

  • BigTTYGothGF 4 hours ago

    > At times 18 hours a day

    I hope you're not still doing this, it's nothing to brag about.

    • vikramkr 4 hours ago

      As long as you do it because you want to and not because you're forced to for work or something who cares? Whatever gives people energy

      • jimbokun 2 hours ago

        Sleep deprivation does not give you energy.

    • asim 7 minutes ago

      No not a brag. I haven't done this in a long time. It's really unhealthy but I was trying to get a startup off the ground and became obsessed. Don't recommend it.

  • c0wb0yc0d3r 2 hours ago

    This is sort of the deal with any language. I’m using go for personal projects and dotnet for paid projects.

    Why? Because I don’t give time to wait for code to compile on my time and I don’t have time for people to learn a new language for review at work.

    Life is good! Would recommend that split.

CamouflagedKiwi 12 hours ago

I generally like `encoding/json/v2` and I'm glad they did it.

I wish they'd left `MarshalIndent` in there though. The equivalent code is super complicated and non-obvious, so it's a pain to migrate, and it's a pain when you're banging out some quick code and want to dump some readable JSON. I suppose these days the LLMs can write the complicated version for us, of course.

brunoborges 9 hours ago

> "JavaScript Object Notation (JSON) is a simple data interchange format [...]"

Clearly it isn't, otherwise every language would have sorted it out by... a long time ago.

  • jayd16 8 hours ago

    Ok so nothing is simple then?

  • kccqzy 7 hours ago

    Some languages have a culture of doing things correctly and conforming strictly to the spec. These languages have indeed sorted it out years ago. Haskell for example. Any language that doesn’t have a special number type for JSON is a half-assed implementation, because 1e1000 is a perfectly valid JSON number that is beyond the typical IEEE754 double precision floating point numbers; does your language handle that correctly? Haskell does. This is but a small example of a strong culture bias towards correctness.

    • layer8 7 hours ago

      The spec (RFC 8259) leaves significant leeway to implementations:

      A JSON parser MAY accept non-JSON forms or extensions.

      An implementation may set limits on the size of texts that it accepts. An implementation may set limits on the maximum depth of nesting. An implementation may set limits on the range and precision of numbers. An implementation may set limits on the length and character contents of strings.</i>

      Add to that things like duplicate keys being allowed by the spec. There’s a lot of implementation choices to decide on.

      And then things can get really complex with JSON Schema.

      • kccqzy 6 hours ago

        Yeah that’s what I mean by strictly. Does your implementation take shortcuts or does it hold itself to a higher standard and not do that? Does it only use available memory as the ultimate limit?

        A lot of specs contain these optional limitations. The C standard allowed implementations to truncate variable names to 31 characters if they have external linkage and 63 if internal linkage. Would you be happy if your implementation actually does that? Of course not. Neither LLVM nor GCC does that. That’s because people writing compilers also hold themselves to a higher standard. Now imagine this kind of attitude being pervasive.

        • anthk 3 hours ago

          Which C standard? ANSI C? C99?

        • queenkjuul 3 hours ago

          I don't get your argument here. You say Haskell conforms strictly to the spec and that's a good thing, okay. But then if the C spec allows for truncated names, a compiler could strictly follow the spec and truncate names. So strictly following the spec is not in fact the whole story

          • kccqzy 2 hours ago

            Yeah very sorry for the confusion. I should not have used the word strictly. I explained my definition of strictly in the above comment and it’s not really strictly in the dictionary sense. I apologize for my bad writing.

  • ivanjermakov 6 hours ago

    Simple data format does not imply that API to work with it is easy to get right.

modulovalue 11 hours ago

I'm working on better SIMD support in Dart and one of the motivations for that work is specializing parser specifications based on schema specifications of that language.

Or more concretely, if we had a parser generator + json parser specification that can generate efficient simdjson style parsers, then we should be able to parse json restricted to a subset of json based on a schema at least as efficiently as simdjson can parse general purpose json.

That way we could have the best of both worlds, a (potentially lazy) statically type-safe model and simdjson performance!

I still think that this is definitely doable, it's just that a lot of infrastructure needs to be built for it.

I remember reading that Meta is doing something similar with binary formats. I find it weird that there's nothing like that for json yet.

  • weitendorf 10 hours ago

    I was working on metaparsing earlier this year (specifically over grpc because of its better support for types and better serialization format).

    I think most people who use JSON don't want strong typing or to use schemas. If you do, you just use a different serialization format: JSON is designed to be a generic, human-readable way to basically represent any kind of data structure (since it deserializes to JS objects). So everything about JSON is working against you if you do try to enforce type/schemas on it.

    A grpc-like protocol with more prescriptive type registries/discovery (over the network) and better interop with http (like grpc-gateway) would be the best approach IMO. Definitely not JSON schema

    • thayne 9 hours ago

      > I think most people who use JSON don't want strong typing or to use schemas.

      Not necessarily. It's biggest advantage is probably that it has very good interoperability. Basically every language has a readily accessible library for json, and even if you don't, it isn't that hard to write a parser and/or generator for it. And being human readable isn't something to sneeze at either.

txomon 8 hours ago

I used the jsontext package at my company when we needed to make a parser for challenging clients (specific errors for each kind of mistake) while still keeping performance, and it works like a charm.

There is no introspection and speed is superb. I would definitely recommend jsontext as a parser for anything non-straightforward.

dofm 11 hours ago

I… think this is good?

I'm just getting the neuron-band back together where Golang is concerned. I have done some in the past for little system tasks, but I am switching away from interpreted languages entirely for web stuff, and initially to Go, as I switch away from hand-coding to at least LLM-supported coding.

So I am a bit out of date on the pain points (I never really felt pain points when I last used it, because the jobs I was doing had very small, quite Go-friendly shapes).

cbarrick 10 hours ago

The fact that this took 6 years to land stood out to me.

I'm not entirely surprised, and I'm glad the Go team is carefully considering their interfaces before launching. But 6 years seems like a lot of work to land a JSON API.

  • awesome_dude 10 hours ago

    Sometimes I wonder about Go's velocity - generics (something that I still haven't used beyond the tutorials) took an age as well

    JSON processing, quite markedly, is renown in Go for being slow, so I don't really understand why it took so long

    • hnlmorg 10 hours ago

      I think in the case of JSON, it was “good enough”. People who found this to be a problem would use one of the many 3rd party options.

      I kind of like that the standard library doesn’t move fast. It makes it easier to fit the ecosystem into my head (unlike, for example, the JavaScript ecosystem where I find code doesn’t survive 2 years before failing to compile).

      But I do agree that slow and steady produces its own problems. Your example of generics is a good one. But think the example of Go modules is another, perhaps even better, example of how sometimes the Go team really should have accelerated their efforts on.

      • awesome_dude 8 hours ago

        lol, I don't mean to be contrary, but I looked into dependency management (partly because of the modules implementation, partly because of early teething issues, and partly out of pure curiousity.

        Dependency management is a freaking nightmare, nobody has managed to create something that is bulletproof, not cargo, npm, apt, yum, nix, homebrew, nothing.

        The key issue is that you're managing 3rd party software that may or may not adhere to the prescribed lifecycle/versioning

        The Linux variants do it by each having dedicated teams watching upstream sources, taking what they believe to be whatever they feel is right, building for their nominated target(s), then testing, before deploying (on top of that, all of these steps vary in importance and rigor depending on numerous variables)

        For programming libraries (which is what depmod, goose, vgo, and modules are managing) it's just as bad, if not harder, because their very nature is to provide a base upon which other developers can turn into whatever their imagination.

        Add to that, modules was (initially) written by people who were dealing with a slightly different ecosystem; Google rather famously has a monorepo, making their lives a little easier when it comes to managing dependencies.

        So, with those things in mind, dependency management is always going to be a hard problem that is opinionated (eg. I have a firm opinion that there should be an easier way to "pin" a dependency, other than vendoring - note that this isn't an invitation to every junior Go developer to come and claim go.sum does that. It doesn't. go.sum is a log of what dependencies were used for the last build by whomever wrote to it)

    • win311fwg 10 hours ago

      > generics (something that I still haven't used beyond the tutorials) took an age as well

      Only about a year from when the Haskell guys lent their expertise in designing it and it landing in a release. That's actually fairly quick given that it was a pretty significant change under the hood and constrained by only two releases annually.

      The Go team was always clear that they didn't have the necessary capabilities internally, despite a lot of failed efforts trying anyway, and were relying on the open source community to lend a hand. Unfortunately, open source doesn't mean open willingness to contribute. It turns out that for all the experts on HN, posting "go doesn't have generics lol" was preferable to helping out.

      • enneff 9 hours ago

        Haskell guys? Got a reference to this? That’s news to me.

        • 0x696C6961 9 hours ago

          I'm not sure about the haskell association, but search for "Featherweight Go"

          • enneff 9 hours ago

            Thanks for the pointer. The reference makes sense now, as Philip Wadler is a coauthor of that paper.

    • Philip-J-Fry 7 hours ago

      For like 99% of use cases encoding/json was fine. Of course improvements are welcomed. But personally I've lead development of the backend of part one of the biggest sites of its kind in the world, and we just used encoding/json and net/http. Most of our use cases are just building APIs, client facing ones, internal ones, trusted third-parties. These systems have pretty high throughput, more than most people will ever work on.

      Within our company I saw people in other teams writing their own optimised JSON libraries for whatever hellish reason. I always reiterated the point that as soon as that app made a single IO request all those nanosecond savings are invisible. Yes, it affects your total CPU time for processing a request but compute was never ever a limitation for us and it's likely not a limitation for most people. And if the trade off is your app needs scale slightly larger versus writing custom JSON code or pulling in a third party dependency, then I'm accepting the larger scaling.

      The biggest benefit of encoding/json/v2 isn't the speed, it's the improved API.

    • nonethewiser 3 hours ago

      Go is an incomplete language masquerading as a simple one.

      • throwaway894345 2 hours ago

        Meanwhile people are happily shipping widely used software in Go :shrug:

SkiFire13 9 hours ago

> nil slices and maps are marshaled as an empty JSON array or object by default

I feel that is the kind of broken default that will come back and bite a bunch of people, and will eventually need to be fixed in a v3.

  • devmor 9 hours ago

    Can you explain why? This seems like the appropriate expectation to me, given how JSON is constructed and consumed.

  • travisd 9 hours ago

    I think it'll bite some people, but probably is the better default for JSON specifically. Most of the nil-maps-become-null thing is just an extension of Go defaulting to nil for empty arrays and maps, which is usually not what you expect when you're writing a JSON schema like

        type ListUsersResponse struct {
            Users []User `json:"users"`
        }
    

    in Go. It's pretty common have code like

        userRows := db.Query(...)
        var users []api.User
        for _, user := range userRows {
            users = append(users, api.User{...})
        }
    

    where you don't _really_ intend for the default nil-ness to leak out. (Apologies for any broken syntax, I'm realizing in real time that it's been a while since I've written Go)

    • SkiFire13 33 minutes ago

      > Most of the nil-maps-become-null thing is just an extension of Go defaulting to nil for empty arrays and maps, which is usually not what you expect when you're writing a JSON schema

      This is definitely not what I expect in other language. I would argue this is a quick of Go though and not JSON's fault.

  • throwaway894345 2 hours ago

    How is this a broken default? In Go, I almost always want a nil slice to be treated exactly as an empty slice, and JSONv1 was the ~only place this didn’t work as expected, leading to frequent bugs.

hoppp 7 hours ago

I like it. I never really liked marshalling anyways, It was weird.

I'm happy it's getting fixed!

troupo 10 hours ago

> in any, out any

Completely unrelated: can anyone tell me why language authors introduce in/out/inout function parameters (see also C#).

It feels like this is some rather bad workaround for something that breaks assumptions about parameters being passed into the function.

  • duskwuff 9 hours ago

    "in" and "out" are the names of the parameters, not qualifiers.

  • CharlieDigital 9 hours ago

    C# `out` is kinda nice because it can be `var`d and used directly.

    • troupo 8 hours ago

      Erm... what do you mean?

      • metaltyphoon 5 hours ago
          if (int.TryParse(str, out var value) && value == 5)
          {
              // value is available 
          }
        
           // value also available
  • hxtk 9 hours ago

    In Go, it’s a question of who owns the allocation. If you return a pointer type allocated within the function, the answer is “no one,” so the pointer escapes and has to be managed by the garbage collector.

    If the allocation is owned by the calling function which uses it internally and then doesn’t return it, it can be a stack variable. Or the same allocation can be reused many times in a loop. Or an array of allocations can be made all at once with foreknowledge of the total number.

    • throwaway894345 2 hours ago

      If you pass a pointer into a function, the Go compiler can (and sometimes does) allocate it on the heap. Go has no allocation/ownership semantics, tragically, so the best we can do is depend on undefined behavior regarding the escape analyzer and hope the Go team doesn’t break it (which is a relatively safe assumption, considering that it’s unlikely that the Go team would start allocating things on the heap that were previously allocated on the stack—Go rarely regresses performance like this).

  • ahmedtd 8 hours ago

    The parameters named "out" here are not "output parameters" in the way you seem to be thinking. They are "input parameters" named "out", because they are the buffer or pipe you want the data written to.

  • jayd16 8 hours ago

    `out` params in C# are params that must be set within the function. They are way to implement multiple return values and tell the caller "this is written to, not read from."

    But you might be conflating that with in/out for Contra/Co-variance when specifying a generic.

    • metaltyphoon 5 hours ago

      > They are way to implement multiple return values

      They are one way to implement multiple return values. For multiple returns, tuples can be used. In fact, async methods can’t declare out params

wiseowise 10 hours ago

This is how you roll out features, C++. Congrats to Go team and users.

gosen 8 hours ago

wohoo, good news indeed better later than never :D as an active Golong user I'm very happy

lolpanda 12 hours ago

the marshal api has been very annoying. why does marshal return an error? the only reason the marshal can return an error is that the input type is not marshalable. it's certainly a code bug. to me it's like int+str returning an error instead of compiler error

  • hnlmorg 12 hours ago

    I wouldn’t class unmarshallable data as a compile time error.

    Plus the point of the marshal interface is that it’s reusable.

    • thayne 11 hours ago

      It could be if go had a more powerful type system.

      • hnlmorg 11 hours ago

        This isn’t a type system problem. It’s a data origin problem. Ie it could be any random JSON blob a user entered. The compiler doesn’t know this ahead of time.

        If you wanted type safety with JSON in Go then don’t use the marshal interface. Period.

        • thayne 10 hours ago

          For unmarshalling, but the original complaint was about marshalling. And for that the type system could help if the marshal API only allowed you to marshal objects of types that supported marshalling.

          And even for unmarshalling you could get a compile time error if you try to unmarshall to a type that doesn't support it.

          • hnlmorg 10 hours ago

            I’d already addressed that when I said the marshal API is an interface that’s meant to be reusable across generalise use cases. it can be used for a variety of data formats and not just JSON.

            Go has this concept baked into the language. For example read and write interfaces so you can write data to an endpoint without having to worry about whether it’s a file system object, TCP/UDP socket, gzip achieve, and a plethora of other options too.

            It’s a nice convenience feature and makes up considerably for the restrictions that the Go type system places.

            And if you need higher performance code, or compile time safety, or have any other constraints that limit your ability to use these generalised interfaces, then you can use different APIs from the Go standard library to achieve the same thing.

            You don’t need to call json.Marshal() if you don’t want to. It’s an option, but it’s just one API into the JSON toolbox.

            • thayne 9 hours ago

              First of all, the json2 Marshall API is json specific.

              Secondly, other languages like rust, haskell, scala, etc. Have json APIs that are typesafe and give you compile time errors if you try to use a type that doesn't support (de) serialization . In the case of rust at least, the API is also general and can be used for other data types as well.

              Even in go, you could have some more type safety if Marshall took an interface (such as MarshallerTo) rather than `any`. Although then you have the problem of how you implement that interface. So I guess you probably want some kind of "derive" functionality, or macros that can approximate it for a convenient and type-safe API.

              P.S. gophers like to talk about how explicit being better than implicit, but using reflection for marshalling is very implicit.

          • awesome_dude 7 hours ago

            I'm confused by this - you're saying that a "type system" would address this, even though there are two (incompatible) type systems at play here - Go's and JSON's

            Compile time cannot check for runtime values (not even in Rust) - is your position that fields can only be populated at compile time?

            • thayne 2 hours ago

              In go, the Marshall and unmarshal functions take `any` for the source or destination. If you use a value of a type that doesn't support marshaling or unmarshalling (say because it contains an unserializable type like a channel, function pointer, etc) then you get a runtime error. Whereas in rust, Haskell, scala, etc. you can get a compile time error if you try to use a type that doesn't support serialization.

  • leetrout 11 hours ago

    JSON is a runtime input of unknown type but in your example those are known types so the compiler can catch them.

  • NoDodgeQuestion 11 hours ago

    do not know at compile time that input is not marshalable, every language marshal must return error for this reason, not only golang

  • iaaan 11 hours ago

    It is trivial to ignore an error in Go if you know your use case cannot result in one. But at the end of the day, json.Marshal takes an `any` as a parameter, so it must return an error.

  • sgsjchs 11 hours ago

    Types may be mostly marshallabble, have a subset of values that are unmarshallable. E.g. non-finite floats.

  • lolpanda 11 hours ago

    i meant i hoped it's panic as opposed to return an error. if there was an error, how am i supposed to handle it? can i tell the user hey sorry my bad it's likely a code error? crash is better than possible eating the error siliently

  • 0x696C6961 11 hours ago

    Then write yourself a MustMarshal wrapper that panics.

    • hnlmorg 10 hours ago

      The GP is talking about compile time errors. You’re discussing exceptions, which is still a runtime check

  • duskwuff 11 hours ago

    > why does marshal return an error? the only reason the marshal can return an error is that the input type is not marshalable

    Not necessarily. Among other things, MarshalJSON methods called during marshaling can return an error for whatever reason the developer sees fit - one possibility that comes to mind is that part of the object tree being marshalled is lazily loaded, and failed to do so.

    And, as others have mentioned, there are types like "any" whose marshalability can't be determined at compile time. Those types aren't necessarily at the top level, either; they could appear anywhere in the object tree.

  • bicarbonato 10 hours ago

    AFAIK it's mostly because of floats. JSON doesn't support `NaN` and `infinity` for example.

    Because they are common types, makes sense to precautionary have the error return.

slopnt 9 hours ago

Now guess what will happen when they add monadic error handling. Yes, correct, there will be another JSON Go API

0xmattclark 7 hours ago

I think I can build a new web tools serving for this new API