slowin 1 hour ago

It still feels great to play! I love the history too, it's actually a great example of why prototyping "toys" is so important in product development. It allows you to play with isolated concepts without baggage or the expectation to make things production grade. Just getting straight to the point.

Great story, programming and mechanics.

londons_explore 49 minutes ago

This is what taught me how to do handbrake turns.

And shortly after I learned how expensive tyres were, I stopped doing handbrake turns.

  • bita_nidir 38 minutes ago

    GTA didn't exist back then, so I had to learn them from the lore.

    And shortly afterwards, in addition to all the different physics-in-action experience, I learned about how car insurance excess works.

matsemann 14 minutes ago

I'm sorry, I really want to like and understand this, but the diagrams are worthless and mostly incomprehensible.

I would've liked to understand more about why it works the way it does, how it achieved the correct feel etc, not just regurgitate whatever the code does.

I would've liked to know more about how the author achieved what they did, not a blog post anyone with an llm could've written.

codeulike 39 minutes ago

Interesting that he namechecks Thrust from 1986, an absolutely amazing game for the BBC Model B, and I guess the first 'physics' game I ever encountered. The 'towing' physics were amazing.

https://youtu.be/Dt44PEIWBRg?is=CbVTRyDfo8Nt56fH

Thrust was by Jeremy C. Smith who went on to work on Exile with Peter Irvin

andremendes 32 minutes ago

If you accelerate the Car, then switch the configuration from Car to Brick, the brick won't slow down. Not sure whether is it intended but it feels wrong.

MisterMunchkin 27 minutes ago

Even that little simulation is really fun. I’d like to play a little 2D game with this mechanic.

iammjm 37 minutes ago

Really nice. GTA 1 & 2 were really amazing. I had a lot of good times with them.

Cadman021 26 minutes ago

I liked your idea. It was really cool.

NewsaHackO 1 hour ago

>One weekend in late August 1996, I wrote a 2D physics simulation which later became the basis of the vehicle system in the eventually popular game "Grand Theft Auto" aka "GTA".

I don't mean to be... judgemental, but if you had the talent to go something like this, why devolve on the remake? One could think that a person with your level of skill would be one of the main vanguard for hand coding. Again, I don't want to be too judgemental, as I am not a great programmer and use assisted tools when planning and designing personal apps, but I am just curious.

  • GaryBluto 1 hour ago

    Why needlessly do extra work when it's easier than ever before to modernize what is already made? Why would he want to be a vanguard for "hand coding"?

    • DonaldPShimoda 1 hour ago

      Sometimes the reward lies in the doing, not in the done.

      • zeven7 50 minutes ago

        He's already done the doing.

        • DonaldPShimoda 33 minutes ago

          Yes, I recall well the famous words of Claude Monet: "Well, I painted one scene of water lilies. That should be more than enough for a lifetime."

      • AustinDev 49 minutes ago

        And for that same reason people knit their own scarves but they don't expect the scarf they see at the store to be hand knit.

      • croes 21 minutes ago

        And sometimes not.

        Seems the author chose option 2 and focused on the article instead.

  • bradharris 39 minutes ago

    I've been a developer for not nearly as long as the author but long enough that at some point it felt like I was writing the same code and same abstractions over and over again and sometimes a new novel problem would reinvigorate my love of programming but today I'm happy to let an LLM write the tedious code while I give the more fun high level architectural direction and when reviewing the code sometimes I'll give it a nudge in a different direction. I suspect the author has written code like the 2d car physics many times over. Just my 2 cents.

hendry 47 minutes ago

Feels like the original, just need some thing to run over.

jryb 29 minutes ago

d doesn't turn right for me, but shift+d does. Arrow keys do work though.

gaghak2010 43 minutes ago

It's an interesting project, although not a physics expert I am so curious what the original version looked like!

rrr_oh_man 1 hour ago
  > .eyebrow, .label {
  >  font-size: 0.78rem;
  >  text-transform: uppercase;
  >  letter-spacing: 0.19em;
  >  font-weight: 750;
  >  color: var(--accent);


                  .--.
                  |/`-\
              __ _( '\'
          _.-'  |  __(,
        .' _.-'  \/   %;
       /\.'      /   ;%,
       \/ '.__.-'    '#;
       |     /        ;%,
        \   ||         '`
         \  ||
         |  ))
         |  ||
         |__||_
         | '.__)
          '._)

Just give us the prompt..

  • VMG 1 hour ago

    No, I don't want to see the prompt. Yes it has some llm tics, but it's clear that he went back and forth before arriving at this. Why would I be interested in the transcript?

    • whateveracct 55 minutes ago

      Pangram says the first half is human and second half is gen AI.

      Ran out of steam, I guess...

      • forrestthewoods 36 minutes ago

        yes and? someone sharing the details of an extremely popular project is super cool. comments like this will not encourage more people to share more cool things.

        I'd be ecstatic if more people used AI to share more cool things they've done. that'd be awesome. more of this blog post please.

        • matsemann 8 minutes ago

          But very little of the author shines through here, at least after the intro. I, too, would like to hear more about how someone built stuff, but this is not it.

  • fxtentacle 49 minutes ago

    I'd say you're fully off the mark here. That page contains serious architectural insight on how to make a "designed" car feeling work within a "physically correct" collision engine. Getting the balance right is super hard and he explains how to do it. I'm confident no AI could do that architecture, so this is most likely hours of hard work with a thin layer of LLM gloss on top.