zerr 47 minutes ago

What do they use for graphics and audio?

  • dashersw 45 minutes ago

    Each platform has its native bindings. For graphics, you write CSS and HTML canvas API as well as JSX, it renders to native components and their alignments, the canvas API is converted to native surfaces, whatever the platform uses.

    • zerr 24 minutes ago

      I mean, is it OpenGL, Vulkan, Metal? etc...

sublinear 48 minutes ago

Ah this is for embedded apps. Pretty neat!

  • dashersw 32 minutes ago

    It also supports iOS, macOS, Android, Windows, Linux, XBox for Three.js games, as well as (some) Node.js apps.

tarcon 45 minutes ago

"The earlier implementation could not be driven to zero of them, because boxing was load-bearing in its emitter"

In the docs of the repo of their TS to C++ compiler. https://github.com/geastack/compiler