Zebfross 28 minutes ago

Mine gets stuck at loading 90%.

  • Orbify_Karsten 21 minutes ago

    The traffic right now is insane, 200 people trying the demo at the same time :\

    • cronin101 19 minutes ago

      is 200 a lot of concurrent people? What is required from the server in order to render the demo, can't most of the work be pushed to the edge devices?

      • Orbify_Karsten 16 minutes ago

        yeah I probably shouldnt have included a 100mb gaussian splat file to load each time.. I had no idea so many people would try it :)

        • edf13 14 minutes ago

          Any video demo available - love to see it in action

SkepticalWhale 15 minutes ago

Very cool. This would actually save me from those terrible times when the navigation tells me to turn, but not which lane is best for the next turn after that. Now I could visualize it clearly.

That being said, it is a little dizzying to watch.

maqp 13 minutes ago

looks cool.

But estimating distances is hard, as is estimating road size. You can only plan one straight line ahead, and there's no "glance how many blocks before I make a left turn". Now it's "scan and process the entire straight terrain section with eyes recognizing crossings to get the count" Alternatively, I'll have to task switch all the time to it to not miss on the turn. Some hybrid map visual overlay that makes reading it at a glance easier would go a long way here.

vessenes 44 minutes ago

This is cool. May I suggest that you make the standard deformation much less spherical? I do not get nauseous that easily and it made me a little nauseous, feeling like I was falling. I would not want to watch that while driving in a car. But 1/3 of the way from ‘flat’ to that would be super useful.

  • justusthane 15 minutes ago

    Same. I don't get motion sick, and this made me feel uneasy. It would make my wife motion sick instantly. It's an interesting concept though, and I can see the utility of it.

  • Orbify_Karsten 14 minutes ago

    thanks. Yes, youre not the first one saying that. Next demo update will have more options

  • niek_pas 13 minutes ago

    I'm with you on this. I think this could actually be really useful but the effect is way too extreme. Additionally, the animation is quite stuttery on turns --- might just be my machine though.

  • goosejuice 13 minutes ago

    Agreed. I have no problem with a tilt a whirl but this triggers something.

angiolillo 37 minutes ago

Neat!

It might be useful to be able to configure the map viewing angle at the top and bottom of the frame, perhaps even the degree of curvature between them.

I say this because I wonder if a shallower gradient (slightly more top-down at the bottom and slightly more angled at the top) would be more understandable and familiar while providing almost as much information. Not as cool-looking, but potentially more useful as a real navigation aid.

  • Orbify_Karsten 18 minutes ago

    thanks. Im still tweaking the map and camera settings, its far from perfect yet. Maybe next demo update I'll include some of the sliders to play around with

ThouYS 1 hour ago

ok this is nice