I never understood the convention of using single letter names for generic parameters. I guess this started in C++ and every language has copied that convention.
I think that code would be a lot easier to read if the types were called IN and OUT or In and Out or TIn and TOut or something like that.
Fairly sure it would predate even that, and go all the way to lambda calculus, and predicate logic before that, and that's where my knowledge stops and somebody else can tell us where the current conventions around variables in logic and mathematics come from.
I often use whole word for type annotation, when I can find meaningfull ones. I just type them in all caps to stay close to the convention.
I guess the single letter thing is laziness for a part. It's not simple to find words that represent the abstract idea behind the generic type without narrowing the possibilities. For array function, the Key Value from the sibling comment work but for more complex use case, it get complicated.
It's hard to avoid, because (naming aside) the cognitive load is caused by higher order functions, which are hard avoid without causing massive code duplication.
I understand the desire to keep things concrete and avoid high level abstractions, but it's a decision not to automate stuff that can easily be automated. It runs counter to the basic instincts and purpose of our field/industry. That's why it never sticks.
Honestly, I’ve written some applications that, on paper, should be the perfect candidate for generics. And yet I can still count on one hand the number of times generics have saved me from massive code duplication.
Most of the time generics might be useful, I’ve ended up needing reflection too anyway. And at that point, I’m really no better off for generics.
Maybe it's just familiarity, but I think it would look a lot more comprehensible with some punctuation. Just because a syntax is formally unambiguous doesn't mean it looks that way to humans.
Map method
of b (of type Box[T])
that takes f
(of type function that takes value of type T and returns value of type U (which could be any type))
and returns value of type Box[U]
is defined as follows
return Box[U]{v: f(b.v)}
func[U any] b:Box[T].Map(f:func(T)->U)->Box[U]:
return {v: f(b.v)}
func[U any] Box[T].Map(f:func(T)->U)->Box[U]:
return {v: f(this.v)}
// maybe all of the types could be inferred from usage?
func Box[].Map(f):
return Box[]{v: f(this.v)}
Eh... I think you'd need to avoid generics altogether.
This release also fixes runtime.findnull() to be compatible with MTE on Android ([1] and [2]). This was the only thing preventing MTE from being enabled for apps that use gomobile on MTE-compatible Android OS's like GrapheneOS.
One thing I think generics in Go is missing is the <?> concept in Java.
If you're taking a List[T] and all you want to do is to call list.size() then you don't care what type of list it is. In Java you can write a function which takes a List<?> but in Go you have to write List[T] so then the question becomes what is T?
You have to make the function (or type you're a method on) generic. If you make the type generic then every user of your type also needs to specify T, etc.
I don't think it would be impossible to add that to Go. Allow List[?], which matches a List with any type parameter. Calling functions which don't involve the type parameter like list.size() would be fine, calling a method returning the type parameter like list.get(n) would return "any", and methods taking the type parameter like list.set(n, obj) would probably not be callable.
Automatically draining http response bodies is a risky silent behaviour change. I think it will be an improvement for most applications, but it's very subtle if you were relying on the old behaviour
Go's http.Client will keepalive a TCP/TLS connection to save you handshake latency on second requests. But it can only do this if you completely finish reading the last request.
Now in 1.27:
> http.Response.Body drains itself on Close. For HTTP/1, closing the body now reads and discards any unread content (up to a conservative limit) so the connection can be reused. For most programs this is a transparent win [...]
Great, so i no longer have to io.Copy(io.Discard, resp.Body) in the err case, one less thing to worry about; but
> if you were leaning on an early Close to abort a large download, set Transport.DisableKeepAlives to opt out.
That's a subtle behaviour change. Any previous Go program which used Close in this way - say for an infinite event stream - now hangs, soaking up bandwidth.
In the past, the Go team have searched the entire Github corpus for misuse before making changes like this. I don't have a reference but I assume an appropriate level of consideration went into this decision.
EDIT: ""up to a conservative limit"" so this is not so bad after all.
Is “a conservative limit” a high limit or a low limit? If it is high such that many responses will still be drained it would keep reading those infinite streams for a long time. If it is low it might still not drain all normal sized messages.
Anyway, this is why it pays off to read release notes closely and have a decent test suite.
Say you have some code that does a request to an HTTP/1 dependency, and if it get an error response, just closes the connection without reading the response body.
Go 1.26 in practice never re-used that connection, it always established a new one because you can't reuse a connection which has a pending response ready to be read.
Go 1.27 will now consume the body for you, causing your application to re-use connections much more aggressively, bringing in potential edge cases (e.g. dependency is broken, connection is now permanently unusable, your app no longer recovers automatically).
To be clear, I'm very glad for the change and I had equivalent code in our in-house framework to do just that, but yeah it does change the behavior in a way that it could expose undetected issues.
The Go team is addressing that in the release notes: https://go.dev/doc/go1.27 They think it will only affect use cases where a high number of idle connections were allowed to linger, for instance by setting MaxIdleConns in Transport to 0. They recommend to disable keep alives in that case.
I do wonder whether, as a group of people being regularly exposed to text written by LLMs, we'll gradually end up writing and talking like that in our normal language. At that point perhaps text written by LLM and human will be indistinguishable. I already find myself using terms like 'footgun' in jest more than I ever did before!
"The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which."
― George Orwell, Animal Farm
It is verbose but inference helps a lot to keep it “tidy”. I always find myself increasing my focus a notch when I start dealing with generics. It’s one of the things I use only if I really “need”.
Back when Go's generics came out, I was working with about 20% Go and 80% Python. I looked at the syntax, went "not today, Satan" and never bothered to learn it. For the past half year I've been in a mode where most of my coding time is spent with Go and I've been completely indoctrinated. I unironically like thinking about how generics and interfaces interact now.
I also need to slow down when I need to use them for non-trivial stuff. Not just relative to Go code but relative to how much I needed to think about them back when I was using OCaml. I think part of it is that I save them for hard issues and use interfaces for easy stuff.
One of the reasons it took so long to implement generics in Go was because there was a lot of stuff you could do that didn't need it. Now that generics are there, a lot of that stuff is still the best way to solve the problem and many of the methods that require generics are in the standard library so it's rare that you absolutely need it.
It does, but at the same time it's not "normal" code; I see it much like Typescript's advanced types, ultimately it's something that mainly lives in libraries.
> interfaces still can’t declare type-parameterized methods
What would an implementation look like? Wouldn't it be quite different from the existing one because it has to rely heavily on indirection because (limited) monomorphimization is not possible?
I kind of want to leave it there. But that will probably be looked on disfavorably.
I've seen at least a dozen attempts. It's not like it's hard to write it out. There's maybe a couple of variants but they're all just a handful of lines. The problem is, once you have an Option in hand, you end up trading:
val, err := whatever(...)
if err != nil {
// handle error
}
// use val
for
val := whatever(...)
if err, isErr := val.Error(); isErr {
// handle error
}
realVal := val.Value()
// use realVal
What you win in nominal safety, you're definitely losing in convenience.
There's also no win in trying to offer a monadic interface like
finalVal := whatever(...).OnVal(func (val Value) opt.Option[Result] {
// use val
})
because that's the minimal specification of an anonymous function in Go, so it's very inconvenient. Even if that was trimmed down, nested functions are still problematic in other ways. And you still have to unpack finalVal anyhow.
Really the solution is, install golangci-lint, turn on errcheck [1], use a pre-commit hook to make it a commit failure if golangci-lint fires, and that pretty much covers the problem in practice.
One of the problems with Option/Result/etc. advocacy... not the pattern itself, the advocacy... is that it is generally are presented, implicitly or explicitly, as if the alternative is C, with its errno and the need to not just check an error value, but remember to go actively seeking out errors constantly, making it easy to forget. But by modern standards, that's completely pathological.
If we rate error handling techniques on a scale from 1 to 10 (best), C here is a 1, and standard Option is maybe an 8 or a 9. The way Go does it is maybe a 6; it is completely true that you can neglect to handle an error (see errcheck comment in previous paragraph), but it is in your face that an error is possible, and that's really most of the problem. Putting Option/Result/etc. is not always a "go from 1 to 9" result. "Go from 6 to 8" is a much less impressive proposition, and the other inconveniences that come with it in Go tend to overwhelm the gain. I use errcheck all the time, and even in the Before Times when I was writing it all by hand it really didn't fire all that often. Especially if I exclude test code. In an AI era this hardly rates at all. AI never neglects the error.
Whether it does the right thing with it, now... that's another story entirely.
Read those error handling clauses if you're writing Go with AI. I really don't like what I've seen AIs do with them by default. What I've seen out of AI has been very thoughtless. Nominally correct in some weak sense, but thoughtless.
People advocate for Go's error handling because it forces you to deal with errors.
But in the cases I do want to catch a specific error, the signature only tells me that a function returns an error, not which type. So I do feel that returning (int, error) is strictly worse than Java's checked exceptions if you care about errors.
This is elegantly solved with sum types. (And arguably needs sub typing.)
If instead of just returning (int, error) the function would return (int, parseError | outOfBoundsError) you would know that the parser function can fail on reading a number at all and on the number being to big/small to fit the type and handle then accordingly.
Saliently, Java in a sense has supported sum types in the throws declaration and the subsequent catch statements forever. Unfortunately it has not landed in other places where you can use types so you cannot use it for returning errors. Scala 3 supports this but has tiny adoption it seems.
It's helped, but that's runtime behaviour. The compiler can't help you with questions like "you didn't handle certain errors" or "the error you're trying to check can never occur".
Nor does that help with documentation, I'm guessing if I read a file then it might raise the error that the file does not exist. But what exactly is the technical type of that error? You have to search through the function's implementation, and functions that function calls, etc., to find out.
And it doesn't help with refactoring. If you create new.FileNotFoundError and change your function to return it, existing code which checks for old.FileNotFoundError will start to silently fail.
I agree; in practice, probably only the public error types, though. If it can return fmt.Errorf("…%w…") I probably only need the type of the wrapped error, not whatever type the implementation uses.
As of June last year[1] the Go team have pretty much drawn a line under this issue, with a very small amount of wiggle room to possibly reopen it at some point:
"For the foreseeable future, the Go team will stop pursuing syntactic language changes for error handling. We will also close all open and incoming proposals that concern themselves primarily with the syntax of error handling, without further investigation.”
Personally I'm OK with this, I didn't see any of the (many) proposals as a definite improvement. They all had trade-offs.
Yeah a few years ago there was a lot of buzz around it, but ultimately when presenting and polling all the options to the community, the general consensus was that existing error handling was actually fine. The other options added complexity and were harder to read.
Am I the only one who’s absolutely shocked that Go finally is embracing generics?
Does anyone have a bit of an inside view into what changed in the perspectives of the language maintainers?
I’m not buying the “it took us 20 years to understand how to do it correctly” argument, as this is something you explicitly take into consideration when designing the language or not. And it was specifically not a part of language design, and is much harder to retrofit (backwards compatibility).
Seriously, that's all it was. Just Ian alone proposed and rejected a half dozen of his own different approaches to generics. Finally a language + implementation plan came together that people all liked.
It’s also not true that because it wasn’t part of the initial design that it was harder to retrofit. I just don’t understand all this go bashing that happens on this site especially when so much is badly informed speculation. I guess it’s easier to tear something down.
HN threads on Go are boring because they always get derailed by someone grousing about the fact that it took a long time to add generics. The history of this has been gone over a thousand times already and it’s really quite undramatic. The Go team couldn’t figure out a good design for generics for a long time. Eventually, they got some help from Phil Wadler and other type system experts and figured it out. The end. Anyone who feels that the Go team should have done it faster owes us at the very least their own design together with a soundness proof for a plausible fragment of Go. Conspicuously, no-one provided such a thing before the Go team did.
The details of Go generics, their advantages and disadvantages compared to other languages, etc., are absolutely interesting to discuss. But there is nothing hiding behind the “official” story.
If bug free binary search implementation can take 16 years, I am ready to buy generics implementation could take 20 years.
> In his landmark book The Art of Computer Programming, legendary computer scientist Donald Knuth noted that although the first binary search algorithm was published by John Mauchly in 1946, the first bug-free version was not published until 1962—taking a staggering 16 years to get right.
> Fast forward to 2006. I was shocked to learn that the binary search program that Bentley proved correct and subsequently tested in Chapter 5 of Programming Pearls contains a bug. ... Lest you think I'm picking on Bentley, let me tell you how I discovered the bug: The version of binary search that I wrote for the JDK contained the same bug. It was reported to Sun recently when it broke someone's program, after lying in wait for nine years or so.
Unfortunately nothing changed. They wanted generics all along.
The Go ecosystem was a delicate, special thing. It was a wholesale rejection of the malignant consultancy takeover of programming that had festered and spread for the previous 15 years. Introducing generics was a grievous error, and they just keep making it worse.
It used to be you could look at any Go code from any author and pretty much instantly understand it completely. That’s no longer the case.
It used to be you would work on a problem, just writing the code from top to bottom. No time wasted fiddling with abstractions you’ll never use. You’d grumble about it, but succumbing to the temptation was impossible. That’s no longer the case.
I have written Go for the past decade and completely, fundamentally disagree with this take. Go has always had a tendency towards limited exressivity, which created a strong dependence on interface{}, type assertions, and runtime bug’s that should have been compiler errors.
When I read these grumbling takes about how Go use to be so simple etc I imagine devs who would revel in all the features they were unable to implement because it would be too difficult in the language. Or devs who love typing and re-typing the same code over and over again, littering their code with switch cases and conditional logic while passing themselves on the back for avoiding “abstraction”.
> generics were a slippery slope. give it a decade and Go will be indistinguishable from c++
Lib boost will have conquered every language by then!!! :D
Jokes aside, generics are unusable in a lot of languages due to their syntax choices. In Go we kinda have the problem that there's no real templating and no real macros, so they're even harder to use.
But I agree somewhat, generics feels to me like an anti pattern in Go.
Also, the way the Go core/stdlib is written, it makes generics so unnecessarily painful to debug. Why they decided to have definitions like "~C" or "~[]S" is beyond me. No human knows what the resulting compile time error means. They should have named these things "Comparable" or "Slicable" or whatever is more expressive. Just stop with this stupid single letter shit.
Not here against Generic methods, but I feel the Go team is in a mid-age crisis where they lack of new things to do to prove themselves. See their iterators mini-drama not long ago?
I feel the sumtype/emum/routine demanders should yell a little harder so Go team can find their purpose again.
Generics themselves maybe not. Generic methods probably yes. What people want generic methods for is to do deeply nested call chains that were never typical of Go. And if you have deeply nested calls you'll need some way to deal with errors in deeply nested calls, and then a short function syntax to pass to behavior inside those deeply nested calls. Give it a few years and everyone will be writing the same functional slop in Go that they are writing in every other language.
The generic methods that have been added are essentially just syntax sugar. You can now use method syntax in cases where you could equivalently define a function. They’re not the fundamental extension to the type system that some people have been asking for (and probably will never get, because there’d be no reasonable way to implement it).
> What people want generic methods for is to do deeply nested call chains
I don't see that as the only use of generic methods.
The example in the article is a "Map" method that transforms e.g. a List[A] to a List[B], by taking a function that takes an A and returns a B. To be able to transform a list like that is a useful operation.
It was possible to do the same with a global function like MapList but the syntax is nicer if you use methods. You don't need the type in the name (function MapList vs method Map) and it is an operation on the List after all so list.Map(..) is nicer than MapList(list, ..).
This: "(b Box[T]) Map[U any](f func(T) U) Box[U]" is the type of cognitive weight I was happy that Go avoided.
I never understood the convention of using single letter names for generic parameters. I guess this started in C++ and every language has copied that convention.
I think that code would be a lot easier to read if the types were called IN and OUT or In and Out or TIn and TOut or something like that.
We all know letters are expensive ^^
Im pretty sure it came from the MLs, where you usually have a/b/c instrad of the T,U etc combo.
I dont find it confusing, as its pretty clear that it only an placeholder.
In generics the name usually does not matter or is REALLY hard to name so that it makes sense.
More specifically in Go where you have interfaces, concrete types and generics.
Fairly sure it would predate even that, and go all the way to lambda calculus, and predicate logic before that, and that's where my knowledge stops and somebody else can tell us where the current conventions around variables in logic and mathematics come from.
Completely agree and I personally name generic type parameters as I would name types and parameters. It helps a lot.
For maps, a convention is to use K and V for key, respectively Value.
I think that’s best as you’ll soon learn the “single-character capital letter ⇒ generic parameter” convention
In C# this is the convention.
I believe Haskell did that for decades before C++.
Haskell was created in 1990, five years after C++.
I often use whole word for type annotation, when I can find meaningfull ones. I just type them in all caps to stay close to the convention.
I guess the single letter thing is laziness for a part. It's not simple to find words that represent the abstract idea behind the generic type without narrowing the possibilities. For array function, the Key Value from the sibling comment work but for more complex use case, it get complicated.
It looks more reasonable (literally lol) with syntax highlighting though.
I really understand your feeling, I escaped from C++ years ago when I was overwhelmed by meta programming (initially i loved it).
But anyway I find this in Go much more bearable.
It's hard to avoid, because (naming aside) the cognitive load is caused by higher order functions, which are hard avoid without causing massive code duplication.
I understand the desire to keep things concrete and avoid high level abstractions, but it's a decision not to automate stuff that can easily be automated. It runs counter to the basic instincts and purpose of our field/industry. That's why it never sticks.
Lisp manages it. Even if you do use type annotations.
No. This cognitive load is conceptual. You can't avoid it by using slightly different syntax.
Honestly, I’ve written some applications that, on paper, should be the perfect candidate for generics. And yet I can still count on one hand the number of times generics have saved me from massive code duplication.
Most of the time generics might be useful, I’ve ended up needing reflection too anyway. And at that point, I’m really no better off for generics.
Maybe it's just familiarity, but I think it would look a lot more comprehensible with some punctuation. Just because a syntax is formally unambiguous doesn't mean it looks that way to humans.
> (b Box[T]) Map[U any](f func(T) U) Box[U]
Eh... I think you'd need to avoid generics altogether.
This release also fixes runtime.findnull() to be compatible with MTE on Android ([1] and [2]). This was the only thing preventing MTE from being enabled for apps that use gomobile on MTE-compatible Android OS's like GrapheneOS.
[1] https://go-review.googlesource.com/c/go/+/749062
[2] https://go-review.googlesource.com/c/go/+/751020
One thing I think generics in Go is missing is the <?> concept in Java.
If you're taking a List[T] and all you want to do is to call list.size() then you don't care what type of list it is. In Java you can write a function which takes a List<?> but in Go you have to write List[T] so then the question becomes what is T? You have to make the function (or type you're a method on) generic. If you make the type generic then every user of your type also needs to specify T, etc.
I don't think it would be impossible to add that to Go. Allow List[?], which matches a List with any type parameter. Calling functions which don't involve the type parameter like list.size() would be fine, calling a method returning the type parameter like list.get(n) would return "any", and methods taking the type parameter like list.set(n, obj) would probably not be callable.
Automatically draining http response bodies is a risky silent behaviour change. I think it will be an improvement for most applications, but it's very subtle if you were relying on the old behaviour
Can you go more into this? I don’t quite follow
Go's http.Client will keepalive a TCP/TLS connection to save you handshake latency on second requests. But it can only do this if you completely finish reading the last request.
Now in 1.27:
> http.Response.Body drains itself on Close. For HTTP/1, closing the body now reads and discards any unread content (up to a conservative limit) so the connection can be reused. For most programs this is a transparent win [...]
Great, so i no longer have to io.Copy(io.Discard, resp.Body) in the err case, one less thing to worry about; but
> if you were leaning on an early Close to abort a large download, set Transport.DisableKeepAlives to opt out.
That's a subtle behaviour change. Any previous Go program which used Close in this way - say for an infinite event stream - now hangs, soaking up bandwidth.
In the past, the Go team have searched the entire Github corpus for misuse before making changes like this. I don't have a reference but I assume an appropriate level of consideration went into this decision.
EDIT: ""up to a conservative limit"" so this is not so bad after all.
Is “a conservative limit” a high limit or a low limit? If it is high such that many responses will still be drained it would keep reading those infinite streams for a long time. If it is low it might still not drain all normal sized messages.
Anyway, this is why it pays off to read release notes closely and have a decent test suite.
Say you have some code that does a request to an HTTP/1 dependency, and if it get an error response, just closes the connection without reading the response body.
Go 1.26 in practice never re-used that connection, it always established a new one because you can't reuse a connection which has a pending response ready to be read.
Go 1.27 will now consume the body for you, causing your application to re-use connections much more aggressively, bringing in potential edge cases (e.g. dependency is broken, connection is now permanently unusable, your app no longer recovers automatically).
To be clear, I'm very glad for the change and I had equivalent code in our in-house framework to do just that, but yeah it does change the behavior in a way that it could expose undetected issues.
The Go team is addressing that in the release notes: https://go.dev/doc/go1.27 They think it will only affect use cases where a high number of idle connections were allowed to linger, for instance by setting MaxIdleConns in Transport to 0. They recommend to disable keep alives in that case.
Go's standard library has always been it's strength, especially the crypto package! Lovely stuff.
>The quieter but bigger change
I really wish they didn't use such stupid LLM-isms.
I do wonder whether, as a group of people being regularly exposed to text written by LLMs, we'll gradually end up writing and talking like that in our normal language. At that point perhaps text written by LLM and human will be indistinguishable. I already find myself using terms like 'footgun' in jest more than I ever did before!
"The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which." ― George Orwell, Animal Farm
Worth flagging, real gap, transparent win, center of gravity... I'm tired boss
The entire thing is obviously LLM generated. Much better off just reading the release notes.
This post seems to be mostly llm generated
Those Generics syntax in Golang seems so hard to read.
It is verbose but inference helps a lot to keep it “tidy”. I always find myself increasing my focus a notch when I start dealing with generics. It’s one of the things I use only if I really “need”.
Yeah, I agree with that.
Back when Go's generics came out, I was working with about 20% Go and 80% Python. I looked at the syntax, went "not today, Satan" and never bothered to learn it. For the past half year I've been in a mode where most of my coding time is spent with Go and I've been completely indoctrinated. I unironically like thinking about how generics and interfaces interact now.
I also need to slow down when I need to use them for non-trivial stuff. Not just relative to Go code but relative to how much I needed to think about them back when I was using OCaml. I think part of it is that I save them for hard issues and use interfaces for easy stuff.
One of the reasons it took so long to implement generics in Go was because there was a lot of stuff you could do that didn't need it. Now that generics are there, a lot of that stuff is still the best way to solve the problem and many of the methods that require generics are in the standard library so it's rare that you absolutely need it.
imho it is much better that C++ equivalent
It does, but at the same time it's not "normal" code; I see it much like Typescript's advanced types, ultimately it's something that mainly lives in libraries.
Adding simd in std and even being used in map is nice. Would have to look for places to experiment with it in hot loops in code I have.
Some examples for the upcoming release https://go.dev/doc/go1.27
> interfaces still can’t declare type-parameterized methods
What would an implementation look like? Wouldn't it be quite different from the existing one because it has to rely heavily on indirection because (limited) monomorphimization is not possible?
Can generics be used to improve error handling and eliminate the if err pattern?
No.
I kind of want to leave it there. But that will probably be looked on disfavorably.
I've seen at least a dozen attempts. It's not like it's hard to write it out. There's maybe a couple of variants but they're all just a handful of lines. The problem is, once you have an Option in hand, you end up trading:
for
What you win in nominal safety, you're definitely losing in convenience.
There's also no win in trying to offer a monadic interface like
because that's the minimal specification of an anonymous function in Go, so it's very inconvenient. Even if that was trimmed down, nested functions are still problematic in other ways. And you still have to unpack finalVal anyhow.
Really the solution is, install golangci-lint, turn on errcheck [1], use a pre-commit hook to make it a commit failure if golangci-lint fires, and that pretty much covers the problem in practice.
One of the problems with Option/Result/etc. advocacy... not the pattern itself, the advocacy... is that it is generally are presented, implicitly or explicitly, as if the alternative is C, with its errno and the need to not just check an error value, but remember to go actively seeking out errors constantly, making it easy to forget. But by modern standards, that's completely pathological.
If we rate error handling techniques on a scale from 1 to 10 (best), C here is a 1, and standard Option is maybe an 8 or a 9. The way Go does it is maybe a 6; it is completely true that you can neglect to handle an error (see errcheck comment in previous paragraph), but it is in your face that an error is possible, and that's really most of the problem. Putting Option/Result/etc. is not always a "go from 1 to 9" result. "Go from 6 to 8" is a much less impressive proposition, and the other inconveniences that come with it in Go tend to overwhelm the gain. I use errcheck all the time, and even in the Before Times when I was writing it all by hand it really didn't fire all that often. Especially if I exclude test code. In an AI era this hardly rates at all. AI never neglects the error.
Whether it does the right thing with it, now... that's another story entirely.
Read those error handling clauses if you're writing Go with AI. I really don't like what I've seen AIs do with them by default. What I've seen out of AI has been very thoughtless. Nominally correct in some weak sense, but thoughtless.
[1]: https://golangci-lint.run/docs/linters/configuration/#errche...
I think my opinion will be even more maligned: I like Java-style checked exceptions. It forces awareness of the error and a clean way to propagate it.
The thing that most annoys me in Java in that area is when a dependency throws an unchecked error that wasn’t even documented.
Thanks so much for that! Now I have no choice but to be reactive when something fails…
People advocate for Go's error handling because it forces you to deal with errors.
But in the cases I do want to catch a specific error, the signature only tells me that a function returns an error, not which type. So I do feel that returning (int, error) is strictly worse than Java's checked exceptions if you care about errors.
This is elegantly solved with sum types. (And arguably needs sub typing.)
If instead of just returning (int, error) the function would return (int, parseError | outOfBoundsError) you would know that the parser function can fail on reading a number at all and on the number being to big/small to fit the type and handle then accordingly.
Saliently, Java in a sense has supported sum types in the throws declaration and the subsequent catch statements forever. Unfortunately it has not landed in other places where you can use types so you cannot use it for returning errors. Scala 3 supports this but has tiny adoption it seems.
That's helped by errors.Unwrap() and errors.Is(), though you do need to build and structure your errors appropriately.
It's helped, but that's runtime behaviour. The compiler can't help you with questions like "you didn't handle certain errors" or "the error you're trying to check can never occur".
Nor does that help with documentation, I'm guessing if I read a file then it might raise the error that the file does not exist. But what exactly is the technical type of that error? You have to search through the function's implementation, and functions that function calls, etc., to find out.
And it doesn't help with refactoring. If you create new.FileNotFoundError and change your function to return it, existing code which checks for old.FileNotFoundError will start to silently fail.
I agree; in practice, probably only the public error types, though. If it can return fmt.Errorf("…%w…") I probably only need the type of the wrapped error, not whatever type the implementation uses.
Error handling is as important as the happy path of an application. It’s not something you sweep under the rug.
The err != nil quickly turns into metrics, logs, fallback strategies, retry mechanisms, flight recording, rate limiting, updating caches, so on.
Anyone who’s trying to shorten this hasn’t maintained any actual real software.
As of June last year[1] the Go team have pretty much drawn a line under this issue, with a very small amount of wiggle room to possibly reopen it at some point:
"For the foreseeable future, the Go team will stop pursuing syntactic language changes for error handling. We will also close all open and incoming proposals that concern themselves primarily with the syntax of error handling, without further investigation.”
Personally I'm OK with this, I didn't see any of the (many) proposals as a definite improvement. They all had trade-offs.
[1] https://go.dev/blog/error-syntax
Yeah a few years ago there was a lot of buzz around it, but ultimately when presenting and polling all the options to the community, the general consensus was that existing error handling was actually fine. The other options added complexity and were harder to read.
This level of generics actually has me interested a bit in Go now.
This is quite of a big release and I like the new methods on generics.
Tried running a couple of examples in the tour, but ran into a few errors.
Tried reading your comment but ran into a lack of usable information.
If you try a new thing and run into 1 (or maybe 2 errors), maybe it's worth the time to report them.
If you run into a few errors, it's into "this isn't ready" or "they didn't try hard enough" territory, and it's not worth reporting the problems.
Am I the only one who’s absolutely shocked that Go finally is embracing generics?
Does anyone have a bit of an inside view into what changed in the perspectives of the language maintainers?
I’m not buying the “it took us 20 years to understand how to do it correctly” argument, as this is something you explicitly take into consideration when designing the language or not. And it was specifically not a part of language design, and is much harder to retrofit (backwards compatibility).
So what changed?
> what changed in the perspectives of the language maintainers?
The original maintainers moved on to other projects and the new community maintainers came to a consensus through the proposal and governance process.
No, that's not accurate. The same core people were involved.
(I was on the Go team for ages)
Seriously, that's all it was. Just Ian alone proposed and rejected a half dozen of his own different approaches to generics. Finally a language + implementation plan came together that people all liked.
Nobody was ever opposed to generics that I saw.
It’s also not true that because it wasn’t part of the initial design that it was harder to retrofit. I just don’t understand all this go bashing that happens on this site especially when so much is badly informed speculation. I guess it’s easier to tear something down.
my post was never intended as Go bashing, I use Go a lot and appreciate its simplicity.
am I tearing something down in my comment?
HN threads on Go are boring because they always get derailed by someone grousing about the fact that it took a long time to add generics. The history of this has been gone over a thousand times already and it’s really quite undramatic. The Go team couldn’t figure out a good design for generics for a long time. Eventually, they got some help from Phil Wadler and other type system experts and figured it out. The end. Anyone who feels that the Go team should have done it faster owes us at the very least their own design together with a soundness proof for a plausible fragment of Go. Conspicuously, no-one provided such a thing before the Go team did.
The details of Go generics, their advantages and disadvantages compared to other languages, etc., are absolutely interesting to discuss. But there is nothing hiding behind the “official” story.
If bug free binary search implementation can take 16 years, I am ready to buy generics implementation could take 20 years.
> In his landmark book The Art of Computer Programming, legendary computer scientist Donald Knuth noted that although the first binary search algorithm was published by John Mauchly in 1946, the first bug-free version was not published until 1962—taking a staggering 16 years to get right.
Took a few more years to get really bug free.
> Fast forward to 2006. I was shocked to learn that the binary search program that Bentley proved correct and subsequently tested in Chapter 5 of Programming Pearls contains a bug. ... Lest you think I'm picking on Bentley, let me tell you how I discovered the bug: The version of binary search that I wrote for the JDK contained the same bug. It was reported to Sun recently when it broke someone's program, after lying in wait for nine years or so.
https://research.google/blog/extra-extra-read-all-about-it-n...
and they're still worse than the 1970s state of the art lol
you mean like in Oberon?
Unfortunately nothing changed. They wanted generics all along.
The Go ecosystem was a delicate, special thing. It was a wholesale rejection of the malignant consultancy takeover of programming that had festered and spread for the previous 15 years. Introducing generics was a grievous error, and they just keep making it worse.
It used to be you could look at any Go code from any author and pretty much instantly understand it completely. That’s no longer the case.
It used to be you would work on a problem, just writing the code from top to bottom. No time wasted fiddling with abstractions you’ll never use. You’d grumble about it, but succumbing to the temptation was impossible. That’s no longer the case.
I have written Go for the past decade and completely, fundamentally disagree with this take. Go has always had a tendency towards limited exressivity, which created a strong dependence on interface{}, type assertions, and runtime bug’s that should have been compiler errors.
When I read these grumbling takes about how Go use to be so simple etc I imagine devs who would revel in all the features they were unable to implement because it would be too difficult in the language. Or devs who love typing and re-typing the same code over and over again, littering their code with switch cases and conditional logic while passing themselves on the back for avoiding “abstraction”.
does go have enums?
No
One reason that Go doesn't have sum/union types, from https://groups.google.com/g/golang-nuts/c/0bcyZaL3T8E/m/eL4r..., is that it is not apparent how this would mesh with Go's "meaningful zero value" stance.
generics were a slippery slope. give it a decade and Go will be indistinguishable from c++
> generics were a slippery slope. give it a decade and Go will be indistinguishable from c++
Lib boost will have conquered every language by then!!! :D
Jokes aside, generics are unusable in a lot of languages due to their syntax choices. In Go we kinda have the problem that there's no real templating and no real macros, so they're even harder to use.
But I agree somewhat, generics feels to me like an anti pattern in Go.
Also, the way the Go core/stdlib is written, it makes generics so unnecessarily painful to debug. Why they decided to have definitions like "~C" or "~[]S" is beyond me. No human knows what the resulting compile time error means. They should have named these things "Comparable" or "Slicable" or whatever is more expressive. Just stop with this stupid single letter shit.
Not here against Generic methods, but I feel the Go team is in a mid-age crisis where they lack of new things to do to prove themselves. See their iterators mini-drama not long ago?
I feel the sumtype/emum/routine demanders should yell a little harder so Go team can find their purpose again.
Generics themselves maybe not. Generic methods probably yes. What people want generic methods for is to do deeply nested call chains that were never typical of Go. And if you have deeply nested calls you'll need some way to deal with errors in deeply nested calls, and then a short function syntax to pass to behavior inside those deeply nested calls. Give it a few years and everyone will be writing the same functional slop in Go that they are writing in every other language.
The generic methods that have been added are essentially just syntax sugar. You can now use method syntax in cases where you could equivalently define a function. They’re not the fundamental extension to the type system that some people have been asking for (and probably will never get, because there’d be no reasonable way to implement it).
> What people want generic methods for is to do deeply nested call chains
I don't see that as the only use of generic methods.
The example in the article is a "Map" method that transforms e.g. a List[A] to a List[B], by taking a function that takes an A and returns a B. To be able to transform a list like that is a useful operation.
It was possible to do the same with a global function like MapList but the syntax is nicer if you use methods. You don't need the type in the name (function MapList vs method Map) and it is an operation on the List after all so list.Map(..) is nicer than MapList(list, ..).
Let's GO