blister 6 hours ago

I've been using htmx for three years now, and it's completely unlocked new ways of building software for the web, especially if you use a server-side templating language.

But more importantly (as this "Game Boy" option reveals), the head honcho is really responsive with the items in the store. I had purchased a coffee mug a few years back and complained on Twitter that they need to sell larger mugs instead of only offering little tiny baby mugs that only hold ~8 ounces of liquid. The next day, he added giant 48-ounce monsters to the store and I've been drinking out of that mug every day since.

  • scumdude 6 hours ago

    Tell me about it. I made a joke about the store selling 'Complexity Bad' onesies, and he started selling them later that day.

    https://x.com/scumitchell/status/1886825775560528069?s=20

    • Induane 2 hours ago

      That's amazing!

    • inigyou 2 hours ago

      This implies it's all dropshipped print-on-demand, of course. Which is fine if you're just considering it a donation incentive rather than a worthwhile product in its own right.

  • sgt 3 hours ago

    Exactly, I just released another project made with htmx and it's almost like you can't beat that velocity.

  • stevoski 2 hours ago

    > I've been using htmx for three years now, and it's completely unlocked new ways of building software for the web, especially if you use a server-side templating language.

    Likewise. 3 or 4 years ago, I ripped out two-thirds of all the JS in my B2B SaaS by using htmx with server-side templating. So much simpler.

    The ethos of allowing a return to a simpler way of building a web app resonates with me.

  • orphereus 43 minutes ago

    Sorry, but at that size (1.25 liters) for my European brain, it's not a mug anymore, it's a barrel.

    • crote 40 minutes ago

      I think the legal term is a "heart attack".

    • TeMPOraL 29 minutes ago

      Right. People look at me funny for drinking my tea from a 500 ml thermal mug, courtesy of USS Defiant replicators, and it's not because of the Starfleet delta on it (people don't even recognize it, philistines).

      1.25 liters is way beyond even my own addiction to lightweight liquid stimulants.

    • walthamstow 29 minutes ago

      It's more than double the size of a Sports Direct mug, which is about the largest cup of tea a Briton would consider

  • sublinear 29 minutes ago

    So you drink weak coffee and insist on server-side rendering in 2026?

rpdillon 6 hours ago

HTMX's whole vibe is amazing. It's good tech, kept simple, useful in gobs of situations, but doesn't take itself too seriously. I've used it in professional and side projects since intercooler.js, and still love it. Here's a crazy unicorn-laser-eyes mug[0] that evokes the vibes of NROL-39[1]. I adore it.

[0]: https://swag.htmx.org/collections/octohorse

[1]: https://en.wikipedia.org/wiki/USA-247

  • antihero 6 hours ago

    I was against it for ages but having have claude use it in a simple project and being frankly sick/bored of React, it seems nice.

    • Incipient 5 hours ago

      I personally find react overly engineered for my projects - vuejs (+quasar on top) is just great. Granted a little boring perhaps, but it just works, behaves as you'd expect, and doing anything just isn't that difficult.

      • bel8 5 hours ago

        Quasar is amazing. But I dislike their Material design components. Would be perfect otherwise.

        • no_wizard 3 hours ago

          Wish they would decouple styling from everything else.

          Have a default you can import? Absolutely, that makes sense

          But styling by default they you have to make complicated overrides for? That’s the part that gets me

        • oliwary 1 hour ago

          Can likewise mirror the support for quasar, always the first framework I reach for when starting a new project. The amount of stuff you get for free in terms of setup and content is insane.

  • all2 2 hours ago

    The nrol 39 mission patch is one of my favorites. You should find the authorizing docs for that patch and read the hand written notes. They're hilarious.

ballon_monkey 2 hours ago

I love HTMX and use it in a few projects, but its amusing how whats old is new again. .NET Framework / Web Forms had update panels to do partial rendering of web pages back in 2005. Outside of .NET developers it got a lot of hate. But to a certain extent HTMX is a super well refined and more capable version of update panels and more.

  • throw2ih020 1 hour ago

    In a way HTMX is similar to how we used to write websites on LAMP stacks, except with higher quality of life.

  • nolok 1 hour ago

    And even that was even taking on the solution from c#'s daddy : Delphi IntraWeb suite, all the way back in Delphi 7 and after.

    This whole concept died because of styling and that era of everyone having their pixel perfect psd turned into a html table or a flash applet and you couldn't reconcile both, but sometime out there you can still find an old IntraWeb business app and you realize they had the components, events and everything figured out long before it became cool again.

    I always wish for some RAD tool to show up for modern web stack again, but I guess it moves too fast to be worth it, and nowadays front and backend are properly separated disciplines.

  • epolanski 48 minutes ago

    After developing react, angular, Vue frontends for a decade, going back to good old plain server side rendered ruby, elixir, hell even php just feels right.

    Especially nowadays where AI changes how you interact with ugly languages like php, but benefit from their deep ecosystems, speed and super fast "build" times.

    In fact, despite me being unable to look at php syntax much without vomiting, and finding languages without proper static types nauseating..I'm just more productive in those than in spa slop land.

    The web and browser technologies has also moved a lot. The "client side rendering so users don't see a refresh and have an app like experience" is basically a 2010 thing.

    • ballon_monkey 34 minutes ago

      I just like being able to pick up old projects that i avoided for ages, and being able to pull in HTMX and make it a bit more modern without rewriting in react/vue etc. And it feels like a modern app, not a 90s app.

aarondf 2 hours ago

I was at Big Sky Dev Con when they unveiled the GameBoy game. I kid you not my jaw dropped. I thought it was some sort of like emulator gimmick until they said "everyone can take a physical cartridge home!"

One of the most delightful little swag stunts I've ever seen, and emblematic of the HTMX crew just how much they care about craft and delight in everything they do.

zelphirkalt 24 minutes ago

What I don't like about Htmx is, that it is still a JS framework, without good automatic fallbacks for a noscript situation. This leads to web devs thinking it would be great to do all the things in Htmx, even if all they have is a static page with static content.

Just recently I looked at hosting an old school forum. I don't want to load all the PHP and MySQL baggage on my server or even run it in docker, so I looked for Python solutions. Found PunkwebBB. Was happy for a short time with it, until I tested it more in depth with no scripts. Unfortunately, while it has some good fallbacks in some places, it doesn't have them everywhere and some buttons just don't do anything without JS. It also uses Htmx. Completely unnecessary JS, considering the function of the buttons.

I considered forking it. But the amount of work to remove the needless JS, and repair it ...

So now I am building my own forum completely without JS, and with Python Django doing a lot of heavy lifting.

gen220 4 hours ago

Thank you to the HTMX-folks for keeping software fun! I've been a happy HTMX user and Grug essay forwarder since it first made the rounds here on HN. This was an instant purchase :)

throw2ih020 5 hours ago

HTMX is awesome. I've replaced several OSS web apps on my home server with HTMX + Go + PostgreSQL replacements. The results are lightweight, responsive, work great on desktop and mobile alike, all with the absolute minimum complexity required. The codebases are easy to understand and modify, and so far I'm going months between updates (mostly just minor bugfixes for my applications). I fully expec my mature apps will go years if not decades between required upgrades.

  • nicpottier 5 hours ago

    Are any of these open source? I've gone down the go/htmx/pg path lightly a few times and I haven't loved the feel of it, but maybe I'm doing it wrong. I think just server side templating just starts feeling icky in go so maybe I'm just missing a good pattern or library.

    • throw2ih020 4 hours ago

      I don't want to ID my account but they basically look like:

      - OpenAPI API spec and using https://github.com/oapi-codegen/oapi-codegen/ to generate the types, server interface, and client library

      - Standard library http package for the API server implementation

      - Standard library template/html package for generating the dynamic parts of the webpage content

      - Static web content is embedded within the Go binary (https://pkg.go.dev/embed) and served through server routes

      - api served from /api route, htmx webpage served from /

      - no ORM, mostly using standard library database/sql package for DB transactions, maybe reaching for a query builder library for more complex queries like complex search functionality

      - Local S3 compatible object store for dynamic binary data like user-uploaded images and video. Local filesystem can be fine for small scale stuff.

      For my home server I have authn/authz happening at the OS/infra layer, but if you need multitenancy you can pretty easily integrate an OAuth/OpenID authn/authz middleware for login with Google or whatever.

  • nasretdinov 5 hours ago

    <please don't take this too seriously>

    That's great but I believe it's still over-engineered. Unless it's a web site that can tolerate no downtime at all during schema updates, SQLite in WAL2 mode is more than enough. Moreover, in Postgres version upgrades can't be done without significant downtime (or setting up replication and performing a complex dance), so even that isn't so cut and dry.

    </ ... >

    • ffsm8 4 hours ago

      From an engineering perspective, sqlite and PostgreSQL are equivalent.

      The difference is only in the deployment/maintenance.

      And considering the context he stated, zero downtime really doesn't seem like something he's worrying about.

    • sroerick 4 hours ago

      (Me not taking this seriously)

      I personally find Postgres WAY easier than SQLite simply because of the deployment story. I do a lot of hotfixes and dangerous stuff on personal projects, and having two databases complicates that tremendously. I like being able to run hot code on prod.

      For the record, this is not the same reason I like postgres for actual production code

      • nasretdinov 4 hours ago

        Sorry can you please clarify what you mean by having two databases? You can share the same SQLite between applications if you really want

        • kelnos 3 hours ago

          I think they mean that they actually do need Postgres for some of their projects, and it's easier to just use Postgres for everything, than to use Postgres for some things and SQLite for others.

          • nasretdinov 2 hours ago

            Yes, but on the other hand what I'm implying is that you might not actually need it :)

        • sroerick 2 hours ago

          Yeah, I mean I guess I could technically connect to the remote SQLite server on my production server. You're right. But I've never done that and that's just not the pattern people use on SQLite

          • nasretdinov 36 minutes ago

            Well, no, I don't think you should be doing that :)

    • throw2ih020 4 hours ago

      For some of the simpler sites sqlite would have been fine, but I do need Postgres anyway for some other stuff on my server so the overall burden of standardizing on Postgres only is less than having to do tuning for two different databases. In particular sqlite has worse defaults due to backwards compatibility, so you have to do a lot of upfront config for every table and DB.

      Postgres version upgrades are basically painless, at my workplace our upgrades complete in so little time our users don't notice, and we have more data than probably 99.9999% of companies out there (mature company in aerospace industry).

      • nasretdinov 4 hours ago

        Well if you already have Postgres then yes, sounds fine. I don't really agree that SQLite needs tons of tweaking -- setting journal_mode to WAL/WAL2 is the only real thing worth doing, everything else I would consider optional.

        Version upgrades for SQLite are basically a no-op though, that's kinda one of the reasons why it's so great to run in production (and deployment a maintenance being mostly a no-op as well, apart from setting up backups I guess).

        I don't actually suggest that everyone should run their production on SQLite, but it's genuinely worth considering especially for small-ish projects.

        • Induane 2 hours ago

          I set it to enforce foreign key constraint as well.

        • throw2ih020 2 hours ago

          Foreign key constraints, sync frequency, busy timeout, strict typing on tables, explicit types for integer primary keys, and a convention for storing dates and times are others I would want to do up front.

    • inigyou 2 hours ago

      Every time I start with sqlite I outgrow it in some way, so I start with postgres now.

factorialboy 5 hours ago

Is it true that the person who authored the "Grug-brained developer" essay also created HTMX?

hollow-moe 48 minutes ago

Love to see new stuff on ancient platforms. Surprised I couldn't find a post about Micro Mages on HN, only comments. https://youtu.be/ZWQ0591PAxM Spoiler, when the time will come you'll never see something like this on the play station 4.

wvbdmp 3 hours ago

I’m amazed at how cheap this is. How is this possible for what I’m assuming is a relatively low-volume physical product? I don’t suppose it’s produced on-demand, but also Carson Gross probably doesn’t have 1000 of these boxes at his home, or I would have seen the pics on twitter.

  • recursivedoubts 2 hours ago

    we are selling it pretty cheap we got 1000 made and gave 150 away to Big Sky Dev Conf attendees

    Not trying to make money on it, it’s for the lols

    • xupybd 2 hours ago

      Why not both?

      • recursivedoubts 13 minutes ago

        idk just seems like $25 is a good price for a fun game you know?

recursivedoubts 6 hours ago

hello all, we are releasing htmx 4.0 on the Game Boy and Gameboy Color (thank you rcy for submitting)

it is a real, honest-to-goodness mario-bros inspired GameBoy game with four levels over three biomes ending in a slop factory where you battle final boss warren buffering (an online character I beef with, we are friends)

if you beat him it unlocks the source code for htmx 4.0

game was written by Stephen Mitchell (aka scum) by hand, using GBStudio w/heavy customizations, hoping to get an essay by him up soon talking about the creation of the game

carts were produced w/the expertise of Jarason Banes who also did the cover design. Cover art is by Ash (https://www.fiverr.com/ae1996/) who also did the soft-cover art for https://hypermedia.systems

Hope you find it enjoyable if you get a copy and at least find it funny if you don't :)

  • Klonoar 6 hours ago

    How much did this cost to make/produce?

    • scumdude 5 hours ago

      Wait - you guys got paid?

      • Klonoar 3 hours ago

        Reddit is that way ->

    • sroerick 5 hours ago

      Whatever it cost, he also gave out free copies at BSDC, what an unbelievably cool and nice thing to do

      • zogrodea 3 hours ago

        "Big Sky Dev Con", not "Better Software Conference" for those who were (like me) initially confused. :)

        Someone commented in the past few days that the most impressive demo they saw in a conference was LibreOffice running on Fil-C, and I agreed.

        However, this took the #1 spot from it (leaving that previous demo in #2) in my opinion. Very impressive, and nostalgic too.

        • sroerick 2 hours ago

          I'll also say - scum gave a presentation which was actually very touching. "Love what you do, care deeply about your projects, be with your family". Combined with everything you already said - pretty awesome stuff

  • iamwil 6 hours ago

    Is it a real physical cartridge? How do you get the source code off the cartridge at the end? Or does it give you a passcode to a git repo or…like an NFT with access to the source?

    • sroerick 5 hours ago

      It's a real cartridge

      There's a source code reader at the end of the game, tbd if there are transfer abilities, I haven't beat it yet

  • asploder 5 hours ago

    This is too funny, how could I not?

  • superdisk 5 hours ago

    Did you use the built in GB studio sound engine? If so that's my code :) Always enjoyable when it pops up in places like this. Looks like a fun project.

  • mitjam 4 hours ago

    Amazing, can’t wait to see the first unboxing / let’s play / review videos.

  • chrismaltby 4 hours ago

    Oh hey, I made GB Studio, really cool to see it being used for this :) I've got some nice features in progress for the next version https://www.youtube.com/watch?v=q8UKwV1gJAI

    • scumdude 4 hours ago

      Sweet - thanks for your work on GB Studio, Chris. The music, sprite and palette tools were invaluable during development.

  • WD-42 4 hours ago

    Wait but where do we get a gameboy?

    • recursivedoubts 4 hours ago

      modretro has new ones

      https://modretro.com/products/chromatic-tetris-bundle

      you can find cheaper ones on amazon/temu too

      • scumdude 4 hours ago

        The Chromatic is an awesome experience to play. The HTMX 4 game has an auto-loader which immediately drops you into the game at your last checkpoint. Since the Chromatic has no boot screen, you're back in play within a second of powering on the system.

luciana1u 4 hours ago

next release ships on a Tamagotchi and if you don't feed it, it deletes your DOM

  • scumdude 3 hours ago

    How... how did you know?

buildwrangler 2 hours ago

I made the switch to HTMX recently After 12+ years of building web apps with Javascript and its been nice. I always hated the build complexity of modern Javascript, so much tooling, dependencies and packages to get basic functionality.

vkaku 1 hour ago

This might be my first new Gameboy Cart in like ever. So looking forward to this HTMX release.

hirvi74 4 hours ago

While I am not particularly a fan of HTMX, I do absolutely adore how Carson and the team always have such a great sense of humor with the project.

I used HTMX in a few projects, and the library worked well enough for what I needed, but I found it to be a bit too limiting compared to accomplishing the same task in Vanilla JS (my go-to).

felixrieseberg 5 hours ago

This is beautiful, the title alone gave me a good chuckle.

0gs 4 hours ago

htmx is so great. i feel like every week i discover some lovely way it helps things run more smoothly

dzonga 2 hours ago

this is the counter culture we all live for.

well done to the htmx team.

dizhn 4 hours ago

There is one thing I don't like about htmx. It's that they like to use the HATEOAS acronym. It's a bad acronym in every conceivable way.

  • bogzz 4 hours ago

    They HATEOAS because they Hain'tOAS.

  • kitd 3 hours ago

    Why?

all2 2 hours ago

As a side note, anyone is welcome to add 'CEO of HTMX' to their LinkedIn profile.

...I may have done this.

thrance 4 hours ago

The box and cartridge art feels... AI-generated. There's a significant lack of intentionality in e.g. the backgrounds or the details on the car. The letters on the sides of the cartridge feel wonky too.

If its's really the case, that would be sad for a game that is about fighting slop.

  • scumdude 3 hours ago

    recursivedoubts already mentioned the Cover art is by Ash and included a link to his credentials and portfolio.

  • jbanes 2 hours ago

    I didn’t do the art, but I did do the graphic design/layout of the box. I can assure you there was no AI used on the box. (Well, except for the CRT effect on the screenshots. ChatGPT helped out there.) I did the work in PhotoPea using the artist’s original work as a base.

inigyou 5 hours ago

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