sarreph 5 hours ago

I was only thinking about Flight Control[0] the other day and how I wish there were more modern takes on it! There was Mini Metro[1], but that was released over a decade ago.

--

[0] - https://en.wikipedia.org/wiki/Flight_Control

[1] - https://en.wikipedia.org/wiki/Mini_Metro_(video_game)

2143 15 minutes ago

Long ago I played this game called Airport Mania.

In it you’re an ATC. There’s like 10 stages (airports), with several levels in each stage in increasing difficulty. There are different capabilities to add to the airport (such as de-icing, defogging, upgraded terminals, upgraded fuel pumps, layover spaces, additional runways etc). Different types of planes had different patience levels (for example, Concordes needed quick service) etc. Very sophisticated. It was fun.

About 5 years ago a slightly watered down version of it was available on Android. I think it’s gone now. Even as an adult I found it engaging. It may look childish in the screenshots but it’s really fun.

It’s the only game I have bought online. They sent me the CD from Portland Oregon to my home on the opposite side of the Earth.

https://en.wikipedia.org/wiki/Airport_Mania:_First_Flight

thanzex 5 hours ago

This was really fun to play with, I have a few suggestions: - As the airspace gets more congested, it becomes difficult to click the airplanes as you can also grab an existing path, messing everything up.

- The big stats table on the top left completely obscures a good portion of the map, making it harder than necessary. A togglable or semi-transparent option would be nice.

-The possibility of zooming or moving around could be nice

  • kronk 4 hours ago

    ctrl-shift-<minus> until the stats table is as small as you like

    • apunen 4 hours ago

      added a button to hide the scoreboard on desktop! was originally only available on mobile viewports

    • close04 1 hour ago

      On phones the cramped view is particularly pronounced. The “pointing device” is fat and the edges of the screen are usually reserved for swiping the tab or back/fwd. This leaves even less of the screen available for acting on a plane.

      I played a few runs and every crash happened on the edge of the screen where I couldn’t route the planes or I was dragging the tab as I dragged the flight path (iOS, Safari). That’s the only time the view moves and I can see outside the initial border.

      Anyway, really cool game!

rob74 4 hours ago

Nice! But whatever happened to "Show HN"? I see more and more people posting their own projects here (which is completely ok!) but avoiding (or unaware of?) the "Show" option.

About the game (sorry, sim) itself: it was really fun once I realized that I have to drag the airplanes to the runway threshold matching their color. You can draw a straight line from the plane to the runway, and it will land even if it has to do an instant ~360° turn directly before touching down, which is a liiiitle bit unrealistic :) Also, while landing the planes just float with constant speed right until the end of the runway and then taxi away. A nicer animation would be if they would touch down somewhere in the middle of the runway and then decelerate gradually before taxiing away. Same in reverse for take-offs.

  • jmkni 3 hours ago

    Maybe it's by design, but Show HN posts seem to just get completely buried, whereas posting stuff directly is more successful

    I've spoke to other people who've had the same experience, maybe just a coincidence but could be why people avoid it?

socalgal2 10 minutes ago

Reminds me of C64 Kennedy Approach. Of course Kennedy Approach is 10x more stressful as you need to stack the planes at VOR towers and designate their elevation.

keito 1 hour ago

This is super fun! Really gets your heart rate going. I tried various tactics borrowed from actual ATC/tower techniques (drawing common approach paths; throwing in some 360 degree turns) but it never seemed to be enough as the traffic picked up :P I'm curious if anyone figured out any good strategies.

  • tom2948329494 56 minutes ago

    At some point I started to send incoming planes away like no airport for you!

dariush624 7 minutes ago

Super fun! Gets very complicated with congestion, good work!!

wjdp 5 hours ago

Took me far too long to work how to get a plane to land, was drawing lines along the runway rather than dropping them on the coloured spot at the end and they were overflying. Was thinking the paths weren't straight enough, once I figured it out was quite funny to find the planes can do 180° turns mid air to land.

  • paxys 5 hours ago

    Yeah to be more realistic they should be able to land from either end of the runway. Mayve depending on wind.

    • skeater15 3 hours ago

      Landing either way is not realistic. Even with no wind airports have a designated runway open. For example a straight North and South "runway" has runway 0 and runway 18, and only one will be open at any given time regardless of windspeed.

      • einhard 58 minutes ago

        If an airport is uncontrolled, planes can land in either direction. Whether the pilots choose to do so is a different matter.

        At airports with towers, the controllers can allow landings in either direction. That they usually don't is more of a function of existing traffic.

V__ 3 hours ago

When playing for the first time, a simple pop up tutorial would be nice, explaining what to do. Figuring out how to land and how to drag the planes takes a second, but it is fine. However, I still haven't figured out what to do with starting planes? I can't change their route, so how do I prevent two starting planes from crashing?

Edit: I would also add some “crash margin” around the border of the screen. A plane coming from the top right corner and crashing into a plane leaving just to the right of the top right corner is frustrating.

  • tenacious_tuna 2 hours ago

    yeah, not being able to vector departing planes is also a pain. Kinda makes sense I guess, but still annoying

paxys 5 hours ago

Not enough of you played Flight Control in 2008 and it shows.

  • istoleabread 5 hours ago

    I was 3 years old

    • totallymike 5 hours ago

      I’m gonna need you to explain yourself. What a strange choice

      • moffkalast 4 hours ago

        They did it to dodge taxes.

bakies 5 hours ago

Think it needs just a little zoom out on my phone but had a fun time. Both my games ended off screen

  • rustyhancock 5 hours ago

    Android makes this a chore with all its gestures too!

    But I'm not sure it could (or that I'd want) it to supress gestures like back and close application

SamBam 3 hours ago

Should the leader board be cleared of the folks with 10,000 landings in 1 second?

It looks like the true leader right now is 90 landings in 7:29.

  • robertlagrant 20 minutes ago

    Yes, that would be good! I got to 86, and on a macbook trackpad, and those fake scores are making my RSI flare up.

ivraatiems 2 hours ago

Play this for a few minutes and you start to realize why sequencing and published flight paths are so important!

Really fun, thank you!

przemub 2 hours ago

I love the airport style, bilingual interface. One of my favourite parts of flying is getting to see different combinations of languages on the signs!

fransje26 4 hours ago

Great little game! Thanks for sharing!

Just two little niggles:

- I feel like I should be able to fly over a runway without crashing in a landing/taking-off airplane. The vertical separation would allow for that.

- It would be nice to have an (optional?) zoom-out level, to have a bit more space for routing.

But a lovely little game, thanks again.

jmkni 4 hours ago

Fun little game

However I notice people have realized they can set their own score with an HTTP request (I mean, it's Hacker News), maybe put in some sort of mitigation?

DevDesmond 3 hours ago

High Score: 81 Succesful Landings in 6:53!

Video here so you can copy my sweet strats: https://youtu.be/7f1WgnAqckk

I'd love to watch a professional SC: Brood War player give this a try.

exDM69 5 hours ago

Absolutely delightful, just played a few rounds.

I really love ATC games and the "draw it by hand" aspect makes this kinda funny. Maybe I need to try with a real mouse, kinda slow on a trackpad. For a more serious entrant in this genre (with speeds, altitudes and radio navigation), check out Endless ATC on Steam.

I landed some 40 flights and made it near the top of the leaderboard.

The scoreboard is taking too much screen space and occluding the planes, would be better to have scores at the top or bottom.

  • apunen 4 hours ago

    added a button to hide the scoreboard on desktop!

axelb152 2 hours ago

I think the landing box could be a bit easier to hit

SamBam 3 hours ago

Very fun. Got a few minutes in. Is there a strategy for avoiding hitting the planes driving slowly across the runway for takeoff? It seems very hard to also pay attention to them when they have so little lead time.

koko443 4 hours ago

The appeal of ATC-style games is that the entire difficulty curve comes from one mechanic: you're never doing anything hard, you're just doing too many easy things at once. Flight Control nailed that on touch screens. Curious how this one handles the difficulty ramp — more planes, faster planes, or tighter airspace?

  • apunen 4 hours ago

    thanks for playing! yes, over the first 5min the spawn rate ramps up from ~5s to ~1.5s and the aircraft cap goes from 3 to 12. also wanted to make things more interesting with the takeoff mechanic to add some predictable congestion

    • pardon_me 2 hours ago

      Fantastic game! I miss the old iOS version. My suggestions:

      The predictable congestion gets a bit tedious and makes the game impossibly difficult quite quickly. It guarantees needing to keep readjusting almost every plane, otherwise a crash happens while trying to select the correct plane to move. It's a great mechanic earlier on and as a tutorial, because collisions happen rarely, but knowing that so many planes spawning or taking off on a calculated crash path when it's already chaotic seems to actually take skill out of the game as it progresses.

      Planes that land should turn gray as it's confusing vs. planes taking off (especially consecutive takeoffs).

      Volume slider rather than just on/off.

      Drawing paths to the landing area should be more forgiving. If there's a short section of weird path at the end, it messes up timing for the planes landing and causes crashes.

westcoast49 1 hour ago

I got a slight flashback to Blue Max, just because of the graphics.

consumer451 2 hours ago

Very fun. My only gripe is that you should be able to overfly taxiing aircraft, without crashing.

mrkpdl 4 hours ago

I still miss flight control, seems wrong that such an important early iPhone OS game is just… gone.

cebert 6 hours ago

When I was growing up, there were two airport simulator games that were pretty fun to play. One of them I remember playing on my Sega Genesis.

  • mathgeek 5 hours ago

    Aerobiz? I had forgotten about that one, such an awesome game. Rented it from Blockbuster many times.

Avio223 2 hours ago

Very satisfying to play! I made airpordle.com a bit ago when the dle craze happened, where the goal is to guess the airport you are controlling and the ATC score you get allows you to buy hints. https://airpordle.com

tantalor 3 hours ago

Losing because some collision off screen seems a bit unfair.

heresalexandria 6 hours ago

This is super fun! Could be neat to add keyboard controls for auto routing (i.e. select plane number n and auto route it to strip x or have it fly a go-around to wait). Would also be sick if you added models of real world airports to play.

That said I love this as is and will definitely be playing & sharing it.

WhyComboNadir 3 hours ago

It's surprisingly fun! You've inspired me to finish something aviation related I'm working on and post it soon. Cheers.

tantalor 6 hours ago

Nice homage to Flight Control (2009)

harvie 2 hours ago

Imagine modified version of this game having local AI voice recognition and you would have to give instructions to the air traffic over "radio" using callsigns and everything. Just like the real tower.

schnebbau 3 hours ago

This is cool. What is it built with?

_zendar_ 3 hours ago

Just playing right now inside airport waiting for a delayed flight, such an irony

mattimatti 6 hours ago

Fun to play, I like it puts a close by airport on the high-score board.

danfunk 3 hours ago

Perfect kind of intuitive. It was a joy to figure it out, and just "learn by doing".

tonic_note 2 hours ago

the hitbox on the landing strip is kinda odd, not sure why sometimes my planes don't enter into the landing state when entering the runway

AlfredBarnes 5 hours ago

Fun how quickly i developed my own rules.

Yellow planes always get rerouted this way.

Put red in this circle to stay out of the way.

Thank you for sharing and thank you maker for makign!

murzynalbinos 3 hours ago

This is nice. And yeah, I've crashed after 33 sec ;)

Khira_Moss 2 hours ago

The real simulator feature is discovering how quickly one delayed plane becomes everyone’s problem.

pir8life4me 6 hours ago

Fun. But the ATC has a different UI I think?

pjmlp 4 hours ago

Even if simple, it is quite appealing and fun, spend quite a while playing it.

TechSquidTV 6 hours ago

Both me and my friend have been racing eachother to create airport simulators. Wildly on-topic for me.

  • leetrout 5 hours ago

    How do you plan to release them? Free? Mobile? And are you using AI to help deliver?

gus_massa 5 hours ago

Nice and fun, but I'd like that the fame enforces a minimal turning radius.

vlovich123 5 hours ago

The touch controls, at least on iOS, leave a lot to be desired.

mannycalavera 4 hours ago

this is awesome, thank you for making this. Such a neat little package - I love that there are no instructions. And the graphics are so simple and neat

Aardwolf 5 hours ago

4 successful landings before disaster struck, not a bad first day as ATC

grwthckrmstr 3 hours ago

Brought back fun memories! Thank you

dssagar93 4 hours ago

This is addictive. Enjoyed it thoroughly

tallanvor 5 hours ago

Just a green background and some text on Firefox.

  • brettermeier 5 hours ago

    Not with mine. Are you blocking your JS?

yangosoft 5 hours ago

Add some color blind option, please.

I cannot distinguish the two reds/browns/greens or whatever hehe.

arsenkk 2 hours ago

very sticky game, love it! my record is 18 landings

opentestudox 5 hours ago

Is this based on WebAssembly?

  • apunen 4 hours ago

    sveltekit and pocketbase!

Erenay09 4 hours ago

the graphics reminded me OpenTTD

kbcool 5 hours ago

I'm kind of disappointed that this isn't a simulator for managing what happens inside the airport rather than ATC.

I'm also unsure why I feel that way as it sounds like a nightmare

JKCalhoun 4 hours ago

Cool. But, yeah, no, too stressful.

Give me a relaxing game. (I'm getting old.)

advisedwang 2 hours ago

The departures kind of subtract from the "flow state" feeling you get when lining things up. Sure, that's an additional challenge, but it's not that fun.