goosethe 19 hours ago

I feel like I did this one already: https://github.com/seanwevans/4splat

  • noosphr 18 hours ago

    Well there's your problem, you didn't say you wasted a million dollars doing something an expert can do in an afternoon.

    • anon7000 13 hours ago

      I mean it’s probably in the training data too

  • sulam 14 hours ago

    Wow dude. That is a hell of a README. Great job!

  • IanCal 14 hours ago

    Admittedly just scanned this but that’s lossless, right?

  • dwohnitmok 14 hours ago

    Do you know what kind of compression ratios you get out of curiosity? Presumably it would be lower than this format (because this format is meant to be lossy not lossless) but very curious as a baseline.

  • beAbU 9 hours ago

    Your readme is really mobile unfriendly, FYI

delichon 21 hours ago

A gaussian gif. Coming to porn sites soon. The file format name works for them. But imagine whole movies shot in this format. The fly-on-the-wall fantasy of movies, without being locked in place for the whole shot. Narrative possibilities like being able to examine just how close the Tyrannosaurus Rex is to your rear view mirror. Clues in a mystery only visible on rotation. Hidden bonus scenes.

I hope this catches on just to be able to watch the evolution of cameras to capture it.

  • andybak 20 hours ago

    Ok but you're commenting on the general concept of animated gaussian splats. That's existed for a while and it's unrelated to what this actual post is about which is a new compression method.

    • delichon 20 hours ago

      I suppose it's the difficulty in recording them rather than the file size that has kept them experimental. But that's not a problem for AI generated splats. GenAI sites could have a toggle from image to video to splat4d.

  • orbital-decay 20 hours ago

    >imagine whole movies shot in this format. The fly-on-the-wall fantasy of movies, without being locked in place for the whole shot.

    That would be terrible. Framing is the major expressive feature in cinematography, and any interactive format needs a lot more thought put into it than just having a free camera. Literally the worst of both worlds.

    Light field video streaming is a thing, however it's pretty niche. OTOY pioneered holographic codecs and light field videos with some degree of freedom and a sense of depth more than a decade ago.

    • jayd16 20 hours ago

      Not terrible, per se, but not a movie. There are other formats that fit the task better like immersive theater and theater in the round.

      This has been extensively explored with VR and games, though.

      • NuclearPM 18 hours ago

        The “per se” is never necessary.

        • Chaosvex 17 hours ago

          I don't think their writing is supposed to be an exercise in saving bytes. Per se.

          • spudlyo 16 hours ago

            It's less bytes than "intrinsically" or "by itself", so not bad, per se.

    • skybrian 17 hours ago

      It wouldn't work for a movie, but it might be good for a concert video, stage play, dance, or sports, where you're capturing something happening in a defined space. You could pick a different seat in an auditorium.

      Also consider connecting a virtual space with a real one, so it looks like something happening on a virtual stage that's connected to a room in your house.

  • jfim 19 hours ago

    That already exists though. I believe Braindance VR uses a rig with a couple dozen cameras to capture the same scene from multiple viewpoints then converts it to a gaussian splat that can be walked around.

  • hoppp 18 hours ago

    Its great for porn for those videos when the camera seems to be focused on the actors balls when thats definitely not the part I want to be looking at. I can just look around the room instead.

  • braebo 4 hours ago

    So a video game?

chmod775 19 hours ago

The application is cool, but there is little novelty here. All of the employed techniques are well-established.

I suggest removing "novel" from the title unless you wish to seriously disappoint some people.

  • AaronAPU 18 hours ago

    But that’s exactly where we’re at. Disappointment is fine, attention is all you need.

  • adamraudonis 15 hours ago

    I tried to apply existing mp4 H265 like compression to 3D splats. Do you have any links to other 4D splat formats?

Lucasoato 22 hours ago

Doesn’t with for me, iOS Safari :/

  • nomel 22 hours ago

    Works on my old iPhone. The video is a splat. Click the interact button to change perspective.

    • LudwigNagasena 18 hours ago

      Moving camera completely distorts the video both on my Mac and iPhone.

  • oldsecondhand 20 hours ago

    Me neither on Chrome on Win10. "WEBGPU initialization failed".

  • skybrian 20 hours ago

    Works on my iPad using Chrome or Safari.

    • filoleg 18 hours ago

      Safari on iPhone, working as intended for me as well.

  • ncr100 15 hours ago

    It's working on Android Chrome browser

  • adamraudonis 15 hours ago

    The viewer uses WebGPU... I could support WebGL for greater compatibility.

adamraudonis 1 day ago

See repo for prompt. Feel free to contribute to format or benchmarking. MIT Open Source.

  • diimdeep 23 hours ago

    Publish full session md, you can export them with `uvx claude-code-log@latest --tui`

    • tjuene 21 hours ago

      warning: don't just run random commands in your terminal

      • thehamkercat 21 hours ago

        specially not npm/python related packages with @latest

        Yes please give me the latest supply-chain attacks.

      • fragmede 19 hours ago

        too late, I already ran curl | sudo bash

    • reassess_blind 19 hours ago

      Somehow that feels too private to want to share.

  • noosphr 18 hours ago

    Software created by algorithms is public domain.

ACCount37 19 hours ago

Does switching scenes in the demo work for anyone? There are what, 3 hidden panels in the HTML there? But none of them have a "switch scenes" button.

zamalek 13 hours ago

> a splat is static iff a single quantized value

What is up with LLMs and "iff"?

  • _0ffh 10 hours ago

    Well, iff is a useful abbreviation. I use it in personal notes at least, and would use it more often if I thought it was more widely understood.

gcr 21 hours ago

Something’s way off with these numbers. The page says it encodes video at 640MB/s which is quite large even for 4D data and doesn’t match the filesize of the demo splat (7.4MB / 2sec, or ≈3.4MB/s).

In fact they say the raw file size of the demo splat was only 427MB, so maybe the 640MB/s was a statement about encode speed? Why write it that way instead of “this demo splat was encoded in 0.6sec” or even just “the time to produce the original splat took longer than the time to encode this video format”?

  • danielheath 20 hours ago

    “encodes video at 640MB/s” is the common way for codec authors to talk about performance

reassess_blind 19 hours ago

Whats the 4 in the "4D" here? A layman like me thinks this looks 3D.

  • jasonjmcghee 19 hours ago

    time

    • reassess_blind 19 hours ago

      Why is it we don't call videogames "4D" if they also operate through time?

      • dietr1ch 19 hours ago

        I guess if moving through time other than forward like normal it'd justify calling time a new dimension on which you can play on.

        Otherwise, we just focus on the 3D space they represent and take time for granted

      • jasonjmcghee 19 hours ago

        3D Gaussian splats are still images of 3D space / photogrammetry

        So I'm guessing it came from representing the additional dimension

      • dullcrisp 19 hours ago

        Animations are four-dimensional. Colored animations are seven-dimensional. More if they include surface normals or lighting information. Simple.

mistahchris 21 hours ago

wow… this is seriously cool.

refulgentis 17 hours ago

Looks like crap, is it the format?

StilesCrisis 17 hours ago

I'm so tired of HN putting sites on the top with zero human authorship. I have to listen to Claude-voice enough at my job.