hunter-gatherer 2 hours ago

Played OpenRA a few years back, and as an 80s/90s kid played the original. OpenRA is great in my books. I've linked this before, but I suggest watching some.of the competition replays of OpenRA from the "five aces" YouTube channel (https://www.youtube.com/watch?v=kmywk-96Irk).

  • kodefreeze 31 minutes ago

    We are building a command & conquer style RTS. If you're interested in taking a look at our very early demo of the game play, please check out: https://warpact-rts-9221.web.app/

    And join our discord to follow along!

liendolucas 14 hours ago

If you play the original and then OpenRA you will be amazed how well OpenRA is balanced.

As an example, while in the original game using allied artillery against soviet tesla coils was a dead sentence in OpenRA is great to be able to fire well beyond its range forcing you to come out of the base to defend it.

They also added a ton of features which make the game truly enjoyable and fun to play.

Well done OpenRA team!

  • abixb 14 hours ago

    Tangential, but I got introduced to Red Alert C&C through various 'Hell March' videos by random fans of various militaries on YouTube. It's funny how it vibes with nearly every military you throw it over.

    • cogman10 14 hours ago

      I love using the RA OST for coding. The songs are fun and fast paced with low lyrics.

      It helps that this is a childhood favorite game of mine.

      • OptionOfT 13 hours ago

        Try the Doom ones.

        • cogman10 13 hours ago

          I'll have to give them a shot, but admittedly the nostalgia is almost certainly a big reason I love the RA OST (and starcraft as well).

          I didn't play enough doom to really love it in the same way.

          • b112 13 hours ago

            It's the same backend, so it's a bit like a fun theme difference. I played Dune2 first, and like RA too.

            • monocasa 10 hours ago

              They're talking about Doom, not Dune.

              • b112 10 hours ago

                Heh, yes, right you are.

          • OptionOfT 10 hours ago

            Right, it's less about the nostalgia, and more about the tempo that I find really enjoying.

          • Forgeties79 10 hours ago

            Man the Terran tracks are so incredible

        • warumdarum 8 hours ago

          Total annihilation had an amazing score.. it was a young media giving talent a way to shine without first having to do a pilgrimage through some elder legends sweatshop.

        • philistine 5 hours ago

          Against all the evil that Hell can conjure, all the wickedness that mankind can produce, we will send unto them... only you. Rip and tear, until it is done.

          And then I pay bills for eight hours.

      • doublerabbit 12 hours ago

        Frank Klepacki is a legend of a musician.

  • JumpCrisscross 14 hours ago

    APC + flamethrowers was the new WTF in OpenRA, if I remember correctly.

    • bethekidyouwant 12 hours ago

      If you play online and have a low rating of course buddy is gonna try this

  • hypercube33 13 hours ago

    Weird. I find the balance for player vs AI to be actually pretty horrible. AI can outrange artillery sight so you have no choice but to push forward always or micro manage units. I have a fork of OpenRA on my GitHub where I try to address this, along with pathfinding bugs, enabling Tiberian Sun and fixing bugs with that. I also updated it to cross platform .NET 10 and bumped the performance up about 6-10x fixing minor bugs. Debating if I'll roll any of the code over as pulls to the main project ever after I tried to fix a random bug before and they were not welcoming to me but that was like a decade ago.

    • liendolucas 13 hours ago

      The comparison was against the original game. I haven't played on the computer since ages, but that was my impression the times I played it. I'm not deep into all the nuances of the game just that it was considerably better that the 1995 release.

      • benoau 12 hours ago

        1995 was the original "Command and Conquer" not "Red Alert". In the original C&C the computer wouldn't attack sandbox walls which was basically godmode since you could just fence them off heh.

        • skhr0680 1 hour ago

          The computer player would always target your nothern-most structure for airstrikes or nuclear weapons. This persisted to at least Generals Zero Hour (I never played the campaign of C&C3 or 4 so can't comment on them).

    • b112 13 hours ago

      The load/save is what kills me. It's a great project, but having to wait 2 hours for a game to load, fans blaring on my laptop, makes it less playable.

      For context, I love huge, massive maps with loads of players. OpenRA replays the entire game to restore, it doesn't have a save-current-state routine.

      So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save.

      Heartbreaking.

      • apitman 13 hours ago

        > So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save.

        It's super impressive this works at all.

        • recursivecaveat 6 hours ago

          Starcraft 2 has the same overall design. If you disconnected and rejoined in an online match you could watch it scrub through the entire game to get back to the synchronization point (not theoretically necessary I guess, but probably avoids a lot of headaches). 10:1 for simulation to real-time feels pretty on-par with what I remember blizzard could achieve.

          • philistine 5 hours ago

            OpenRA has that ... for single-player saves!

      • lenkite 11 hours ago

        Now, that is what I call taking the "Command Design Pattern" to heart!

      • paulryanrogers 10 hours ago

        Perhaps because their focus is on multiplayer, where saving and loading isn't as in demand as SP

      • jancsika 5 hours ago

        I want a VCS that works this way:

        1. download current version of Linux

        2. an MS-DOS/Minix dualboot VM starts with Linus beating Prince of Persia

        3. fast-forward all the way through the history of Linux to him merging the relevant patchset

  • TexanFeller 7 hours ago

    I actually loved the imbalance of OG RA, I live for vaporizing my foes with tesla coils!

  • ralusek 2 hours ago

    To me in second grade, Red Alert was literally just building Tesla Coils.

999900000999 4 hours ago

Open RA2 also exists. I think RA2 is significantly better and the peak of what an RTS can be.

Say what you want about EA, but they not only tolerated Open RA, but they straight up opened sourced the older games.

More publishers need to do this. I wouldn’t even mind a crowdfunding effort( give the proceeds to charity) to release the source for other games.

  • totetsu 4 hours ago

    I must have paid for a various copies of RA2 5 times over the years. I imagine they got enough monitization from those old titles.

    • koolba 3 hours ago

      I would pay inflation adjusted original retail for a GOG DRM-free version of RA2.

  • LeoPanthera 3 hours ago

    RA2 is still available on Steam, and despite its age runs with only minimal issues on Windows 11. It works on Linux too, but it works a lot better if you add the cnc-ddraw DLL and change the launch options to:

      WINEDLLOVERRIDES="ddraw=n,b" %command%
  • 20k 3 hours ago

    >Say what you want about EA, but they not only tolerated Open RA

    They also don't have a choice though. There's nothing illegal or actionable about OpenRA. At most EA could have potentially forced them not to refer to CnC on the github, but even then its not clear that that's enforceable

    • 999900000999 3 hours ago

      They could still send out cease and desist letters. GitHub doesn’t have the best track record standing up to those.

dang 7 hours ago

Related. Others?

OpenRA – Classic strategy games rebuilt for the modern era - https://news.ycombinator.com/item?id=42823667 - Jan 2025 (122 comments)

OpenRA – Classic strategy games rebuilt for the modern era - https://news.ycombinator.com/item?id=37553193 - Sept 2023 (169 comments)

OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era - https://news.ycombinator.com/item?id=28511076 - Sept 2021 (199 comments)

OpenRA Release 20210321 (and new website) - https://news.ycombinator.com/item?id=26533422 - March 2021 (10 comments)

OpenRA: An open, cross platform and expandable implementation of Command&Conquer - https://news.ycombinator.com/item?id=23342320 - May 2020 (3 comments)

OpenRA: Classic strategy games, rebuilt for the modern era, open source - https://news.ycombinator.com/item?id=14065021 - April 2017 (1 comment)

---

(p.s. reposts are fine after a year or so; links to past threads are just to satisfy extra-curious readers!)

patentlyze 13 hours ago

OpenRA is awesome.

Whoever runs it, you're awesome!

The player base is only slightly lower than when I used to play RA2 on dial-up like 20 years ago.

I've boycotted EA ever since they ruined the franchise.

  • spyware_suburbs 10 hours ago

    Same, breaks my heart they ruined this franchise. It does make me happy that someone loves red alert as much as me and has made OpenRA.

kodefreeze 1 hour ago

We are building a command & conquer style RTS. If you're interested in taking a look at our very early demo of the game play, please check out: https://warpact-rts-9221.web.app/

And join our discord to follow along!

dice 13 hours ago

We used to play RA on my friend's home network, which was thin net running IPX. The house rule was that if we'd collectively built enough units that the game started slowing down you had to attack. It was good times.

  • apitman 13 hours ago

    When it worked, IPX LAN was maybe the peak UX in multiplayer gaming.

    Moving everything to TCP/IP came with a lot of improvements, but we also lost important things. Reminds me of the move from Flash to HTML5.

    • minitoar 9 hours ago

      I was using ipx over hamachi for multiplayer c&c as recently as 15 years ago!

      • shmoe 33 minutes ago

        Hamachi is what I always bring up when explaining tailscale :P

mikepurvis 8 hours ago

Timely. I just downloaded Augustus last night and played a bunch of Caesar III with the assets for $5 from GOG.

Interestingly Augustus is itself a fork of Julius, where Julius intends to replicate original behavior including bugs whereas Augustus adds a number of QoL improvements like better parking control for the walkers.

Anyway all that to say, open-source engine remake projects are awesome.

ceejayoz 11 hours ago

I have such fond memories of this game. Editing the .ini files was a delight - I distinctly remember giving Tanya (with her incredibly rapid-fire guns) cruiser shells and having basically the entire map blow up instantaneously.

t0mas88 11 hours ago

OpenRA is great, it feels like a better version of Red Alert 2.

The one thing I'm missing is C&C Generals and Zero Hour. Those were also really fun to play over LAN.

  • alasano 11 hours ago

    A better version of Red Alert 2 is insanely high praise.

    • HelloUsername 6 hours ago

      I agree, also unfair comparisons since RA1 and RA2 are really different games. Perhaps they meant C&C 2? Which is RA1.

gehsty 9 hours ago

Ah man I remember playing Red Alert against my friends online where you had to put the other persons phone number in and (I guess??) you made some kind of direct network connection. No idea if it was billed as internet or what!

CursedSilicon 6 hours ago

Would be nice if they finished Tiberian Sun/Red Alert 2 support.

I only complain because I put in over $1,000 USD as part of a crowd funding campaign to do just that

...13 years ago :(

  • rrr_oh_man 5 hours ago

    Wait, Tiberian Sun is not working? In what sense? I'm sure I played with walkers, visceroids, giant ants, mole tanks, and hovercraft.

JumpCrisscross 15 hours ago

Has anyone built better AIs for this?

  • logdahl 15 hours ago

    I might suck but I found it really hard iirc :^(

    • dogma1138 15 hours ago

      AI in strategy games always cheats I haven’t seen a single game where the AI wasn’t built around cheating. Once you figure out how it cheats it’s usually a combination of resource multipliers, build time multipliers and not having a fog of war it becomes much essier to beat at any difficulty.

      • invader 14 hours ago

        Often, but not always.

        I hate the term "AI" applied to games, since AI means so many things and usually implies something smart, "intelligent". But in reality, it is more like a "bot" or a "computer player". And the main goal is not to be super-smart, but to be plausible enough and provide an appropriate challenge to the human player.

        There are some "fair" bots in games - like in my favorite turn-based Mechanized Assault and Exploration from the mid 90s. Computer players follow the same rules as the human ones - e.g., if something is not visible to the radar, the computer will not see it. The only "cheat" is the resource boost computer players can have on the higher difficulty settings, but it is totally optional. And as an experienced player, you always let the computer have it, since you want a challenge, and without that boost, it has no chance whatsoever.

        • Sharlin 14 hours ago

          Real-time strategy AI is absolutely AI in the standard Russell & Norvig sense of AI. There's nothing about the computer science concept of AI that implies "super-smart" or always trying to outsmart the player (rather than trying to be entertaining).

          Continuously shifting the goalposts of what "AI" is is, of course, a well-known phenomenon, giving rise to what's called the AI effect or Tesler's theorem [1].

          [1] https://en.wikipedia.org/wiki/AI_effect

          • invader 14 hours ago

            Maybe it is, given that the classical AI definition is so broad, it can mean almost anything. But for me, there's a fundamental difference between something that "tries to be intelligent" and something that "tries to appear to be intelligent".

            That is why I prefer to call them "bots" or "computers" - just to separate them from a shifting mess of definitions of what "AI" actually means. It reminds me of "Destination Void" by Frank Herbert, where the main characters were trying to build artificial consciousness and were struggling to define what it actually means.

          • stephantul 13 hours ago

            Thanks for introducing me to the article! I’ve experienced this myself but didn’t know it had a name.

      • ben_w 14 hours ago

        Not always.

        For a lot of games it can be surprisingly easy to make an AI which beats the median player even when limited to just basic strategies, simply by not getting distracted by the gut feelings that humans have.

        Even for more complex strategy games like say Starcraft II where that's not enough, there's this: https://en.wikipedia.org/wiki/AlphaStar_(software)

      • jtolmar 12 hours ago

        There's a whole scene around making bots for Starcraft: Broodwar, using an API (BWAPI) that doesn't allow cheating. They're quite good now, better than most humans. But the top bots still can't beat a pro, or even a high ranked ladder player.

  • 9dev 15 hours ago

    Pitching in on this with a tangent - how good are LLMs with RTS games these days? As someone without friends into that genre, it’d be pretty cool to play eg. AoE II against a capable computer that play like a real human…

    • HeavyStorm 15 hours ago

      It's improving but sota models are now too slow for a real time game. Training a specialized neural network would be more effecient.

    • clates 15 hours ago

      Depends on what you mean, LLMs can probably _make_ pretty good AIs. It'll have all the AI scripts in the base game, including the three iterations (base, FE, DE) all the user generated ones ( including barbarian ) and then able to consume the language schema. Rig up a baby model that takes the matchup during loading and hot swaps one of your pregenerated AI scripts.

      If you meant _playing_ raw based on LLM input - that's probably the wrong tool for the job. The latency for you to react to a mango shot is faster than a billion tok/s lol

    • yard2010 12 hours ago

      Instead of driving the agent with an llm, it might work to use the agent to hard code heuristics, and use some kind of a simulation to benchmark its skills? Then feeding the results back to the agent so it can improve the heuristics?

  • egeozcan 15 hours ago

    When I was a teen I was mostly writing RA2 custom map scripts and rules/units for my friends and watch them battle with my rules in internet cafes. When that was not possible, I was creating custom RA2 AIs, but it was very hard.

    These days, I'm having incredible fun developing good old AI scripts with LLMs, for my own vibe-coded RTS game. Just choose all AI players here to make them battle each other: https://egeozcan.github.io/unnamed_rts/game/

    I even let the LLM generate a tournament script to make AI scripts from different LLMs battle (headless): https://github.com/egeozcan/unnamed_rts/blob/main/src/script... GPT-5.5 leaves all in the dust currently. I cannot beat most in the game I set the rules myself :)

    If you are like me, you can just make LLMs create your personal RTS game and also develop custom AIs. It's so much fun.

    • wahnfrieden 14 hours ago

      Were you familiar with my modding site RA2Factory?

      • egeozcan 14 hours ago

        Yes! I downloaded a lot of shps voxels and map packs from your site! I think it was the beginning of 2000s? Anyway, a very delayed thank you!

        • wahnfrieden 1 hour ago

          Amazing! You're welcome. Yes it must've been around 2000, I was around 13-14 when I built Tiberian Sun Factory and then RA2 Factory.

          To be honest I didn't play with mods much myself because I was consumed enough with the joy of building tools (such as for INI editing and voxels) and the websites, and connecting with the community and other site/tool builders. I did play the vanilla games a lot though.

          I contacted the community manager at Westwood Studios and was granted the chance to visit once during a trip through Vegas. I remember him and others being very friendly, giving me a tour through the office, seeing the reality of the life of game testers, having some time with the Yuri's Revenge expansion before release, and being given some merch - a Dune II box, a C&C poster, which I still have in storage. Just to share some more of what I can recall from those days.

    • b112 13 hours ago

      Huh. You know, I wonder. The API provided to AI scripts must have enough info for limited strategies, but I've never seen what's what. You have.

      What are the possibilities for just giving Claude that each turn. Yes, insane over kill, but in a couple of years Claude level AI will run locally on laptops...

      • egeozcan 10 hours ago

        I'm really not sure about the timelines, but I can easily speak to the state of things for today: LLMs are very wasteful and slow for real-time decisions. The "thinking" ones have no chance and if you disable thinking, they really struggle with querying the context with the right calls. For the once in a moonshot scenarios that they have enough context and ample time to react, they are great!

        Developing AI scripts, however? They are crazy good! I try to re-balance the game to give a little edge to the humans, then it takes a single iteration for your not-even-sota LLM to destroy me. I mean I'm not the fastest RTS player but for the lack of skill, I have the advantage of being the designer of the game :)

        About the RA2 AI scripts: You can react to enemy faction, composition etc. but it's impossible to program it to pull back its tesla tanks when they are under threat from a bunch of rocketeers. Those things are hard-coded in the game engine. I think the only exception was the DeeZire mod which patched the game exe, if I'm not hallucinating.

      • bigstrat2003 4 hours ago

        Even if it worked, it most likely wouldn't be fun. Game devs have talked about the fine line one walks with AI in strategy games: your goal is to challenge the player, not to beat him. It's not impossible to make AI which can beat the player, but that wouldn't actually be fun to play against. So the challenge becomes trying to create something which will hit the sweet spot of challenging but beatable for most people.

  • singpolyma3 14 hours ago

    Does the project allow AI?

    • tremon 14 hours ago

      Old-skool AI, aka cpu opponent.

  • apitman 12 hours ago

    I know you meant player AI, but now I'm imagining an RTS where every unit is running a small reasoning LLM.

    • doublerabbit 12 hours ago

      It's already in the works. NDA but the studio I gig at, their Ai love to send NPCs off cliffs.

      Because there is no collision between the sky and floor it determines that this is the quickest route. Even with zoning it does something you'll never think of.

      Using LLMs as NPCs can be hilarious to watch.

      • _superposition_ 11 hours ago

        I need to hear more. That or start my own NPC circus.

blintz 8 hours ago

Reminds me of 0 A.D. (https://en.wikipedia.org/wiki/0_A.D._(video_game)). The usual problem with an open-source game is the art/music, but this looks pretty decent.

  • jonbaer 2 hours ago

    As a developer on the game (0AD) I must say I find it way more relaxing than RA and Starcraft(n) and easier to manage with only 4 basic resources. As for the AI challenge on all of these games it comes down to how fast you analyze random terrains and the most optimized opening build order - something they (RTS) all share in common.

addozhang 2 hours ago

Sometimes, UI is also part of the classics.

l7l 5 hours ago

OpenRA is awesome. However playing it online, for me felt highly toxic for me. I heard this a lot in the community.

elivoncoder 3 hours ago

my buddy and i would direct connect our ps1 with link-cable and face the tvs away from each other for red alert. long live openra!

ionwake 14 hours ago

based, been playing this for months with my friend, over anything else.

EDIT> My fav setup is to join a free empty server , set up 2 teams, 2 AI and 1 human vs 2 AI and 1 human. And then play with my friend. Great fun. The AI adds a bit of a randomness to the games. Easy smooth quick interface. Just perfect for a quick free RTS game with a friend.

bloqs 8 hours ago

I heard that the Red Alert 2 source code is officially (while unannounced) lost, which is why there has been no remaster. Is this true?

  • CursedSilicon 6 hours ago

    EA showed they had Red Alert 2 tapes in the archive when they did the C&C Remaster stuff back in 2018-2020

    The Mental Omega folks are also known to have a complete archive of everything which is why their "mod" is such a technical achievement above what the game engine can normally do

geenat 14 hours ago

I wish they would release Tiberium Sun

  • patentlyze 13 hours ago

    It's so hard for me to choose between Tiberium sun and RA2. Both are in my top 5 games of all time.

Havoc 14 hours ago

Need to try this at some point. The other open RTS - beyondallreason - is really good too.

GalaxyNova 4 hours ago

I love OpenRA! Play it every weekend with my dad.

relex 5 hours ago

I Love this project, works on Mac, Linux & Windows!

rizsyed1 14 hours ago

This is such a great game. Incredibly well-balanced and thought through.

Schlagbohrer 7 hours ago

Did anyone else expect Scarab of Ra from the title?

malux85 13 hours ago

When I was a teenager, I lived on a farm and our neighbour's were another adult couple. He was late 40s and she was late 50s, her name was Jane.

Jane had an infectious laugh. She was always baking. She died her hair bright red. She drank too much wine. She didnt know much about the details of technology but she was intrigued by it, she read books and she volunteered to help as a teachers aide at the local primary school.

And Jane had a secret, she was one of the best Red Alert 2 players I had ever seen. We'd have matches over dialup and she would totally wreck me in such a short amount of time. I couldn't figure out a strategy to beat her, it was different every time.

I still have very vivid memories of Jane sitting in the corner of her farm house, big thick glasses on, glass of red wine, leading the comrades into war, and laughing as she bombed the allies into submission.

If you met Jane on the street you would never ever guess that under that farmer's wife persona, lurked a dangerous and cunning war strategist. Totally unexpected and utterly fabulous.

Love you Jane

rvba 9 hours ago

It is funny how StarCraft Brood War runs circles around C&C games - people still play it online, there are still 20k dollar tournaments in Korea... the game is just more fun to play and to watch. It received an official remaster too that was only a graphics update

Meamwhile people make threads about RA what was a bad game even when it came out - "strategy" was to made few overpowered towers, then mass tanks and flood the computer with them. Mutliplayer was tanks + dogs, so the first shot of the enemy tank was wasted on your dog.

  • Aachen 5 hours ago

    People say the same about AoE 2 compared to 1, yet I enjoy 1 a ton (my partner and I regularly play it) and found 2 annoying and couldn't get into it. Might it not just be that some people like RA better than your favorite game?

    SC having the status it does in Korea has other causes than only being a good game. I wouldn't argue football is better than some other sport because fifa holds a tournament with prize money that many people watch

robtaylor 7 hours ago

Have they cleaned out the racists, trolls and general scumbags from the 'community' ?

zuzululu 11 hours ago

wish there was OpenRA2 thats the one i been looking forward to

Tepix 14 hours ago

Has anyone turned it into a browser game?

  • aktau 14 hours ago

    Not sure about RA, but for RA2 see https://chronodivide.com/

    • scoopdewoop 10 hours ago

      Chrono Divide is insane. It is wild to see a single dev completely leapfrog every other team that spent years making RTS engines.

  • patentlyze 13 hours ago

    I've been using AI to replicate it for browser play.

    I'm able to get the mechanics down. But I can't get the graphics past RA1 level yet without killing the process power.

guilhas 13 hours ago

Very entertaining campaign