glerk 8 minutes ago

Wow this is really awesome. Really really smooth. It's insane how after 25 years or so my muscle memory is still intact.

xyproto 3 minutes ago

Has science gone too far?

jedberg 3 hours ago

This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...

  • poisonfountain 3 hours ago

    This engine is not optimised for performance. It's using CSS, after all.

    • Insanity 3 hours ago

      Yeah this is a case of “not the right tool for the job”.

      It is awesome though.

    • jedberg 2 hours ago

      Of course, but you'd think after 30 years the compute power should be enough to overcome any lack of optimization. It's a testament to the engineering that went into the original Quake engine.

      • culi 1 hour ago

        Decades of optimizing a toaster to make better toast will not make the toaster any better at making meatloaf

        • rustystump 1 hour ago

          I am on the ground. This is great.

          Still, why css is as slow as it is given what tech like imgui can do is a little wild.

          • harrall 50 minutes ago

            CSS is a general rendering solution, not something built for rendering 3D games.

            And no one has spent any time optimizing 3D transforms to make a game workable because no one would be able to justify the use of their time like that. It wouldn’t even give you brownie points ‘cause most people would just ask “why?”

            • Akronymus 13 minutes ago

              Id assume "a fun challenge" could be enough of a reason

  • DanielHB 2 hours ago

    Wait, did Quack run on Pentium-133? I had a Pentium MMX 233mhz and I always assumed it didn't ran well so I never bother to get it.

    • lightedman 2 hours ago

      Quake ran on a P75 with 8MB RAM in DOS mode. Not the best but it worked at 320x200.

    • jedberg 2 hours ago

      It must have, because that's what I had in 1996 and I played it.

    • iamphilrae 2 hours ago

      If you had a 3dfx card it would run silky smooth on a Pentium-120 (what I had at the time)! Quake 2 ran pretty well too if I recall.

    • UltraSane 2 hours ago

      Quake ran well on my 100Mhz Pentium.

    • bluedino 1 hour ago

      Bare minimum for it being playable was a 486DX4 100MHz or similar, but with the floating point Quake really wanted a Pentium

      • Garlef 53 minutes ago

        I played it on a Pentium with 60mhz - it was allright

  • jonplackett 2 hours ago

    I think you’re missing the point

  • to11mtm 1 hour ago

    Either you had a Voodoo on your P133 or whatever the M1 is doing is having a bad time...

    On my 7945HX this is plenty fast.

  • jamal-kumar 1 hour ago

    For what it's worth it works like smooth butter under Chrome on an M2, on Safari it's clunky and seems to clip alot

AzzieElbab 6 hours ago

Awesome! Harder to exit than vim.

  • deskamess 4 hours ago

    how did you exit? because nothing seems to be working.

    • calgoo 4 hours ago

      Back button worked for me

    • ChrisClark 4 hours ago

      I pressed escape, then just closed the tab

    • axus 4 hours ago

      I pressed Esc key, click quit. And then closed the browser tab.

  • pgt 1 hour ago

    In case you want to view the menu, press Tab. Click outside menu items to resume game.

badsectoracula 3 hours ago

Impressive. I guess this isn't only the renderer made to use CSS but also a full recreation of the engine and logic right? My guess is because a bunch of things do not behave like the original game, e.g. some buttons need to be shot instead of touched to activate, some secret doors open by touching them instead of being shot, etc.

jojogeo 4 hours ago

This is the first thing I've seen on the intertubes for a /long/ time which genuinely makes me smile, thank you op.

Checked out https://cssdoom.wtf/ and loved it too, both are far lighter than current affairs. \o/

remix2000 5 hours ago

It seems like this CSS Quake needs JS to run…

  • zamadatix 2 hours ago

    CSS does the rendering, the game logic is TypeScript.

jacobgold 2 hours ago

No light theme though?

edwinjm 5 hours ago
aggregator-ios 2 hours ago

Wow, this is impressive. 60FPS, MacBook Air M1. I was instantly hooked and so much nostalgia.

crimsonnoodle58 3 hours ago

Amazing and impressive use of CSS. But at the same time, makes me appreciate what feat Carmack achieved 30 years ago on early Pentiums.

divan 5 hours ago

As someone who passionately and ardiently hates prolifiration of this set of _hacks on top of hacks_ called CSS (and CSS/JS/HTML aka Web-stack), I must say this is good and valid use case for CSS. :)

gpderetta 6 hours ago

Nice, but the view keeps clipping out to far ahead of the map (but the character seems to still be in its original position as I can die from monsters). It snaps back in place when I shoot.

edit: both on chromium and firefox, desktop linux.

boredemployee 2 hours ago

I still play quake (world) to this day. I just can't quit it.

rvba 46 minutes ago

After leaving the first area to the bridge... was the sky really so close to the ground in the original game, or the old monitors made it look differently?

Also nice achievement...!

sgt 5 hours ago

Very cool. I wonder what the limitations are? I see the dog I shot is floating in the air. Is that maybe a CSS thing or is it fixable?

  • freakynit 4 hours ago

    .dog { display: float; }

    • skvmb 3 hours ago

      You win! I laughed way too hard at this. Boss man is now giving me the side eye.

stoobs 5 hours ago

Seems like you get stuck on corners and it really doesn't like running up/down slopes, neat though.

criley2 5 hours ago

Really cool experiment. A lot of jank. It would sometimes rubber band me back, movement was grid aligned in a way that made accessing the secret room challenging, and the whole tab unexpectedly crashed with no error. 5 star would play again

jdw64 3 hours ago

I wish I could use CSS this well too

  • MattCruikshank 3 hours ago

    Don't worry, OP still can't center a div.

    • jdw64 3 hours ago

      I think I've finally found something in common between OP and me

    • qingcharles 3 hours ago

      I was centering divs just fine, but now they took away Fable and I'm lost.

Vaslo 3 hours ago

But can it play Crysis?

kiyeonjeon 5 hours ago

how long does it take to develop this game?

alexb_ 4 hours ago

Doesn't work at all for me. I keep jumping around and clipping through objects, can't even leave the first room without being stuck in the doorway to the elevator.

  • ekaryotic 3 hours ago

    have to shoot the elevator buttons in this, in the original you could move into them.

zuzululu 2 hours ago

this is crazy i didn't know css could do this

xenophonf 6 hours ago

Every time I click in the window, the menu disappears. I tried both Firefox and Chrome.

cynicalsecurity 4 hours ago

If this is what CSS has become, it means at some point its development went the wrong way.

  • Rohansi 3 hours ago

    The game logic here is running in JS. Only the rendering is handled by HTML and CSS. Is it really wrong that you can do this? All it requires is 3D transformation of elements.

  • senfiaj 3 hours ago

    It still needs JS. It just avoids using canvas and does DOM manipulation + CSS instead.

AndorinaAI 2 hours ago

lol that's crazy. Good job.

ikari_pl 5 hours ago

Wow, this will be a great project for the forever-upcoming VRML /s