VonGuard 2 hours ago

I am a board member of this org, and I wanted to post the link for donation in here. GOAT is dedicated to open sourcing and open copyrighting materials, schematics, and standards for accessibility hardware. Remember the guy with the robotic legs, and the manufacturer turned them off remotely? That kinda stuff simply cannot be allowed to happen.

GOAT is a fantastic organization, and when Andrei, who wrote this blog, asked for help with his wheelchair, GOAT found the parts he needed, put someone on a plane to his country, and installed the equipment. Andrei was able to go the park for the first time in years, as a result.

Please consider giving to GOAT. It's so rare for a nonprofit to be this scrappy and life changing for people. It's awesome. https://www.openassistivetech.org/contribute/

throwaway2037 14 hours ago

Insanely cool blog post. I had no idea about the XBox Adaptive Controller: https://www.xbox.com/en-US/accessories/controllers/xbox-adap...

I am surprised that we have not seen some sick setups shared on HN.

cobbzilla 14 hours ago

It’s so amazing how far assistive technology has come!

This is a fantastic article but I wish he would have included some wish list or constructive criticism, clearly there are areas of improvement!

But to discern an ask from his writings: At the end he mentions the complexities of working so many different purpose-specific tools— is this perhaps the next area of progress, tool integration and a cohesive experience?

  • Joel_Mckay 12 hours ago

    There were FOSS Tongue-driven and Air-switch (Puff/Blow Morse codes) wheelchair control interfaces with generic USB HID mouse/keyboard emulation. They also have normal pointer interface modes with desktop and tablet OS (no janky software required.)

    The projects were necessitated because costs of medical-device regulatory barriers made hardware iterations economically infeasible to mass-manufacture. There were a few university faculties that would show up at community events to demonstrate DIY kits folks could put together with a friend.

    If these projects are no longer available, send up a flag and someone will spend a few weekends to bring up more open-hardware options. One can't legally sell these as a medical-device in most places, but there is likely nothing stopping a low-power hobby "game control" kit. =3

Firehawke 12 hours ago

It occurs to me that some of this could be really useful to implement into SteamInput for players with disabilities. Someone really needs to show this article to Valve.

  • shakna 8 hours ago

    Valve is also part of the Accessible Gaming Initiative, along with Microsoft and others.

    And Steam does already support the Xbox Adaptive Controller, along with a huge amount of control overlays, and if that isn't enough - SteamInput can be disabled for raw HID mode and then you can interface with any 3rd party app, like in the article.

    Their virtual menus are a godsend for building your own control systems - I've used one with eyetracking software to play Counter Strike.

DigiEggz 14 hours ago

It's really great to see paths forward despite extreme difficulties. My late friend would have been interested in all of these setups, especially the facial tracking. Thank you for sharing this.

password4321 15 hours ago

There are several Twitch streamers with similar setups.

It's discouraging when they haven't streamed for a while like NoHandsKen, though I'm surprised to not find any evidence of a couple streams 3-6 months ago.

ElenaDaibunny 8 hours ago

curious how playability handles the false positive problem with expressions though, involuntary facial movements must trigger inputs constantly

Boom890 3 days ago

Glad he gets to do so.

senectus1 17 hours ago

this sort of digital accessibility fascinates me. I'd love to get into working in that field.