It would be nice to have screenshots. Also it’s just a single commit, did you use AI? Quoting the readme: “FPS.cob is what you get when you decide that game development is too easy nowadays”.
As a few people have asked for screenshots, I spun it up. Here's a video of the basic gameplay: https://peterc.org/misc/fpscob.mp4 .. it's clunky, but it does play.
I had to get into an old tcl program for work recently and had the same thought. I wouldn't necessarily pick it today but it was kind of nice in a way that's unfamiliar to me from modern development.
It would be nice to have screenshots. Also it’s just a single commit, did you use AI? Quoting the readme: “FPS.cob is what you get when you decide that game development is too easy nowadays”.
I hope for their sake that it's an agentic AI experiment.
Submitted a PR: https://github.com/icitry/FPS.cob/pull/6/changes. You can see a screenshot at the link.
As a few people have asked for screenshots, I spun it up. Here's a video of the basic gameplay: https://peterc.org/misc/fpscob.mp4 .. it's clunky, but it does play.
You know what, that is some pretty readable code.. COBOL might have been on to something there. I've gotten so used to syntax soup this is refreshing.
https://github.com/icitry/FPS.cob/blob/main/fps.cob
I had to get into an old tcl program for work recently and had the same thought. I wouldn't necessarily pick it today but it was kind of nice in a way that's unfamiliar to me from modern development.
They should compile it to WASM and host it.
Doesn't run for me. Just I/O errors and quits.
Come on, we need screenshots!