QuaternionsBhop 1 hour ago

I recently wrote klondike in Rust after getting frustrated with bugs in my friend's LLM-written version. I highly recommend it as a recreational programming exercise, the first 4 hour blitz filling out the types was a blast. Later, trying to make as many invalid moves unexpressable by the given types as possible was a fun challenge. I ended up with a 232 byte struct for the board state with all values stack-allocated. The only way to make it considerably smaller would probably be to encode card permutations.

mgc8 22 minutes ago

This is seriously cool, and as a bonus reminds me to brush up on my C knowledge to finally submit an IOCCC entry...

userbinator 2 hours ago

Everyone knows that the != operator is a surplus of the C language, use only the minus operator.

It's notable that on most CPUs, the comparison instruction is equivalent to a subtraction but without writing the actual result.

ares623 2 hours ago

I thought games need GPU acceleration and React? How is this possible?

  • acheron 1 hour ago

    Wait, he didn’t have to import 237 NPM packages?