I think what we’re seeing here isnt Valve messing up but rather the middle east conflict expanded to cyberspace and spilling over to impact civilians. Look at the timing and affected countries. China isnt also exactly known for free internet.
WebRTC works as fallback. WebRTC is encrypted and cant be used for much else.
STUN in the otherhand is unencrypted and the protocol itself can be used for DDoS reflection/amplification. I would not be surprised if this is somehow weaponized and/or blocked/analyzed in real time that then breaks the connectivity.
I think you have it sideways. STUN [1] is the NAT traversal / "NAT hole punching" process that allows peers to discover their public IP addresses and establish direct P2P bidirectional UDP communication. WebRTC depends on STUN to establish P2P communication. You may be thinking of TURN [2] which amounts to routing traffic through an intermediary node that is visible to the two peers.
STUN/TURN is basically icanhazip for WebRTC. STUN gives you your public IP:port. TURN is the same, but the returned IP:port is the one that had been dynamically allocated to you at time of querying, rather than the actual ones.
WebRTC clients take that STUN/TURN response and send to peers through out-of-band, through e.g. a lobby server chat mechanism, to set up the connection. This allows NAT table entries to be created as if they are outbound connection at both ends.
You can't make P2P connection with STUN/TURN alone. STUN/TURN is just a tool required for WebRTC.
TURN is the last resort and isn't just signaling. It carries the traffic as well.
If you can make all the STUN servers fail from the perspective of the clients, you could hypothetically force them to use TURN servers that are more centralized and easier to spy on. STUN negotiates pipes n:n. TURN is closer to n:1.
> force them to use TURN servers that are more centralized and easier to spy on
Webrtc traffic is encrypted as it travels through the TURN servers, isn't it? Sure, you get some which-ip-contacted-which-using-what-service metadata, but any active middleman able to mess with STUN traffic already has that.
It could just be that someone's fucked up a setting somewhere. I mean, the reason WebRTC has loads of options for 'interactive connectivity establishment' is because it's common to see users behind NAT, users whose NAT cant be traversed with STUN, IPv6 being broken, UDP getting blocked, TCP ports other than port 443 getting blocked, etc etc.
If a country's ISPs use CGNAT to avoid giving users precious IPv4 addresses, and world events made the ISPs turn the security settings up to 11, STUN just stops working.
I know I'm just preaching to the choir here but my favourite thing about open source/published source libraries/applications is discussions on bug reports/pr's like this.
It's just something so heartwarming of multiple people coming together to describe their symptoms, workarounds and theories of what could be causing it.
GitHub discussions used to be so much higher quality though when the platform was for professionals. Now, I see so many discussions that devolve into practically being reddit/4chan threads. Another reason to leave.
I feel like it's gotten more professional. 10+ years ago people were dropping the hard R in pull request reviews, now everyone is acting like LinkedIn-speak and Stars will get them their next job
I wish HN would ban posting links to issue trackers with comment sections, like lobsters has done. Although the spam volume from HN and reddit is pretty small compared to that from youtube reaction video influencers
Wild hypothesising here on HN but if you read to the end of the GH issue users have been reporting that STUN has been failing (i.e. no P2P link establishment, fallback to high-latency relay servers.) Multiple users have been able to work around the issue by manually substituting older Valve WebRTC dlls. I'd love to read a postmortem from the Valve devs.
It's so funny when people come up with these arguments so confidently and then seeing them getting disproved so quick. Bro was never more glad there's anonymity on the internet
It doesn't work adding it to the actual title, and the Github issue title is misleading without the context of what the issue is published on, so babuskov is doing us a favor by setting one that's informative.
Then don't make this thread. One can't discuss an issue about Israel/middle east's internet connection while pretending the war doesn't exist. Technical issues don't float in a perfect vacuum sphere.
The rabbit hole started as a major P2P issue in Israel and possibly other middle east countries and further investigations revealed it seems to be a worldwide problem.
worldwide means israel russia and china so far. all countries that dont exactly like internet freedom and have a long history of spying and censorship. this might be a side effect of some government policy against p2p networks designed to make it harder to bypass censoring isps.
What an absolute dud of a submission, I can't believe this got so many upvotes. I guess people saw "Valve" in the title and figured it must be important, even though the content of the issue doesn't even line up with the title.
Valve fascinates me because the devs there occasionally seem to be simply the best on earth in a given field, but despite that, bizarre bugs will persist for a long time. My favorite was how steam in home streaming from a PC to a steam deck wouldn't work if the steam deck had an Ethernet and wifi connection - one of the connections had to be disabled or the stream would always crash.
Maybe they need a few average devs there to spend time sweeping up behind the paragons that are pushing the envelope into these features existing at all.
Valve famously has a very flat org structure so it's possible that that problem just isn't sexy enough for someone to pick it up on their own, without being told by a higher-up.
I wish they offered remote; I'd happily work there doing those sorts of unglamorous bug fixes. High-reliability engineering is my jam.
People keep blaming the flat org, as if conventionally-organised companies never had any bugs or never focused on very visible and marketable features rather than bug fix.
In fact, the flat org allows a random person to work on a niche bug management doesn’t seem to care about, which wouldn’t be possible if you had a boss breathing down your neck.
My favorite bug family, that somehow to sneak in every time, is how their react frontend (or whatever the store runs) manages to semi-crash and the controller inputs are no longer recognized.
I kind of hope at least they'll fix such issues permanently before the steam machine release.
That is the bane of my existence. Steam's UI is so slow to react due to its web roots, that I feel like people must be insane to think that Steam is somehow this great app. It's terrible.
Steam was rewritten in React relatively recently. I think most people formed their opinion of Steam back when it was mostly developed in VGUI, the same in-house native UI framework Valve used in games for stuff like the Half-Life 2 title screen and the TF2 server browser.
> Steam's UI is so slow to react due to its web roots
I actually wouldn't blame the web roots. Battle.net is also a CEF based launcher and it feels so much more snappy compared to Steam. For some reason Steam just feels really slow.
The company is very small, and they're doing a lot with what they have. Steam alone is full of arcane features that I keep discovering. There's a lot of backend stuff. They're making games and hardware.
Perhaps some of this is contracted, similar to the Linux compat and drivers, but it's still impressive to me, compared to the orgs like Spotify, order of magnitude larger with barely any features at all. (I understand there's legal, huge backend, and I didn't see many bugs over time, but still)
But would it actually help. More employees means more communication and overhead. Lean organisations can move much quicker. Part of why valve can do what valve does is how lean it runs.
interesting, people speculated that Street Fighter6 went from P2P to relay a few months ago on one of the updates. never wouldve thought it would be actually a valve issue
Reading the github thread points to a case of: "My country's governemt mandated it's ISPs fuck with my internet traffic, but steam P2P stuff used to not be affected but now is" across mutiple countries. People have found it works again if they roll back some of steam's dlls so Valve can probably fix ir.
Hm, I have always wanted to use this to play couch co-op remotely but is this even the same "service" that provides that?
Looks like they tracked it to a steam update in March, and there's a workaround for at lest 3 games that involves all players copying steamwebrtc.dll to the game's ./binaries folder.
My unpopular opinion: Valve is basically a parasite or a landlord. They've been so successful it's hard to imagine a world without them, and they say "you gotta give the parasite its due" and we believe them and comply.
It's been kept around because they treat their customers ok, but they absolutely exsanguinate their developers.
And their engineering culture is... odd. They hire senior people and then let them all fuck sound aimlessly. Their APIs are terrible, their infrastructure is all over the place, they still have patch Tuesdays. But because they are the landlord that owns every house in town, what are you going to do, not pay rent?
Gabe is out there cruising the world in a billion dollar yacht, eating thousand dollar meals. All that came off the backs of developers who actually make the games.
> It's been kept around because they treat their customers ok, but they absolutely exsanguinate their developers.
This is true, but "treat their customers ok" goes a long way. When everybody else severely abuses their customers, the one company that doesn't generates a lot of goodwill.
I'd question the idea that they treat developers poorly. Epic Games Store exists and Famously beats Steam (and others) over the head by charging only a 12% fee
Hell, they even buy timed exclusive access to certain games
I lack an informed opinion on the matter but I have to wonder what you think the one thing has to do with the other? Developers have very little choice but to go where the customers are.
Who knows? Presumably because Steam hasn't done anything to drive them off, they've generally been satisfied with the service, and the titles they want are available. At least that would be my guess based on my personal experience but I assume Valve has a much better grasp of their audience than I do.
The Epic Game Store is just kind of mid. The app feels spammy, the game selection is less, and it doesn't really offer anything over the existing options beyond the monthly free game gimmick. If they want customers to head there it needs to be better, not just good enough.
Totally agreed. I'm building a Steam competitor, that's web-based (WebGPU/WASM) as well as cross-platform. Light on games atm, but the goal is to replicate over time virtually every feature Steam has to offer, as well as more. You can check out a preview of the portal here:
Eh, Steam is kind of like the liberal democratic US empire. It may be evil in a lot of ways but it could actually be a LOT worse. We may actually historically be very lucky to have had a non-shittificationmaxxing games platform for a couple decades, just like we were lowkey lucky that the world was briefly ruled by a somewhat democratic country.. Enjoy both while they last, may not be around long.
> just like we were lowkey lucky that the world was briefly ruled by a somewhat democratic country
This is just what you tell yourself to feel comfortable about living as a beneficiary of the empire. From the perspective of those invaded, there is no difference. Do you think in Vietnam they thought "I'm glad it is a democratic nation dropping dropping 7.5 million tons of bombs on us and raping our villagers, it would be so much worse if they were authoritarian!". Do you think in Cuba they think, "I'm glad it is a democratic nation that is blockading our entire economy, condemning us into poverty". Do you think in Iran they think "I am glad it is a democratic nation that assassinated our leader and bombed our school"?
I think what we’re seeing here isnt Valve messing up but rather the middle east conflict expanded to cyberspace and spilling over to impact civilians. Look at the timing and affected countries. China isnt also exactly known for free internet.
WebRTC works as fallback. WebRTC is encrypted and cant be used for much else.
STUN in the otherhand is unencrypted and the protocol itself can be used for DDoS reflection/amplification. I would not be surprised if this is somehow weaponized and/or blocked/analyzed in real time that then breaks the connectivity.
I think you have that backwards, WebRTC doesn't work, and STUN does.
I think you have it sideways. STUN [1] is the NAT traversal / "NAT hole punching" process that allows peers to discover their public IP addresses and establish direct P2P bidirectional UDP communication. WebRTC depends on STUN to establish P2P communication. You may be thinking of TURN [2] which amounts to routing traffic through an intermediary node that is visible to the two peers.
[1] https://en.wikipedia.org/wiki/STUN
[2] https://en.wikipedia.org/wiki/Traversal_Using_Relays_around_...
STUN/TURN is basically icanhazip for WebRTC. STUN gives you your public IP:port. TURN is the same, but the returned IP:port is the one that had been dynamically allocated to you at time of querying, rather than the actual ones.
WebRTC clients take that STUN/TURN response and send to peers through out-of-band, through e.g. a lobby server chat mechanism, to set up the connection. This allows NAT table entries to be created as if they are outbound connection at both ends.
You can't make P2P connection with STUN/TURN alone. STUN/TURN is just a tool required for WebRTC.
TURN is the last resort and isn't just signaling. It carries the traffic as well.
If you can make all the STUN servers fail from the perspective of the clients, you could hypothetically force them to use TURN servers that are more centralized and easier to spy on. STUN negotiates pipes n:n. TURN is closer to n:1.
> force them to use TURN servers that are more centralized and easier to spy on
Webrtc traffic is encrypted as it travels through the TURN servers, isn't it? Sure, you get some which-ip-contacted-which-using-what-service metadata, but any active middleman able to mess with STUN traffic already has that.
It could just be that someone's fucked up a setting somewhere. I mean, the reason WebRTC has loads of options for 'interactive connectivity establishment' is because it's common to see users behind NAT, users whose NAT cant be traversed with STUN, IPv6 being broken, UDP getting blocked, TCP ports other than port 443 getting blocked, etc etc.
If a country's ISPs use CGNAT to avoid giving users precious IPv4 addresses, and world events made the ISPs turn the security settings up to 11, STUN just stops working.
The traffic is encrypted, but this makes it a lot easier to acquire if you have some way to break it.
IPv6 and minimal assembly-written network code going without niche and complex features.
I know I'm just preaching to the choir here but my favourite thing about open source/published source libraries/applications is discussions on bug reports/pr's like this.
It's just something so heartwarming of multiple people coming together to describe their symptoms, workarounds and theories of what could be causing it.
GitHub discussions used to be so much higher quality though when the platform was for professionals. Now, I see so many discussions that devolve into practically being reddit/4chan threads. Another reason to leave.
I feel like it's gotten more professional. 10+ years ago people were dropping the hard R in pull request reviews, now everyone is acting like LinkedIn-speak and Stars will get them their next job
...What? Is this the Linus Sebastian misconception of what the hard R is?
Yeeeah I'm pretty sure I've never seen a hard R on a PR.
I'm guessing they are referring to a certain synonym for idiot/moron/imbecile/cretin/dolt/etc. which fell off the euphemistic treadmill
Only on those posted to social media including Hacker News. There is no devolving into memes for niche discussions only interested parties know about.
Don’t blame Github for getting spammed whenever an issue reaches the front page.
Not only. I see it across all of GitHub. Spam, +1 comments, feature begging are all particularly common.
Feature begging on GH has been a thing since forever, I remember plenty of it 10 years ago.
Hell, I remember feature begging on developer mailing lists myself 20+ years ago. (To be fair I was 13 at the time)
To be fair, a lot of the users spamming and feature begging on github today are 13 right now
I wish HN would ban posting links to issue trackers with comment sections, like lobsters has done. Although the spam volume from HN and reddit is pretty small compared to that from youtube reaction video influencers
When was that?
Eternal September.
Title does not match GitHub issue: "Major P2P issues in Israel and possibly other middle east countries"
Wild hypothesising here on HN but if you read to the end of the GH issue users have been reporting that STUN has been failing (i.e. no P2P link establishment, fallback to high-latency relay servers.) Multiple users have been able to work around the issue by manually substituting older Valve WebRTC dlls. I'd love to read a postmortem from the Valve devs.
> in Israel and possibly other middle east countries
Why did you leave this part of title out? For clicks?
You've been here long enough to understand that would exceed the title character limit.
I just tested it. Copied&pasted the original title into submit form.
Nope. Right within the limit.
It's so funny when people come up with these arguments so confidently and then seeing them getting disproved so quick. Bro was never more glad there's anonymity on the internet
Your comment reads like a tweet. But I agree with you!
Goal post moving.
It doesn't work adding it to the actual title, and the Github issue title is misleading without the context of what the issue is published on, so babuskov is doing us a favor by setting one that's informative.
"You are factually incorrect" is not moving the goalposts.
Shifting to a completely unrelated argument is moving the goalposts because you can't stand to be wrong.
Or maybe because if there is one thing the world doesn't need, it's yet another thread devolving into flamewars about the Israel/Palestine conflict?
Then don't make this thread. One can't discuss an issue about Israel/middle east's internet connection while pretending the war doesn't exist. Technical issues don't float in a perfect vacuum sphere.
> Technical issues don't float in a perfect vacuum sphere.
I agree. But if there is a chance to not immediately draw in the wrong crowd... I prefer if people take it.
The rabbit hole started as a major P2P issue in Israel and possibly other middle east countries and further investigations revealed it seems to be a worldwide problem.
worldwide means israel russia and china so far. all countries that dont exactly like internet freedom and have a long history of spying and censorship. this might be a side effect of some government policy against p2p networks designed to make it harder to bypass censoring isps.
What an absolute dud of a submission, I can't believe this got so many upvotes. I guess people saw "Valve" in the title and figured it must be important, even though the content of the issue doesn't even line up with the title.
The title make it seems like it's broken everywhere...
Mmm im in China and played a third party game through steams Spacewar dev game (enabling steam p2p i think) like 3 weeks ago and it worked fine.
Valve fascinates me because the devs there occasionally seem to be simply the best on earth in a given field, but despite that, bizarre bugs will persist for a long time. My favorite was how steam in home streaming from a PC to a steam deck wouldn't work if the steam deck had an Ethernet and wifi connection - one of the connections had to be disabled or the stream would always crash.
Maybe they need a few average devs there to spend time sweeping up behind the paragons that are pushing the envelope into these features existing at all.
Valve famously has a very flat org structure so it's possible that that problem just isn't sexy enough for someone to pick it up on their own, without being told by a higher-up.
I wish they offered remote; I'd happily work there doing those sorts of unglamorous bug fixes. High-reliability engineering is my jam.
They say they have a flat structure. People who have worked there, despite some axe-grinding, indicate otherwise.
grug tribal animal, tribe always there even when chief say is not
People keep blaming the flat org, as if conventionally-organised companies never had any bugs or never focused on very visible and marketable features rather than bug fix.
In fact, the flat org allows a random person to work on a niche bug management doesn’t seem to care about, which wouldn’t be possible if you had a boss breathing down your neck.
My favorite bug family, that somehow to sneak in every time, is how their react frontend (or whatever the store runs) manages to semi-crash and the controller inputs are no longer recognized.
I kind of hope at least they'll fix such issues permanently before the steam machine release.
That is the bane of my existence. Steam's UI is so slow to react due to its web roots, that I feel like people must be insane to think that Steam is somehow this great app. It's terrible.
I shop on GOG.
Steam was rewritten in React relatively recently. I think most people formed their opinion of Steam back when it was mostly developed in VGUI, the same in-house native UI framework Valve used in games for stuff like the Half-Life 2 title screen and the TF2 server browser.
> Steam's UI is so slow to react due to its web roots
I actually wouldn't blame the web roots. Battle.net is also a CEF based launcher and it feels so much more snappy compared to Steam. For some reason Steam just feels really slow.
The company is very small, and they're doing a lot with what they have. Steam alone is full of arcane features that I keep discovering. There's a lot of backend stuff. They're making games and hardware.
Perhaps some of this is contracted, similar to the Linux compat and drivers, but it's still impressive to me, compared to the orgs like Spotify, order of magnitude larger with barely any features at all. (I understand there's legal, huge backend, and I didn't see many bugs over time, but still)
The company makes $50,000,000 for every employee each year. It can afford more employees.
But would it actually help. More employees means more communication and overhead. Lean organisations can move much quicker. Part of why valve can do what valve does is how lean it runs.
The number of developers needs to grow log(n) to the number of users to handle all error reports. Valve is way under the log(n) of user.
interesting, people speculated that Street Fighter6 went from P2P to relay a few months ago on one of the updates. never wouldve thought it would be actually a valve issue
Is this a bug on Valve? Or is it simply a case of "My ISP is fucking with my internet traffic and they won't admit it please help me"
Reading the github thread points to a case of: "My country's governemt mandated it's ISPs fuck with my internet traffic, but steam P2P stuff used to not be affected but now is" across mutiple countries. People have found it works again if they roll back some of steam's dlls so Valve can probably fix ir.
Paging Fletcher Dunn
Hm, I have always wanted to use this to play couch co-op remotely but is this even the same "service" that provides that?
Looks like they tracked it to a steam update in March, and there's a workaround for at lest 3 games that involves all players copying steamwebrtc.dll to the game's ./binaries folder.
I blame Bricks and Minifigs
As SteamOS user for years i can say "typical Valve"
My unpopular opinion: Valve is basically a parasite or a landlord. They've been so successful it's hard to imagine a world without them, and they say "you gotta give the parasite its due" and we believe them and comply.
It's been kept around because they treat their customers ok, but they absolutely exsanguinate their developers.
And their engineering culture is... odd. They hire senior people and then let them all fuck sound aimlessly. Their APIs are terrible, their infrastructure is all over the place, they still have patch Tuesdays. But because they are the landlord that owns every house in town, what are you going to do, not pay rent?
Gabe is out there cruising the world in a billion dollar yacht, eating thousand dollar meals. All that came off the backs of developers who actually make the games.
> It's been kept around because they treat their customers ok, but they absolutely exsanguinate their developers.
This is true, but "treat their customers ok" goes a long way. When everybody else severely abuses their customers, the one company that doesn't generates a lot of goodwill.
I'd question the idea that they treat developers poorly. Epic Games Store exists and Famously beats Steam (and others) over the head by charging only a 12% fee
Hell, they even buy timed exclusive access to certain games
And yet. Steam persists
I lack an informed opinion on the matter but I have to wonder what you think the one thing has to do with the other? Developers have very little choice but to go where the customers are.
Why aren't the customers going to Epic Game Store? It's the PC, after all. It's explicitly not a walled garden
Who knows? Presumably because Steam hasn't done anything to drive them off, they've generally been satisfied with the service, and the titles they want are available. At least that would be my guess based on my personal experience but I assume Valve has a much better grasp of their audience than I do.
The Epic Game Store is just kind of mid. The app feels spammy, the game selection is less, and it doesn't really offer anything over the existing options beyond the monthly free game gimmick. If they want customers to head there it needs to be better, not just good enough.
The epic games launcher that famously takes 46 seconds to launch. It’s cost them 100s of millions and they refuse to fix it.
The Epic store is horrendously slow though. I bought a few games there but in practice the client is just so slow that I avoid it if I can.
Having worked in the games industry for long time, everyone is constantly trying in vain to escape the 30% tax.
> Epic Games Store exists and Famously beats Steam (and others) over the head by charging only a 12% fee
https://www.fortnite.com/news/fortnite-developers-will-soon-...
Unless you're inside Fortnite, where Epic takes a 63% cut of any 'in game item' you sell, and you don't have a choice of storefront inside the game.
Rules for me, but not for thee, so sayeth Timmy Tencent as he collects his next ten cents of revenue from a twelve year old.
Totally agreed. I'm building a Steam competitor, that's web-based (WebGPU/WASM) as well as cross-platform. Light on games atm, but the goal is to replicate over time virtually every feature Steam has to offer, as well as more. You can check out a preview of the portal here:
https://gameselect-knvxf8av.manus.space/
What lets you host Monkeyball like that. Are you going to port Xonotic to WASM?
Starting a sustainable steam competitor with piracy sure seems like a great idea!
The background music is ripped from the PS5 home menu too.
Eh, Steam is kind of like the liberal democratic US empire. It may be evil in a lot of ways but it could actually be a LOT worse. We may actually historically be very lucky to have had a non-shittificationmaxxing games platform for a couple decades, just like we were lowkey lucky that the world was briefly ruled by a somewhat democratic country.. Enjoy both while they last, may not be around long.
> just like we were lowkey lucky that the world was briefly ruled by a somewhat democratic country
This is just what you tell yourself to feel comfortable about living as a beneficiary of the empire. From the perspective of those invaded, there is no difference. Do you think in Vietnam they thought "I'm glad it is a democratic nation dropping dropping 7.5 million tons of bombs on us and raping our villagers, it would be so much worse if they were authoritarian!". Do you think in Cuba they think, "I'm glad it is a democratic nation that is blockading our entire economy, condemning us into poverty". Do you think in Iran they think "I am glad it is a democratic nation that assassinated our leader and bombed our school"?