hawkice 2 hours ago

Confirming that saving genuinely works. Interesting stuff. Wonder if we can get trades working too.

  • tripplyons 1 hour ago

    Yeah, I made sure saving worked correctly

firefax 51 minutes ago

Why Emerald -- is classic already done?

If anyone has emulator suggestions, I recently attempted a playthrough and found that midway through my copy of red, the game was corrupted? Oddest thing -- hadn't reading the point where you do the "Missingno trick" near cinnebar.

Anyways, I suspect the save got corrupted somehow but it made me swear off emulation and try a physical copy. (Which had the battery I replaced fail... it's been a comedy of errors).

  • patrickcorrigan 42 minutes ago

    Try https://afterplay.io it’s cross platform, saves every 20 seconds and keeps your last 50 saves which you can recover from if anything goes wrong

Luc 2 hours ago
  • fc417fc802 1 hour ago

    How long until this is DMCA'd? How has the project it's based on stuck around for so long? Do I perhaps misunderstand what this is? https://github.com/pret/pokeemerald

    • mathgeek 1 hour ago

      It's a port of a disassembly that requires you to provide your own ROM. The legality of such things is a tangled web that anyone producing them needs to navigate very, very carefully.

      • yw3410 1 hour ago

        Interesting; but the GitHub project linked seems to have the original animations from the ROM.

        • mathgeek 1 hour ago

          It's mostly argued around or against the application of fair use. I suggest consulting a lawyer if you're truly interested, as it quickly gets into legalese around what constitutes ownership, distribution, etc. Throw in a lack of extensive case law and you quickly get into opinions rather than legal bases.

    • oompydoompy74 18 minutes ago

      I’m of the opinion that projects like this should start hosting Forgejo instances in countries with favorable laws and just mirroring to Github for exposure.

weird-eye-issue 1 hour ago

I did a Pokémon Crystal playthrough several months ago, still great games!

I used an emulator on my laptop with increased speed so it made everything like walking and combat way faster which was really nice and I probably would have given up if it wasn't for that

danielrmay 55 minutes ago

Super neat. I'd love to see what it would be like to play with more modern &intuitive touch controls instead of just the D-pad and A/B.

eigenspace 3 hours ago

Very cool. Too bad this doesnt seem to work as a PWA, or am I jusr missing the button on Android Firefox?

dmitrygr 2 hours ago

Ok. So what’s interesting here, presumably, is that this isn’t a wasm GBA emulator (which also exist and work). This is the game itself compiled to wasm. Even though no official source code was ever published, there was a community based decompilation.

  • tripplyons 1 hour ago

    Yes, it a recompilation of a community decompilation!

Innittech 38 minutes ago

29 FPS for me, what hardware are you using to get a hundred thousand FPS?

  • _vertigo 14 minutes ago

    iPhone 13. Did you change the slider at the bottom?

gobdovan 1 hour ago

Any way to get sound?

  • tripplyons 1 hour ago

    I have not added that yet, but it would probably be quite easy to throw a few prompts to Codex to do so.

oceansky 1 hour ago

Next step: 100% browser javascript pokémon emerald.

itsthecourier 2 hours ago

some weeks ago I made a Gameboy emulator from zero in rust and then exported it to wasm

https://holy-lake-f6df.sdreyesg.workers.dev/

took me 3 hours with Opus. Opus knew the whole ISA, clock, bus quirks, etc. from their training without any external docs

  • mathgeek 1 hour ago

    Likely because all of the external docs were already in its training set.

  • tripplyons 1 hour ago

    Yes, this project was made in around 15 hours of Codex.