ttouch 1 day ago

This is the pre-alpha/alpha release of a new CAD that I created. It uses OpenCascade 7.9 under the hood via WASM and a custom sketch solver written in typescript (substantially faster than I thought it would be)

Right now it can do most of the CAD stuff that one expects apart from anything that involves meshes or curved face manipulation - that'll come soon but I want to have a stable base first before I move any further

I hope you like it, I'm eager to hear your thoughts!

  • citadel_melon 12 hours ago

    Will this project eventually be able to completely replace MechE software students need to use for classes or what is the intentions about your software’s scope

    • ttouch 8 minutes ago

      the target audience (which I'm a part off too) is hobbyist and small shops. Competing with the big giants I think is impossible (SolidWorks/Fusion/onShape/etc.) but I think that the vast majority of people use only a very small subset of features

      Interoperability is of paramount importance and it's probably going to be the best deep dive

seemaze 1 day ago

err.. seems like many of the UI elements taken straight from OnShape?

https://www.onshape.com

  • dave_universetf 1 day ago

    It's vibe coded, so not surprising that it replicates the patterns of existing systems.

  • CamperBob2 23 hours ago

    UI is a great place NOT to reinvent things that don't need to be reinvented. Rip off the best and forget the rest.

    Whether OnShape is the "best" or not, I have no idea, but the point stands.

    • ttouch 22 hours ago

      that was the idea and this is such a huge project that I kept as much variables static as possible. I want the app to feel close to what people already know - and that applies to me as a user too (I want to use the app too after all!)