Show HN: Full Python GUI apps in the browser – no JavaScript, no server

github.com

29 points by pstomi 2 days ago

I have been working on Dear ImGui Bundle since 2022, but it is the first time I talk about it here. It is a framework around Dear ImGui for building interactive applications in Python and C++. It comes with batteries included: Plotting, image inspection, Markdown, node editors, 3D gizmos, knobs, toggles, etc.

https://imgui-bundle.pages.dev

It now also runs smoothly in the browser via pyodide: The playground below is a python app running in your browser (no server, no JavaScript). You can edit the code on the left and click Run. It even works on mobile.

https://imgui-bundle.pages.dev/playground

I have a strong interest in providing tools that help others express their creativity. This project aims to be a step in this direction as it helps develop GUIs where the code is extremely readable & hackable.

Some of the goals it addresses:

- Bring true Immediate Mode GUI to Python and C++

- A versatile range of high quality libraries: Widgets, Plots, Image Analysis, Node edition, markdown rendering

- Multiplatform apps in C++: works on all platform in C++ (desktop, mobile, emscripten)

- Deploy python apps to the web

- High quality python bindings that are always up-to-date (because they are auto-generated)

- Smooth transition between C++ and Python (same APIs for both)

I'd be happy to answer questions!

CyLith 1 day ago

This is really neat, and I think I can use it in some of my projects as a simple front end to physical simulation tools. One question I have: do you have true 3D bindings? I see there is ImPlot3D, but right now I need to render meshes in OpenGL (or WebGL as the case will be). Is there a way for me to define shaders and feed it triangle soup?

2ndorderthought 2 days ago

Is this downloading and installing Python packages into the browser via wasm?

I like the idea a little bit. Mostly because I don't like javascript. So I say keep going for it, it could fill some niches.

I'm sure you know this, but the page takes like 30s to load on mobile. It wasn't a comfortable ux. Once it did load it seemed pretty fast though so kudos. Kind of gave me macromedia flash vibes from 2002.

  • pstomi 2 days ago

    Thanks! I don't like javascript either, and I certainly dislike CSS :-)

    Yes, the initial download of pyodide is about 5 MB. After that it is another 5MB for the bundle wheel.

    But there is some hope: Based on test I just did, I see I did not setup headers so that the wheel and pyodide are cached in a browser (or in its fs): this could reduce reload times by a sizable factor.

    Once loaded you can run at 60 FPS (or even 120 FPS depending on the browser's vsync).

    As you can see in the playground: you can then switch from app to app instantly once pyodide is loaded and running. It almost feels like going from a page to another. You can see that when using the combobox to select example at the top right in the playground.

gloflo 2 days ago

If no JavaScript then what enables interactivity?

  • hagbard_c 2 days ago

    Web assembly? This started out as a bowdlerised form of JavaScript (asm.js) but evolved to become is own thing.

    • sheept 2 days ago

      You still need JavaScript to instantiate WebAssembly and let it interact with the page, which is why your sibling comment admits there's still a bit of JS.

austin-cheney 2 days ago

I agree with the other comments. Its super cool after it eventually loads.

For real world use I don't think its practical if its only goal is basic browser UX in Python versus JavaScript, but I can see amazing value in this for larger applications written in Python that need to make use of a Python GUI.

  • pstomi 2 days ago

    Absolutely. This shines when you actually want to display complex / animated / streaming data in larger applications; or if you want to create educative or training material on several pages (i.e apps here).

    As an example, I once built an online stock/ticker app with it: smooth real-time updates in a nice plot. It would have been more complex with DOM based widgets (and probably less fun).

0gs 2 days ago

just curious -- do yall dislike JS as developers, or as users? i agree this is really cool though

  • pstomi 2 days ago

    This is a genuine question, and I will be honest: I do not really dislike JS. I even worked on large typescript projects and appreciated it.

    What I do not like is the strange mix of technologies you have to cope with in order to work with Python on the web: your project is often a mix of python / html / css / react / js / node.

    Many very nice frameworks try to abstract this and present you only the python side; but they rely on this stack internally. Once you want to reach complex use cases (such as a refresh at reasonable rate), you will have to "open the engine" and enter into this mix.

  • xboxnolifes 2 days ago

    I dislike JS as a developer.... but I also dislike python, so...

TrnsltLife 1 day ago

Cool! Now someone should do something like this for Java!

  • pstomi 1 day ago

    Yes, back to 1999!