iamcasen 2 years ago

The irony of seeing a guy with big goggles on his face gawking at his children and recording them while the narrator says something like "get closer to those memories that matter most."

You will not get closer to your family by hiding behind a big funny pair of goggles.

The immersive home-theater possibilities on the other hand, now we're talking. Plane rides could potentially become tolerable.

That being said, I still think watching movies is a group experience that's largely lost with a "single player" device. I love watching with my family and making popcorn and laughing and cuddling. It seems impossible or awkward when we would all have to have our own pair of goggles.

  • DANmode 2 years ago

    Not if they're big and cozy; you can all clink your earmuffs together while being choked out by the battery-pack cable!

    I can't wait for the third or forth generation of this product.

  • hexomancer 2 years ago

    If the children had headsets too they could render everybody as if they had no headsets.

    Whether this is a good or a bad thing I do not know.

twostorytower 2 years ago

Apple: People are getting myopia from their screens being too close to their eyes.

Also Apple: We’re strapping two 4K displays to your eyeballs with our new Apple Vision Pro AR headset.

In all seriousness, this looks pretty awesome, and certainly paints a positive picture for AR in the future. It's pretty crazy how ahead Apple is to Meta considering Zuck pivoted their entire company around the space a few years ago. I wouldn't be surprised if Apple gets this headset to iPhone prices in 3-4 years. I imagine this will be around $3,000 now (price not announced as of my post), so it will just be an enthusiast tool for now, but mass adoption is certainly possible down the line.

  • numpad0 2 years ago

    For some reasons, VR headsets are known to improve myopia and crossed eyes. I don't know for cataracts but myopia don't seem to be a huge issue wrt VR uses.

  • confoundcofound 2 years ago

    Yeah honestly I'm surprised and disheartened that Apple went this direction. This feels dystopian and less humane in many ways – an accelerant of the physical isolation that we've seen technology create. The shots of people at home alone talking to an empty room, the dad playing his daughters with the headset on, the woman grabbing a drink from her fridge.

    My hope is that this is a calculated step towards a more integrated form factor that will enrich our sense of connection and engagement with the physical world.

    • freetanga 2 years ago

      But if you feel anxiety you can download a 9.99 per month Mindfulness app, plug it to your 3.999 RSP headset, your 149.99 Bluetooth headphones and pretend you are in a Goop-approved Buddhist meditation landscape (in—app purchase at 9.99)

      Just like the actual Buddhist monks!

      • ChuckNorris89 2 years ago

        You'll also get the blue bubbles while the Meta Quest peasants will get green bubbles, making sure they get anxiety, not you.

    • summarity 2 years ago

      Those three shots in particular are a perfect execution of product marketing, designed to overload your critical thinking - “this is normal. Accept it. Embrace it”

      The first time you see it it’s weird as fuck. The second and more times, not so much. A but like AirPods but much more extreme.

      Whether this works out for them remains to be seen.

  • aeternum 2 years ago

    I know a few people that have improved or eliminated their myopia through more use of VR.

    VR apps typically use far focal distance so even though the screens are close to your eyes, your eye muscles/lenses are typically held at far/infinity focal length.

  • gnicholas 2 years ago

    Don't forget the part about not spending enough time outside, exacerbating myopia.

    And now you can bring the beautiful outdoors inside, so you never have to leave your couch again!

  • allenu 2 years ago

    It's super interesting to see Apple's strategy played out here. It feels like so many of their announcements today are part of a strategy to essentially become "the OS for your life".

    Apple's nudging people into using all their devices for every aspect of their life. Compare this with the idea of creating a metaverse where you can interact with other people. It's harder to get people to jump into a metaverse cold, whereas if you're already an iPhone user, it's easier to use the halo effect to drag you in.

gnicholas 2 years ago

It showed someone participating in a group video call. But it only showed what the other people (who were not wearing headsets) look like. What does the Vision Pro user look like? Does it just use animoji or something?

EDIT: sounds like they render a realistic animated image of you, if I caught that correctly?

  • gpm 2 years ago

    They've got a interior facing camera, they could make you a pair of floating eyeballs!

    Kidding, but also not, I imagine they make use of that camera for this somehow.

    • numpad0 2 years ago

      I'm suspecting they'll ask users to enroll/login with camera for IPD correction, then make a figurative Live2D model using that picture, interior camera and lip sync.

      Edit: and yep, your head is modeled and a doppelganger of you will show in calls.

      • gpm 2 years ago

        They're talking about this now. Sounds basically like this, except 3d. They also have lips (using downwards facing cameras I guess).

        • gnicholas 2 years ago

          I wonder how this will work without the ability to capture full facial expressions. Can they extrapolate from the features they can see, to fill in the gaps of what they can't see? Or will tone of voice be sufficient to let people know when you're happy or upset?

          This could be the next generation of "tone gets lost in text".

          • cassianoleal 2 years ago

            From what they showed, it will be a reallistic-looking 3D avatar of yourself. It's quite into uncanny valley territory but it will likely improve over time. What they demoed looks a bit like a blurry deepfake.

      • pdabbadabba 2 years ago

        Suspiciously accurate! As they just explained on the stream, this is exactly how it will work.

  • allenu 2 years ago

    I thought that was funny as well. I suppose this is where the new "poster" feature comes in? They'll just see pre-recorded looped video of you?

  • 40yearoldman 2 years ago

    Your edit is correct. I was just going to reply. Your stream seems to be ahead of mine :(

    • gnicholas 2 years ago

      Probably because I'm just down the road from Cupertino. That's how the internet works, right?

      • 40yearoldman 2 years ago

        Here in Hillsborough. Your stream seemed to be a lot more than 5ms ahead.

        I think I was in a 4 or 5k stream. Whatever apples page delivers when on a 5k monitor I guess.

  • theshrike79 2 years ago

    You use the front LIDAR to scan the depth map of your face while the actual cameras take pictures.

    Then they construct a virtual avatar out of that.

samsolomon 2 years ago

I've always thought the killer feature to get people to start using AR/VR wasn't games or social experiences, but just a bigger screen for web browsing, Excel, dashboards and a bunch of other boring software.

Honestly, I'm not sure how Vision Pro product stacks up to what Apple says, but the marketing shows that Apple has clearly figured this out.

> I was initially a skeptic of widespread adoption of VR. I'm not sure that it's going to be the next smartphone. However, if it gets more comfortable and the price point goes down, I could see it being a replacement for traditional desktop monitors. Instead of paying $1k for a 27-inch display you get as many large screens as you want. That seems probable to me.

>

> I know that sounds awfully boring and mundane, but that probably comes way before other applications. After all the original iPhone was just an iPod you could make calls with.

https://news.ycombinator.com/item?id=33358495

  • evgen 2 years ago

    I have often wondered why none of the other VR/AR companies really keyed in on this. While it it not as sexy as 'immersive video games' I can tell you that I would have been on the AR/VR train a long time ago if they were offering me the ability to use the goggles as a huge chunk of screen real estate. I can imagine a lot of people in mac-friendly open office spaces hopping onto this as soon as it is available.

    Edit: OK, just saw the Disney pitch for Vision Pro. They are going to sell a ton of these things to every sports fanatic in the world.

    • tomp 2 years ago

      Probably because it’s not just the screen/goggles, but the whole ecosystem, i.e. the OS (input, touch, scrolling, mouse, widgets, …)

      Imagine building this on Windows. It won’t suck less, it’s just suck in 3D.

    • omegabravo 2 years ago

      I'm not sure that will be available this generation, that was a big "imagine" scenario from my understanding.

      From what I understand the other headsets aren't suitable for code. With 23M pixels, I hope this one can cut it

jccalhoun 2 years ago

This is really a product looking for a solution. I am very skeptical that the people who buy this will be using it a year after they get it.

Wearing the headset while your kids are playing seems like something out of a dystopian scifi movie.

And using it to watch movies might work while lying in bed but sitting on the couch seems like the next 3D tvs.

  • boringg 2 years ago

    It's the same with all the other VR headsets -- I know so many people who bought them and then months later they just sit there used only very sporadically.

    • dbtc 2 years ago

      Or do they just not want to talk about how much porn they watch?

      • numpad0 2 years ago

        Seems there are couple paths. Some goes full "sugaring" relationships in VRC, others go for stereo 3DoF porn, most loves them as interior decorations and few uses for other use-cases as industrial design and/or gaming.

    • cassianoleal 2 years ago

      VR headsets in general are a faff.

      I have previously owned a PS VR (the first iteration) and sold it after a couple months because it had only seen any action in the first couple weeks.

      I now own a PS VR2. It's a lot less of a faff, but still far from ideal. I've had it for a couple months though, and my usage is actually increasing. I look forward to having some time to play, which due to work and other interests, happens only a few times a week. It takes some time and work to be fully set up and ready to play, and time to get off it, clean everything up, put it in charge, etc (there are 3 devices that need charging: 2 controllers and headphones.

      What Apple seem to have done (or at least claim to) is to solve all or most of the issues with current VR tech, such as:

      * Motion sickness due to low refresh rates and lag

      * Resolution and front-door or mura effects

      * Complete disconnection from the outside world unless you take the whole setup off (which takes some time to put in)

      * Awkwardness of using your hands since they're attached to controllers and you can't see them (mostly)

      * The choice between being tethered or having a heavy thing attached to your skull

      * The need for yet another thing in order to get decent sound - I use a pair of over-ear headphones.

      So, they combined: VR/AR/MR headset, GPU, CPU, controllers, headphones/sound system into one neat package. On top of that, as much as the breakout battery might not be ideal, it solves the weight vs tether vs operating time issue relatively neatly.

      The price is really the main problem but given the amount of tech in this product it's understandable.

      If it could fully replace a Macbook (run full blown macOS on it, connect to external display for off-headset work), there would be a lot more people jumping on it.

      • boringg 2 years ago

        Use-case is the missing ingredient - we will have to see what comes of it. It reminds me a big of google glass -- impressive product without a reason to need it. Yes comparing glass and Vision Pro isn't fair but there are parallels.

  • tashoecraft 2 years ago

    Better than parents using their phones whilst their kids are playing?

  • paul7986 2 years ago

    Yes but once they shrink it down to regular sized glasses and all the innovations innovators will create for AR sunglasses (I.e. playing real ping pong or tennis with a friend & the glasses keeps/shows the score) then such glasses will be the next iPhone.

  • ikekkdcjkfke 2 years ago

    I would buy one if it scanned the environment and augmented it with realtime information. Like "this person is trying to scam you". "This product is cheaper online, order it it?" "I listened to your meeting, would you mind i propose a solution?". "Your current pattern of behaviour indicates x, might i propose you do x to prevent any further complications".

  • trog 2 years ago

    I remember when I got my first Windows Mobile device and I was showing civilians and the most common response was "why do you want to get email on your phone?"

    When the iPhone came out, I heard the same thing - people couldn't figure out why they'd want the Internet with them in their pocket.

    I also am not sure if there's a great use case for Vision Pro today - it looks like fun, at least, price tag aside! - but Apple have repeatedly demonstrated both long-term commitment to their products along with a grand vision. I look forward to seeing how it evolves.

basisword 2 years ago

I struggle to understand what some people were expecting. If it’s nothing more than putting screens in 3d space, it’s already worth it for me. I can sit on the couch, type on my MacBook, and look at multiple displays around me using the Vision Pro. As a bonus, I can still see what’s going on around me so nobody can come in and scare the shit out of me. Win win. I’ll take this content viewing device any day over a weird metaverse/avatar future that nobody wants.

  • nbar1 2 years ago

    Try reality, that's cool too.

    • basisword 2 years ago

      In what reality can I have three displays mounted around my couch?

  • peyton 2 years ago

    Yeah if this just works it’s exactly what I want.

  • atonse 2 years ago

    I'm curious about how it would work for people like me who are nearsighted. Do you get alternate lenses? Or do they correct the picture in software?

    • pdabbadabba 2 years ago

      They just covered this in the stream. It has lens inserts.

    • SwiftyBug 2 years ago

      They provide lenses. But I believe you would have to buy them separate.

    • ianlevesque 2 years ago

      The actual focal distance is somewhere around six feet on most headsets. If you're more nearsighted than that then yes you will need lenses, or to wear your glasses while using it.

  • BryantD 2 years ago

    I agree, especially if you can get multiple screens on your Mac.

joe5150 2 years ago

The "EyeSight" feature has weird implications for how Apple thinks this thing should be used. I'm not really sure I love the idea of making it "easier" for someone to leave the goggles on while interacting with me.

  • thebigman433 2 years ago

    > I'm not really sure I love the idea of making it "easier" for someone to leave the goggles on while interacting with me.

    I think the big thing here is being able to go up and talk to someone real quick. If Im working and someone just wants to talk for 10 seconds, its much easier to just look over at them instead of slipping the whole headset off.

  • DonaldPShimoda 2 years ago

    That's fair, but on the other hand I can imagine situations where it would be okay. Like maybe one person is working on something and another person is advising their interactions within the AR. It'd be nice to be able to interact a bit while still leaving the person mostly in the virtual world.

    I'm thinking about an interaction kind of like the scene in Minority Report where one character is controlling the displays while the other is giving information and interacting with them, but it's not always a face-to-face interaction (https://youtu.be/7SFeCgoep1c). In that sort of situation, this kind of feature seems useful.

    • summarity 2 years ago

      Another parallel is the 3D video feature - basically the projectors from that movie (that he uses to view a video of his child)

  • samwillis 2 years ago

    It looks like they are using a lenticular screen to create the "EyeSight" image, that way it looks 3d (ish) to the people around you.

    • andrewstuart2 2 years ago

      They just specifically mentioned that in the presentation 15 minutes after you suggested it. Good eye.

  • gs17 2 years ago

    I don't think it's so weird, part of the usability issue with headsets has always been having to take them off to interact with meatspace stuff. For me at least, a big part of that was it being really awkward to talk to someone next to you from inside the headset, even if you see them in passthrough fine, since you can't make eye contact. Not sure if this will be perfect or have a "my eyes are up here" effect, but it doesn't seem like a strange idea.

    • joe5150 2 years ago

      I'm sure it will be a very slick and uncanny effect in action. But I think the lack of eye contact is a key part of maintaining some of the social friction to using these kinds of things all the time (which is, just in my personal opinion, a good thing.)

  • bentcorner 2 years ago

    +1. Later on in the presentation they show a father taking pictures of his kids in 3d. Playing with your kids while wearing AR goggles is just beyond dystopian.

    • nbar1 2 years ago

      This part really made me sad.

      • RaoulP 2 years ago

        Same here. The fact that a usually "tasteful" company like Apple decided to demonstrate VR intruding into our life in this way, makes me somewhat worried about the future.

        By comparison I suddenly find something like the Valve Index and the emphasis on gaming, much more benign.

    • gpanders 2 years ago

      I mean to be fair, in that video he was recording a video using the headset. In that context, I don't think it's _that_ different from a parent pressing their eye into a camcorder or holding up a smart phone.

      • mcphage 2 years ago

        Isn't it easier to look away, or pull your head out, if it's a smart phone?

      • bentcorner 2 years ago

        It does have similar vibes, but personally I wouldn't have the same negative reaction if the same functionality was added to the iphone. There's just something inauthentic with the digitally projected eyes.

    • rocketbop 2 years ago

      That image seemed very creepy.

    • TYPE_FASTER 2 years ago

      Agree. Here's hoping future iPhone/iPad models can capture Spatial Video, I'd much rather do that. That use case felt like one of the few "well, this is the way it works for now, ship it" moments.

    • AviationAtom 2 years ago

      I agree with all the mentions of dystopia, and have often considered the "Metaverse" to very much embody such. Then I get to thinking and realize the Gen A'ers will soon enough exclaim "Okay, Millennial" when we shout of these things being dystopian.

  • gpanders 2 years ago

    In contrast, for me this seems like the "killer feature" that differentiates it from the current generation of headsets. I've always been completely uninterested in anything AR/VR and a big reason for that is that these headsets make you feel so "cut off". The ability to see someone's eyes while they are wearing the headset reduces that feeling of isolation.

    I agree that it will always be weird to just keep the headset on during an entire conversation or to just walk around with them all the time. But if someone is doing work or watching a movie or something with these on, and just needs to turn their head to talk to you for a minute, it's a nice feature to have.

omgwtfusb 2 years ago

_Gargoyles represent the embarrassing side of the Central Intelligence Corporation. Instead of using laptops, they wear their computers on their bodies, broken up into separate modules that hang on the waist, on the back, on the headset. They serve as human surveillance devices, recording everything that happens around them. Nothing looks stupider; these getups are the modern-day equivalent of the slide-rule scabbard or the calculator pouch on the belt, marking the user as belonging to a class that is at once above and far below human society. They are a boon to Hiro because they embody the worst stereotype of the CIC stringer. They draw all the attention. The payoff for this self-imposed ostracism is that you can be in the Metaverse all the time, and gather intelligence all the time_

from Snow Crash by Neal Stephenson

nbar1 2 years ago

This is scary as hell, especially the part where they showcased taking 3D video of your kids while they're playing outside.

Yeah, spend time outside with your children with an AR headset strapped to your face, while a screen on the outside of it conveys your emotions.

The future is scary and sad.

  • AviationAtom 2 years ago

    I really see it as an evolution of the problem with cell phone cameras. People will pay good money to sit at a concert, recording the concert on their phone (in crappy quality), rather than to actually live and experience the moment.

gnicholas 2 years ago

It'll be interesting to see how this affects the market for high-end TVs and audio systems. A very large TV is $2k, an audio system is another couple thousand (including wiring/install).

If one of these costs $3k, it becomes a pretty reasonable decision for a single person who's investing in a setup. Of course, if you want to have people over to watch a movie/game, that complicates things. I wonder if there will be a rental market for these, or how long it will take for enough people to have them that they would bring their own.

Our projector + Sonos setup feels obsolete on a going-forward basis. My guess is that in 5 years we'll use it only when 4+ people are watching something, and even then we'll be tempted to complain about how much less immersive it is, thanks to the hedonic treadmill effect.

  • smoldesu 2 years ago

    > I wonder if there will be a rental market for these

    It would be cheaper to rent 1 projector than 5 VR headsets.

    • gnicholas 2 years ago

      Don't forget about the screen. The bigger issue is that many people don't have room for a projector setup. Also, there's no effective way to rent a sound system as good as this.

      One complicating factor is that it sounds like you have to get these fitted/personalized for your vision or glasses. That would be a buzzkill. Same for battery life, if everyone is reaching for a power adaptor during the third quarter of the Super Bowl.

  • mcphage 2 years ago

    > Of course, if you want to have people over to watch a movie/game, that complicates things.

    Or sit down with your family and watch something. That's still a thing people do, right?

    • gnicholas 2 years ago

      For sure, my comment was in the context of single people, for whom the case is the most compelling IMO. I have a family and imagine that I'll get one in the next 24-36 months, my wife will eventually get one, and our kids will beg us to use them. I do think the hedonic treadmill will be real here, and the experience of watching TV will seem lackluster by comparison.

      One demographic that will continue to prefer regular TVs is the Netflix-and-chill crowd, which would be concerned about knocking visors when going in for a kiss...

  • gpm 2 years ago

    13 minutes later they made this exact comparison right before announcing pricing. At $3500.

    • zigh 2 years ago

      That's not including the price of the custom myopic glasses, don't know about the battery.

      • gnicholas 2 years ago

        I'm not too worried about the battery. Supposedly it's a 2 hr life, and I figure most of the time I'd be sitting down using it anyway. Presumably it'll be USB-C powered, so I could just plug into one of my power banks when it's time to charge, instead of investing in a second Apple battery.

iamleppert 2 years ago

I think it's telling none of the presenters actually had the goggles on when talking about it.

anonymouse008 2 years ago

This is the first inverse of Apple. It's the first device that doesn't live with you on the journey... everything from "the throw it out the window macintosh," iPod, iPhone, Air, iPad... you name it, was about going with you where you went. It's striking...

This is a shift of epic proportions.

  • gs17 2 years ago

    The battery pack cable seems really un-Apple to me as well, even if it's hard to avoid.

Ninjinka 2 years ago

"Film your daughter's birthday party in 3D!"

Wish they had shown what the dad wearing the headset looked like.

  • neuronic 2 years ago

    Pretty sure iPhone 15+ will have 3D recording so this is just marketing right now.

boringg 2 years ago

I see the facetime part functionality as interesting -- but what do you look like on facetime if you are wearing this?

julien040 2 years ago

I'm curious to see how the display resolution will look. Previously, when I tried a VR headset, I could easily spot the pixels. Apple is renowned for their Retina displays, so it would be strange if they opted for a low resolution.

yisonPylkita 2 years ago

Apple investing a lot of silicon into AI and GPU cores in Apple Silicone for a few years now makes sense given what they are presenting here

nimos 2 years ago

Curious if this will give a viable mobile workstation. If I can get the experience of a 4k ~32 inch monitor while traveling I'd consider buying it just for that. They seem to be promoting that..... getting nervous about price though.

  • BossingAround 2 years ago

    I'd be worried about being able to use this for more than 30-60 minutes without getting a splitting headache.

htrp 2 years ago

You have to buy separate lenses from zeiss in order to adjust the display if you need glasses???

  • neuronic 2 years ago

    You have to buy a dongle to connect the new lenses too. /s

  • numpad0 2 years ago

    You don't need full correction for VR. For me, a -2 seemed enough, which is >5 less than my normal glasses.

tkiolp4 2 years ago

Doesn’t look very comfortable to wear for people that use glasses (50% of the population)

  • joe5150 2 years ago

    I would expect that glasses won't be necessary for most nearsighted users and farsighted users would probably have some kind of internal diopter adjustment.

    • hu3 2 years ago

      There are other issues like astigmatism for example.

      • joe5150 2 years ago

        They just showed inserts for vision correction. They didn't specifically mention astigmatism correction, so not sure if that will be an option.

    • drchiu 2 years ago

      Yep. Just like how microscopes work where you don't need glasses and can just adjust the focus.

    • snailmailman 2 years ago

      That is not the case with existing VR headsets. I'd be very surprised if apple has changed something to make that no longer the case.

      Without glasses, i can only really make out text if its inches from my face. With my quest 2 though, i cannot see anything in the headset without my glasses. The objects in the headset act as if they are several feet away. I cant see objects several feet away without my glasses.

      edit: later in the presentation they announce they are partnering with a company that makes corrective lens inserts. Similar solutions exist for other existing VR headsets already.

      • joe5150 2 years ago

        They just said there will be inserts for vision correction. No real detail about ranges of power yet.

      • numpad0 2 years ago

        I think the misunderstanding comes from the fact that the display is physically close to the face, despite them "focused at infinity" and users having to focus give or take ~10m/30ft out.

      • epgui 2 years ago

        It may not be the case, but it could be the case-- AFAIK this is a solved problem for other use cases.

  • jccalhoun 2 years ago

    I know that the PSVR2 can have prescription lenses so it is possible for headsets to deal with this.

  • tracerbulletx 2 years ago

    I've seen reports they are going to allow for prescription lenses in the headset since it's too thin for glasses.

  • selectodude 2 years ago

    Welp, they require magnetic glasses that clip onto the screens.

  • rimunroe 2 years ago

    They announced additional corrective lenses you can attach, which is the approach I use with my Index headset to supply my -5.5 and -6 prescription. The ones for the Index and other headsets are aftermarket though.

  • kritr 2 years ago

    Looks like they’re using magnetically attached prescription lenses.

  • seanmcdirmid 2 years ago

    I have prescription lenses for my Oculus Quest 2. I'm sure something similar will be available for this. Ya, its another $60-90, but at $3k, it would be dumb not to invest in those.

f6v 2 years ago

I mean, if I could pace the room when in a boring ass meeting without having to sit in front of screen - that’d be awesome.

  • cassianoleal 2 years ago

    What's stopping you now? Really curious, as I do that a lot already. :D

nicoburns 2 years ago

This is clearly an early product launch which isn't ready for the mainstream yet. And I'm assuming it's going to be super expensive. But I'm pretty impressed. Unlike pretty much any other VR headset I've seen, I can actually imagine myself using this and deriving value from it.

  • BossingAround 2 years ago

    I think the main reason for the product is to create excitement for its future generations, which I think is pretty successful at for the moment :)

  • poisonborz 2 years ago

    This is the weird thing, they nowhere said this. Everyone expected they announce some limited for-development scheme like Google with Lens back then, but this is a full product launch.

neuronic 2 years ago

I am massively looking forward to revisit this thread 5 years from now and find out which of the know-it-all comments have aged like milk or, conversely if it bombs, what the initial reaction was to Apple's hardest modern failure.

quelsolaar 2 years ago

Its a Segway for your face!

robotburrito 2 years ago

It's so hard to convey the experience this stuff without actually using it. Sure it looks awesome in these fake renders of what passthrough looks like, but IRL how does it look?

2OEH8eoCRo0 2 years ago

I'm scared what eye tracking might become with ads. If you look at the ad they know and can count it as a click. I'm still excited about the hardware.

  • aYsY4dDQ2NrcNzA 2 years ago

    This was specifically addressed in the presentation. Eye tracking will not be shared with apps.

aecorredor 2 years ago

Music production on this is going to be crazy good.

gnicholas 2 years ago

"Where you look stays private"

I have wondered how the temptation to share this sort of data with advertisers, movie platforms, etc. would work. Obviously there would be tremendous value in being able to guarantee that someone saw an advertisement, or to see when people are getting bored during a movie. But I wouldn't use any device that shares eye-tracking data.

manojlds 2 years ago

Why did Meta preempt this with Quest 3. They safe

FollowingTheDao 2 years ago

It is just another techKNOWlogy between me and another human, between me and reality.

I do not want someone interfering between me and those things.

Twirrim 2 years ago

A one paragraph news article with effectively zero details? Keeping that quality bar nice and high at techcrunch.

chaostheory 2 years ago

If masses don’t accept this, AR VR might be set back by 5-10 more years. Just getting people to try modern XR out is hard enough, and retention is just as hard

I can see why the Jony Ive camp kept pushing for a thinner form factor.

Given the manufacturing rumors, I doubt I can get one without paying a scalper

tibbydudeza 2 years ago

Looks like a diving mask - clunky and bulky. It has a cable to something.

  • drexlspivey 2 years ago

    Battery is waist mounted with some kind of belt

    • gpm 2 years ago

      Just the battery? Once you take the cost of a belt mounted device I'd think they would want to move (hot) compute off your head too.

eisa01 2 years ago

This seems perfect for entertainment on long-distance flights - where you are confined to a small space and not expected to be social

But it was only 2 hours battery life?

  • gpm 2 years ago

    If you can plug it in while using it 2 hours battery life might not be much of a problem.

    Or if you can swap out the battery pack.

    I'm more concerned with the sound design for flights. Those speakers aren't in your ears, they're probably audible to people beside you. (though if you're doing something without sound that's fine).

    • tompazourek 2 years ago

      Maybe AirPods will be supported, they have some spatial audio as well.

zigh 2 years ago

Any one know how the finger gesture control works? I wonder how accurate it would be. That UI seems to be a big advancement compare to other VR devices.

chr-s 2 years ago

Imagine wearing this fucking thing at your daughter's birthday party just so you can "re-live" it later.

  • JKCalhoun 2 years ago

    You strap it on the dog.

    Just kidding of course - but perhaps there's money being a Vision Pro photographer like you have at weddings.

  • neuronic 2 years ago

    3D recording will just come to phones but this is obviously not an iPhone event.

rvz 2 years ago

Oh dear, this looks even worse than imagined, with that massive tethered wire at the back.

Maybe the next version would be much better, cheaper and wireless. But not now.

EDIT: Come on admit it. You would not seriously buy this first version until it looks less clunky and more natural. Eventually it will look as natural as glasses.

Don't fall for Apple's mixed reality distortion field again, please.

  • dmicah 2 years ago

    If having a tethered battery reduces the weight of the headset, then I imagine it may be preferable that way. The weight of the Quest can make it uncomfortable to wear for long periods.

  • smoldesu 2 years ago

    When Bob Iger came on stage I did a full facepalm. When they started buttering me up before announcing the price, I knew it was over.

    At $3,499, this is a toy for rich people, not a new computing platform. It almost feels redundant next to an iPhone, which is really not the selling point you want for something that costs more than 3x as much.

numpad0 2 years ago

"""Popular Unity-based apps and games""" aka VRChat.

tracerbulletx 2 years ago

They've really gone all in on this, very curious to see how it works out.

paul7986 2 years ago

Once they shrink all its components into regular sized sunglasses then it becomes the next iPhone.

So much innovation to happen here like playing ping pong and the glasses keeping/showing you the score.

But as a headset the populace won't care too much as for over 30 years the populace has rejected headsets.

JKCalhoun 2 years ago

If Apple is the catalyst that brings back stereo photography I'm happy.

antiviral 2 years ago

Pricing "starts at $3499.."

Any speculation on who the first adopters will be?

ProfessorLayton 2 years ago

This is the most un-Apple (?) product announcement I've ever seen

typon 2 years ago

Is this going to be Apple's first big bust in a while?

  • evgen 2 years ago

    Rev 1 is going to do ok as developers figure it out, rev 2 is going to completely own the AR/VR space.

dbtc 2 years ago

The 'persona' is straight out of Infinite Jest.

jdalgetty 2 years ago

Imagine having to buy 4 of these for your whole family?

  • nbar1 2 years ago

    Imagine being a "family" that spends time in these...

Ninjinka 2 years ago

big scuba mask vibes

  • tibbydudeza 2 years ago

    As a CPAP user using a nasal mask but would not wear this for too long.

riffic 2 years ago

are there any hard technical details yet? it seems like there are a lot of cameras on (and in) this thing.

  • riffic 2 years ago

    12 cameras.

wedn3sday 2 years ago

I was really hoping for an apple version of something like the nreal air. Looks like a pass for me on the new apple ski goggles unfortunately.

numpad0 2 years ago

So it's a Hololens VR with front and back cameras with a front LCD gimmick for displaying emojis...

  • evgen 2 years ago

    A new entrant in the "No wireless? Less space than a Nomad? Lame." race...

BonoboIO 2 years ago

This will definitely used for pornography.

  • sangnoir 2 years ago

    Not from the App Store, it won't.