points by DonHopkins 4 years ago

https://news.ycombinator.com/item?id=26913281 (edited and expanded)

DonHopkins 6 months ago | parent | context | favorite | on: Moving Forth (1993)

>Some FORTH systems even have a "metacompiler" that lets one FORTH system compile another FORTH system for the same or different CPU, word size, byte order, threading technique, with or without a built-in compiler, etc, from the same source code!

>OpenFirmware (the FORTH burnt into boot roms of SPARC, PowerPC, OLPC, and other systems) is a great highly refined example that supports many different architectures:

>openfirmware/forth/kernel/metacompile.fth

https://github.com/openbios/openfirmware/blob/master/forth/k...

>openfirmware/forth/kernel/meta1.fth

https://github.com/openbios/openfirmware/blob/master/forth/k...

The OpenFirmware kernel is a Forth meta-compiler, which can compile itself on any architecture, and also cross-compile for different target architectures.

It has cross-architecture extensions to FORTH (like \16 \32 comments and /n /n* generically typed words) that make it possible to write platform, word size, byte order, and threading independent code, and compile images (stripped or with headers) for embedded systems (like the OLPC boot ROMs) and new CPU architectures (like Sun's transition from 68K to SPARC), and share code with a more powerful development environments.

https://en.wikipedia.org/wiki/Compiler-compiler#Forth_metaco...

>Many advocates of the language Forth call the process of creating a new implementation of Forth a meta-compilation and that it constitutes a metacompiler. The Forth definition of metacompiler is:

>"A metacompiler is a compiler which processes its own source code, resulting in an executable version of itself."

>This Forth use of the term metacompiler is disputed in mainstream computer science. See Forth (programming language) and History of compiler construction. The actual Forth process of compiling itself is a combination of a Forth being a self-hosting extensible programming language and sometimes cross compilation, long established terminology in computer science. Metacompilers are a general compiler writing system. Besides the Forth metacompiler concept being indistinguishable from self-hosting and extensible language. The actual process acts at a lower level defining a minimum subset of forth words, that can be used to define additional forth words, A full Forth implementation can then be defined from the base set. This sounds like a bootstrap process. The problem is that almost every general purpose language compiler also fits the Forth metacompiler description.

>When (self-hosting compiler) X processes its own source code, resulting in an executable version of itself, X is a metacompiler.

>Just replace X with any common language, C, C++, Pascal, COBOL, Fortran, Ada, Modula-2, etc. And X would be a metacompiler according to the Forth usage of metacompiler. A metacompiler operates at an abstraction level above the compiler it compiles. It only operates at the same (self-hosting compiler) level when compiling itself. One has to see the problem with this definition of metacompiler. It can be applied to most any language.

>However, on examining the concept of programming in Forth, adding new words to the dictionary, extending the language in this way is metaprogramming. It is this metaprogramming in Forth that makes it a metacompiler.

>Programming in Forth is adding new words to the language. Changing the language in this way is metaprogramming. Forth is a metacompiler because Forth is a language specifically designed for metaprogramming. Programming in Forth is extending Forth adding words to the Forth vocabulary creates a new Forth dialect. Forth is a specialized metacompiler for Forth language dialects.

Mitch's OpenFirmware code is one end of the readability spectrum. But for shock value, here are some beautiful but inscrutable FORTH code excerpts that define cellular automata rules with lots of deeply nested conditionals around mysterious but exquisitely indented BEEPS and BOOPS and line noise that makes Perl look clean and elegant. ;)

https://donhopkins.com/home/code/tomt-users-forth-scr.txt

    ( A-BOMB) 24 LOAD
    : KN C0 X0 Y0 Z0 + + + C1 X1 Y1 Z1 + + + * 0> ;
    : KC C0 C1 * X0 X1 * Y0 Y1 * Z0 Z1 * + + + 0> ;
    : EXPL X1 Y1 + X1 Y1 * - ;
    : RULE0  C0  KN IF DROP 0 THEN  KC IF DROP 0 THEN
      C0 C1 * 1 = IF DROP 1 THEN ;

    : RULE1  Z1  KN IF DROP EXPL THEN  KC IF DROP 0 THEN
      C0 C1 * 1 = IF DROP 1 THEN ;

    ( CASEN                            ) FORGET TASK : TASK ;
     : NSUM          NORTH SOUTH EAST WEST N.WEST N.EAST S.WEST
                     S.EAST CENTER  + + + + + + + + ;

     : CASEN         NSUM 0 = IF 0 ELSE
                     NSUM 1 = IF 0 ELSE
                     NSUM 2 = IF 1 ELSE
                     NSUM 3 = IF 0 ELSE
                     NSUM 4 = IF 0 ELSE
                     NSUM 5 = IF 0 ELSE
                     NSUM 6 = IF 0 ELSE
                     NSUM 7 = IF 0 ELSE
                     NSUM 8 = IF 0 ELSE
                     NSUM 9 = IF 0 ELSE
                     THEN THEN THEN THEN THEN THEN THEN THEN THEN
                     THEN ;                    <T>

    ( BRAIN     ) 36 LOAD
    : CENTERS CENTER1 2 * CENTER + ;
    : FEEP CENTERS 0 = IF 1 ELSE
           CENTERS 1 = IF 0 ELSE
           CENTERS 2 = IF 0 ELSE
           CENTERS 3 = IF 0 ELSE THEN THEN THEN THEN ;
    : RULE CASEN FEEP AND ;
    <T> f1
    BBM01

    ( READY                                 ) FORGET TASK : TASK ;

    : CENTERS CENTER1 2 * CENTER + ;
    : READY CENTERS 0 = IF 1 ELSE
            CENTERS 1 = IF 0 ELSE
            CENTERS 2 = IF 0 ELSE
            CENTERS 3 = IF 0 ELSE  THEN THEN THEN THEN ;
    <T>

    ( PUCCIO1)                    24 LOAD
    : K7 C0 C1 * X0 X1 * Y0 Y1 * Z0 Z1 * + + + 0<> ;
    : K71 C0 C1 X0 1 X1 Y0 Y1 Z0 Z1 + + + + + * * *  1 = ;
    : K72 X0 X1 Z0 1 C0 C1 Y0 Y1 Z1 + + + + + * * * 1 = ;
    : K73 Z0 Z1 Y0 1 Y1 C0 C1 X0 X1 + + + + + * * *  1 = ;
    : K74 Y0 Y1 C0 1 C1 X0 X1 Z0 Z1 + + + + + * * *  1 = ;
    : K81 X0 X1 Y0 1 C0 C1 Z0 Z1 Y1 + + + + + * * *  1 = ;
    : K82 Z0 Z1 C0 1 X0 X1 Y0 Y1 C1 + + + + + * * *  1 = ;
    : K83 Y0 Y1 X0 1 Z0 Z1 C0 C1 X1 + + + + + * * *  1 = ;
    : K84 C0 C1 Z0 1 Y0 Y1 X0 X1 Z1 + + + + + * * *  1 = ;

          -->

    : RULE0 Y1     (
    X1 Z1 + Z1 Y1 + Y1 C1 + * * 1 = IF DROP C1 THEN  )
    K7 IF DROP Z0 THEN  K71 IF DROP 0 THEN   K72 IF DROP 1 THEN
    K73 IF DROP 0 THEN  K74 IF DROP 1 THEN   K81 IF DROP 0 THEN
    K82 IF DROP 1 THEN  K83 IF DROP 1 THEN   K84 IF DROP 0 THEN
    ;

    ( DOUBLE GAS etoile on P0 and P1)              24 LOAD
    : KK C0 X0 Y0 Z0 + + + 1+ C1 X1 Y1 Z1 + + + 1+ * 5 = ;
                            ( rotate right/left w/collisions      )
    : RULE0      KC0 IF C0 ELSE
     T0 0= IF Y0 ELSE X0 THEN
                           THEN
    KK IF DROP C1 THEN ;
                                      ( diagonal gas, w/collisions)
    : RULE1              KC1 IF
                        X1 ELSE
                        Z1 THEN
    KK IF DROP C0 THEN ;

    BBM01

https://donhopkins.com/home/code/tomt-cam-forth-scr.txt

    ( MENU of keys )                         VARIABLE UNFLG
    : ?UNDEF    UNFLG @ IF OUT @ SWAP $. OUT @ - 6 + SPACES
                            ." is undefined" ELSE DROP THEN ;
    : K. ( string.addr --) FIND IF   OUT @ OVER >NAME .NAME
                           OUT @ - 6 + SPACES         >BODY   BEGIN
                                            DUP @ ['] ;S <>   WHILE
                                       DUP @ >NAME .NAME 2+   REPEAT
                           DROP ELSE   ?UNDEF
                                THEN ;

    ( == creates fast code words for picking out bits of variable X)

    VARIABLE X            CODE X! AX POP  X , AX MOV NEXT, END-CODE
                          CODE X@ AX, X MOV  AX PUSH NEXT, END-CODE

    CREATE ZPUSH ASSEMBLER  1$ JNZ    AX, # 0 MOV   AX PUSH   NEXT,
                            1$:       AX, # 1 MOV   AX PUSH   NEXT,
    : X? ( mask byt#-) ASSEMBLER AL, X + MOV AL, # TEST ZPUSH JMP ;

    0 CARRAY 2^N        1 C, 2 C, 4 C, 8 C, 10 C, 20 C, 40 C, 80 C,
    : ==  ( bit# --)  ( ---- name )         >R [COMPILE] CODE
       R> 8 /MOD SWAP 2^N C@ SWAP X? ASSEMBLER [COMPILE] END-CODE ;

    1 == NORTH  3 == WEST  5 == N.WEST  7 == S.WEST  9 == CENTER1
    2 == SOUTH  4 == EAST  6 == N.EAST  8 == S.EAST  0 == CENTER
    ( eg. NORTH will return bit #1 of X when executed )       -->
    : #DX!  ASSEMBLER DX, # MOV ;   : #AL!   ASSEMBLER AL,  # MOV ;
    : AL.IN ASSEMBLER AL, DX IN ;   : AL.OUT ASSEMBLER DX, AL OUT ;

    : SRCE BEGIN ?STEPPING @ (?TERMINAL) NOT AND WHILE STEPPING
           REPEAT       (?TERMINAL) DLAST @ AND DNUM @ 0= OR
                                  SRCE.SEG SPOINT @ @L 0= OR IF
                                             SAVE.INPUT KSAV ELSE
                   SRCE.SEG SPOINT GET DUP KPUT DUP DLAST C! THEN ;